0.1.4-EA : Build More Tombs! Game Balances and Bug Fixes
You get a TOMB, you get a TOMB, every Sinner gets a TOMB!
[p]This week’s update adds an important HUD to ease a key pain point; Housing your Sinners.[/p][p] [/p][p]To make constructing Tombs the natural backbone of your domain in The HELL, we’ve added a HUD warning that appears whenever housing for Sinners starts to run low. If you see the warning, there’s only one answer:[/p][h3]BUILD MORE TOMBS![/h3][p]Game Balance and Adjustments
[p]We have made each stage slightly longer to make the Campaign mode not too suffocating as we know that there is a lot to learn. We'll also make sure the resources and production rate will be reflected too. We are rolling these out in stages to see its effect and feedback of our players! Do let us know what you think! [/p][p][/p][hr][/hr]Bug Fixes
[p]As usual, we push small bug fixes with every build. Here's what you might notice this round;[/p]- [p]Build up animation of Sentinel was previously missing the structure's floating rings and textures.[/p]
- [p] Tribute Hall no longer requires Blood Path to operate but was previously turning off because of missing Blood Path connection.[/p]
- [p]Hid some Lores that were not supposed to be present for Mission 2.[/p]
- [p]The Cauldron and Brewery no longer says "0 Seconds" for each production cycle.[/p]
- [p]Augmenting Guardhouse, Sanctum and Barracks had no effects. Augments will now correctly increase these structures’ production.[/p]
- [p]Locale fixes and sentences fixes across languages.[/p]
- [p]Other minor stability fixes and set up for Endless Mode which will be coming soon.[/p][p][/p]