Update 0.14.3 - 05/22/2025 (#75cc17c4)

Greetings @everyone!
Here we are with a new Update!
Update 14 – Power and Fury, is now out on Steam!
Sooooo... What’s up?! V0.14.3: 75cc17c4
Medallions & Looters Rework
It’s been a long time since we tweaked / reworked our medallion design it was about time that we put our hands in there!
We reworked ALL medallions and looters
- Design of all the medallions has been reworked.
- You now have 4 categories:
- Common Medallions: Work in pairs (right & left), each medallion has a bonus, but having both parts equipped will boost the bonus of each. Their bonuses are focused on flat stats improvements, such as damage, or defense.
- Rare Medallions: Those unique medallions bring additional effects to your attacks and movements. Use them to shape your builds wisely.
- Legendary Medallions: Like the previous ones, they have unique attributes but a scale that can be completely game changer for your build.
- Corrupted Medallions: You know the drill. Great bonuses and effects, but with a counterpart.
- Common Medallions: Work in pairs (right & left), each medallion has a bonus, but having both parts equipped will boost the bonus of each. Their bonuses are focused on flat stats improvements, such as damage, or defense.
- Looters have been reworked too
- Blood Altar is now a “gambling machine” where you pay with your max health to get items. Each time you use it repeatedly, the more chances you have to get greater loot!
- Medallion Altar is also a “gambling machine”, but you pay with gold. And of course, the more you use it, the more chances you have to get great loot.
- Boss Looters have been removed.
- The “Weapon Looter” has been moved to the beginning of each biome and is now more of a “Start Looter” giving you lots of gold, lots of Soul Cinders, max health or a Medallion Slot.
- Astara is back at improving weapons, up to 2 times.
- Shops' loot has been adjusted too.
- Removed gold reward and cost scaling across biomes. Gold value should be more consistent and relevant now.
- The overall balancing has been tweaked to follow all these modifications. (Your feedback is more than welcome on that part!)
- Blood Altar is now a “gambling machine” where you pay with your max health to get items. Each time you use it repeatedly, the more chances you have to get greater loot!
- Skills have been adjusted accordingly.
- Added medallions view in HUD that reacts with their activation and state.
- 3 new tools have been added:
- Blowgun
- Fire Vial
- Bladed Cyclone
- Blowgun
Gonna need to unlock them first though.
- We’ve also reworked how the Saw works. Now it drops a Saw Trap that goes back and forth. AND! It doesn't hurt you anymore! :D
Traversal Polish
- We worked on improving the overall Traversal smoothness, trying to reduce the stickiness.
- Dash, Jump and Kick animations have been reworked, and variations have been added.
Optimization
- Loadings should now be way smoother and shorter, avoiding spikes.
- Overall performances should be better too.
- Screen resolutions are now unlocked!
- The list available in the option is now based on the resolutions supported by your monitor.
- The list available in the option is now based on the resolutions supported by your monitor.
Thanks a lot!
Baguette Squad out.