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Early Access Trailer

[previewyoutube][/previewyoutube]

Step into the darkest chapters of human history — where myth and catastrophe collide.

In this video, we unveil four devastating historical disasters, each forever etched in the collective memory of mankind. These were not just natural events — they were world-ending moments for the people who lived through them. Each one is reimagined through the lens of The HELL: City Builder of the Dead, where souls of the damned are bound to the sins of history.

Episode 1: KANTO, JAPAN — Namazu: The Earth Shaker
1923 Great Kanto Earthquake
142,800 deaths
A cataclysmic quake and tsunami levelled Tokyo and Yokohama, ushering in a new era of devastation.

Episode 2: KRAKATOA, INDONESIA — Rangda: The Widow
1883 Eruption of Krakatoa
36,471 deaths
A volcanic fury so powerful, its echoes were heard 3,000 miles away. The sea rose. The sky lit with fire. The world trembled.

Episode 3: CENTRAL MEXICO — Xolotl: The Sick God
1540 The Aztec Pestilence (Cocoliztli)
804,974 deaths
An unknown illness swept the Aztec empire, bleeding its people dry and leaving millions of bodies behind.

Episode 4: SCANDINAVIA — The Four Stags of Ragnarök
536 The Nordic Winter
3,638,550 deaths
A year without a sun. A sky choked in ash. Crops failed, kingdoms fell, and the cold claimed them all.

Tooltip Expansion & More QoL Fixes

Hey everyone,

It’s been slightly less than a week since our last update, and we’re back with another round of improvements!


[h2]First up, Tooltips have been expanded![/h2]
They’re no longer limited to just the Top HUD — now every structure on the map has its own Tooltip. Simply hover your mouse over a building to get a quick overview of what it does. This should make navigating and understanding your Hell a whole lot easier.

We’re still fine-tuning some elements of the Tooltips, but this marks a big step toward a more intuitive experience.



[h2]Now onto the “Work as Usual” improvements:[/h2]

  • Resolved multiple issues related to the Poison State, including both logic and visual bugs (especially for organic structures).
  • Cleaned up UK/US English inconsistencies across the game.
  • Updated Pandemik’s descriptions for better clarity.
  • Further balanced the Goo consumption of Sinners, particularly for new players struggling with Mission 1, Stage 2, where Goo previously exceeded storage limits.


As always, your feedback and suggestions are incredibly valuable to us. Let us know what you think — or what you'd like to see next!

Until the next update, take care and keep ruling your Hell wisely.

*This is the Tooltips for structures


Oh! that also reminds us. We added water to Mission 1 so Namazu is no longer in a "Fish Out Of Water" situation, literally. 🤣

Before

More effects and VFX will be done on this pane of water down the line!

Episode 2: Broken Veins - Full Gameplay

Hey Hell Governors!

[previewyoutube][/previewyoutube]

In this video, you’ll get a look at how to play and what the game feels like—featuring Episode 2: Broken Veins, set in Krakatoa, Indonesia. The sin tied to this mission? Wrath.

But remember—there’s no one way to play. How you manage your city and souls totally depends on you. Everyone has a different strategy, and that’s what makes it interesting.

The HELL: City Builder of The Dead is a dark, soul-management city-building sim where you take on the role of a Hell Governor. Your mission isn’t just to build, but to restore order in a chaotic realm ruled by sin. Every choice matters. Every soul has a story.

Each episode is inspired by a real historical disaster and linked to one of the Seven Deadly Sins, taking you deeper into a reverse timeline to uncover the truth behind Lucifer’s fall.

🩸 Manage. Build. Survive.
🔥 Wishlist now & play the free demo on Steam!

Episode 1: Dancing Plates - Full Gameplay

Hey Hell Governors!


[previewyoutube][/previewyoutube]

In this video, you’ll get a look at how to play and what the game feels like—featuring Episode 1: Dancing Plates, set in Great Kanto, Japan. The sin tied to this mission? Gluttony.

But remember—there’s no one way to play. How you manage your city and souls totally depends on you. Everyone has a different strategy, and that’s what makes it interesting.

The HELL: City Builder of The Dead is a dark, soul-management city-building sim where you take on the role of a Hell Governor. Your mission isn’t just to build, but to restore order in a chaotic realm ruled by sin. Every choice matters. Every soul has a story.

Each episode is inspired by a real historical disaster and linked to one of the Seven Deadly Sins, taking you deeper into a reverse timeline to uncover the truth behind Lucifer’s fall.

🩸 Manage. Build. Survive.
🔥 Wishlist now & play the free demo on Steam!

Let's check out Tooltips!

Hello everyone,




In this latest iteration of The HELL, we’re excited to introduce Tooltips to the game! This first rollout focuses on the Top HUD, giving you clearer insight into each resource—no more guessing what every icon means. Just hover over the icons at the top of your screen to see what they do!

This is just the beginning—our goal is to make your experience smoother and more intuitive, and we’ll continue expanding Tooltip coverage in upcoming builds. Stay tuned!

For those in the Playtest build, you’ll also notice visual updates to key structures like the Dreadful Tree and Pandemonium. The world of Hell is getting grimmer—and better.

We've also made numerous bug fixes and performance improvements to keep your city-building chaos running more smoothly than ever.

As always, we deeply appreciate your support. Keep the feedback, suggestions, and bug reports coming—we’re building this hell together.

Until the next update… reign on, Governor.