My Name is MK CHONG
[h3]My Name is MK CHONG[/h3][p]I started this studio with a few friends after surviving the 2020 Covid pandemic — a storm that destroyed my business, reputation, and burned through half my savings. It also dragged me into legal tangles I never imagined facing.[/p][p]Forty-five staff once stood beside me. I still remember each of their names. When the company fell apart, all I could hope for was that none of them carried hatred in their hearts.[/p][p]I have a strange love for building businesses I have no idea how to start.
To me, that’s the ultimate game — running an unknown business with zero experience, and seeing if I can make it live.[/p][p]I’ve tried three times.
The first two failed miserably.
This is my third.[/p][hr][/hr][h3]Why a Game Studio? Why a City Builder?[/h3][p]During my college days, I played Pharaoh, Zeus: Master of Olympus, Emperor: Rise of the Middle Kingdom, and SimCity. I loved every single one. I also enjoyed RPGs like Diablo I & II, but it was city builders that shaped my philosophy about life.[/p][p]They taught me something profound: every empire, every civilization, begins with people.
People need food, homes, water — and above all, purpose.[/p][p]A city isn’t great because of its wealth or monuments.
It’s great when people want to live, work, and thrive there.
That’s the secret — people first, empire second.[/p][p]I’ve tried to run my studio the same way. I do my best to care for those who chose to work with me, who accepted my flaws, and who endured the long, dark hours developing this City of Hell.[/p][p]As Simon Sinek said: “Leaders eat last.”
I believe that deeply. A leader’s greatness is measured not by his own survival, but by how far his people can go.[/p][hr][/hr][h3]The Hell: City Builder of the Dead[/h3][p]This game is my testament to that belief.
It’s a city builder born from struggle — a reflection of what it means to build something when everything else has fallen apart.[/p][p]Please, visit my Hell.[/p][p]Envisioned by me. Built by my people.[/p][p]— MK CHONG[/p][p][/p][p]
[/p][p][/p][p]"i went to a temple which i love to thank god for not letting me give up today"[/p]
To me, that’s the ultimate game — running an unknown business with zero experience, and seeing if I can make it live.[/p][p]I’ve tried three times.
The first two failed miserably.
This is my third.[/p][hr][/hr][h3]Why a Game Studio? Why a City Builder?[/h3][p]During my college days, I played Pharaoh, Zeus: Master of Olympus, Emperor: Rise of the Middle Kingdom, and SimCity. I loved every single one. I also enjoyed RPGs like Diablo I & II, but it was city builders that shaped my philosophy about life.[/p][p]They taught me something profound: every empire, every civilization, begins with people.
People need food, homes, water — and above all, purpose.[/p][p]A city isn’t great because of its wealth or monuments.
It’s great when people want to live, work, and thrive there.
That’s the secret — people first, empire second.[/p][p]I’ve tried to run my studio the same way. I do my best to care for those who chose to work with me, who accepted my flaws, and who endured the long, dark hours developing this City of Hell.[/p][p]As Simon Sinek said: “Leaders eat last.”
I believe that deeply. A leader’s greatness is measured not by his own survival, but by how far his people can go.[/p][hr][/hr][h3]The Hell: City Builder of the Dead[/h3][p]This game is my testament to that belief.
It’s a city builder born from struggle — a reflection of what it means to build something when everything else has fallen apart.[/p][p]Please, visit my Hell.[/p][p]Envisioned by me. Built by my people.[/p][p]— MK CHONG[/p][p][/p][p]