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Public Test Branch patch - new mob, level design, UI polish & more

Hello,

We've just put out an update for the public test branch - not to be confused with the weekly update we did for the main game an hour ago :P

For instructions to access the test branch, go to this post and the section called "How to access the good stuff" -> https://store.steampowered.com/news/app/2717880/view/4181107834741757478

Changes:
  • Tweaks to Temple biome level design based on player's feedback
  • New mob in Temple (another big boy)
  • Added more audio to new content
  • Added localization (still WIP)
  • Added more polish to the skill tree menu
  • Added more dialogue lines


Bugfixes:
  • Fixed an issue that caused infinite loading
  • Fixed an issue where mobs near ledges would not drop down
  • Fixed an issue with camera in Aqueduct
  • Fixed an issue with explosion VFX when picking up coins/glimmer
  • Fixed an issue with the kick knock back when standing near interactables
  • Fixed an issue with some medallions not being purchasable
  • Fixed an issue with Flaming Projectile and Toxic Demise medallions not triggering their effect
  • Fixed an issue with the visible zdoor in Academy
  • Fixed an issue with Paper Lion description
  • Fixed abnormal behaviors caused by repeated knock backs from the shield mob
  • Fixed an issue with the size of exit door interaction prompt
  • Fixed an issue with the Temple's entrance door not displaying the name of the biome
  • Fixed missing health bars
  • Fixed an issue that caused loot to be hidden behind biome decorations


We have also added the content of today's default branch patch! More info on that here -https://store.steampowered.com/news/app/2717880/view/4187864501492314930


Thanks,
Matt & the EE team