Patch Note for Weapons Within Hotfix
Hi everyone,
Thank you for your patience, the hotfix is finally here!
Menu/UI
Weapons/Medallions
Gameplay
Audio
Text
Cheers,
XYZ & EE
(yes, Matt is still on his vacation!)
Thank you for your patience, the hotfix is finally here!
Menu/UI
- Fixed an issue that caused potions counter, buffs counter and energy values to stop displaying
- Fixed an issue with the skill tree menu that caused glimmers to still be spent when pressing the jump key with the menu closed
- Fixed an issue with the skill tree menu sometimes not highlighting properly the perks purchased
- Fixed an issue with the Awakening menu not displaying properly
Weapons/Medallions
- Fixed Royal Sword only hitting one enemy at a time
- Fixed Slayer dealing critical hits on protective auras
- Fixed an issue that caused the attack input to become unresponsive after breaking a weapon
- Fixed a soft lock when using weapons' special attack on a water slide
- Fixed Pyromaniac medallion not applying fire
Gameplay
- Fixed an issue with fall damage being lower than intended
- Fixed a soft lock that could happen in Baatar's final room
- Fixed an issue that caused some perks to duplicate upon resuming a save
Audio
- Fixed an issue with teleporters' SFX volume
- Polished a bunch of SFX and audio cues
Text
- Polished Chinese Localization
Cheers,
XYZ & EE
(yes, Matt is still on his vacation!)