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  3. Early Access Update - v0.47

Early Access Update - v0.47

The Emperor and State has now been updated to version 0.47. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.

[h2]New Content[/h2]
  • Added the feature to upgrade roads. Counties upgraded to official roads will have -1 mobility consumption.


[h2]Improving[/h2]
  • Slightly reduced the probability of officials proposing target tasks during morning court sessions.
  • Added functionality to display road levels in each province on the macro map view.
  • Slightly increased the effect of the national building "Ding" in boosting governance (effective upon reconstruction).
  • Adjusted cultural zone boundaries, expanding the territory of the Maritime Cultural Zone.
  • When relocating the capital, 10% of the capital's grain reserves will be transferred to the new capital without any loss, while the remaining 90% will be sent to the nearest granary with the lowest loss.
  • Increased the cost of relocating the capital; the cost now also depends on the distance to the new capital.
  • Various other minor optimizations and adjustments.


[h2]Bug Fixes[/h2]
  • Fixed a bug where expired targets could still be completed after failing.
  • Fixed an issue where province names might display incorrectly on the macro map under certain conditions.
  • Fixed a bug where the grain reserve popup in the map scene could display incorrectly in some cases.
  • Fixed a bug where downgrading buildings via delegation would incur additional unintended costs.
  • Fixed various other minor bugs.