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  3. New speed boost mechanic, 2 new mobs and a lot of bugfixes!

New speed boost mechanic, 2 new mobs and a lot of bugfixes!

Hello everyone!

We've just dropped another update, this time around we have a new speed boost mechanic for you to play around with, 2 new enemies and a looooad of bugfixes to polish up the game.

In a couple of weeks we'll be bringing you an entire difficulty modifier/New Game+ system that will add tons of ways to challenge yourself with!
It may even come with some new unlocks too.... But you've got to wait a bit longer for all of that!

Right now you have:

[h3]Additions[/h3]

One of the new mobs, though not in his natural habitat...

  • 1 new mob in Gardens, replacing the Lancers
  • 1 new mob in Tower of Oblivion, also replacing the Lancers
  • A new speed boost mechanic. This will trigger upon performing specific actions. The boost will decay over time but can be refreshed. Some actions will also completely end the boost.
Sorry for the potato gif quality (thanks Steam image size limits). If you want to see it properly, go play the game ;D

[h3]Bugfixes[/h3]

Menu/UI:
  • Fix an issue with Dead zone slider not being selectable in settings
  • Fixed an issue with Moksha Altar that caused medallions' equip prompt to not appear after a reset
  • Fixed a translation issue with Moksha Altar in Chinese
  • Fixed Slicing Kick, Slick Vault and Slicing Dive displaying a wrong damage value
Gameplay:
  • Fixed an issue with charged attacks on water slides causing the Prince to go through the ground
  • Fixed an issue with resin that caused the kick to not knock back mobs
  • Fixed an issue with some animations preventing from crouching
  • Fixed the Prince not being able to wall run vertically from a beam
Items:
  • Fixed the cooldown for Whirling Spear aerial attack not resetting upon landing
  • Fixed Broadsword's charged attack interaction with Berude's rocks
  • Fixed Berude not dropping a blueprint for the gauntlets
  • Fixed an issue that caused items dropped to get stuck in walls
Biomes:
  • Fixed an issue with spikes hitbox that caused some mobs to not take damage
  • Fixed an issue with some Altars granting less rewards than intended
  • Fixed the merchant duo sometimes going for a stroll, causing them to be missing at the shops
  • Fixed Astara being on the wrong layer in Garden
Boss/mobs:
  • Fixed Baatar's shield flickering more than intended when hit by DOTs
Miscellaneous:
  • More optimization was done to improve performance. This might cause some assets to be offset or not display properly, let us know should you spot something out of place.


That's all for now, be sure to come back soon for that new mode!

Cheers,
Matt & the EE team