1. The Rogue Prince of Persia
  2. News

The Rogue Prince of Persia News

Community Update #1 - What's going on?!

Hello everyone,

Welcome to the first community update of The Rogue Prince of Persia!

Before we get started, you can watch/hear the exact same info in our YouTube video, so if you prefer listening instead of reading (guilty), check it out here:
[previewyoutube][/previewyoutube]
(there's also more gameplay footage to look at...)

So, let's say it straight up, this is a pretty surprising game that came completely out of nowhere, we know that. It’s another 2D Prince of Persia that's arrived just a few months after another one came out. It's releasing in Steam Early Access. It's made by a studio that hardly anyone has heard of.

Sooo yeah, hands up, it's a strange one.

Hopefully this update, and the other community updates that will follow in the coming weeks, will be able to help you understand just what the hell is going on.


[h3]In this one...[/h3]

In THIS update we're going to be covering who we are at Evil Empire, what we're doing working with Ubisoft on a Prince of Persia game of all things, how that relationship works, and why we're releasing in Early Access. Just some minor subjects to begin with!

So grab a coffee, go to the loo, whatever you need to do to get comfortable, then read on!



[h3]Evil Empire[/h3]

First up, let's quickly cover who we are and why we have our grubby little hands on this iconic name.

Evil Empire was originally created to continue working on post-release content for the hit 2D action roguelite Dead Cells, which was created by Motion Twin and which won Action Game of the Year at The Game Awards in 2018. Not too shabby right?

For the past four and a half years we've been working with Motion Twin on a constant flow of free updates for the game, as well as four DLCs, including a full-on licensed Castlevania DLC, which was received pretty well, if we do say so ourselves ;)

There we both are at the bottom!

Obviously, we couldn't do that forever, people move on, games end, but the main thing is that now we want to make our own games, not just work on ones that already exist, however good they may be.

As luck would have it, a few years ago some members of Evil Empire were at GDC, the convention for game developers, and they had a dinner with some people from Ubisoft. "Refreshments" were flowing and an Evil Empire minion got the courage to throw out the idea "Wouldn't it be cool if we could use our knowledge and make our own 2D action-platformer version of Prince of Persia". I doubt it was as coherent as that but you get the idea.

Obviously everyone said "Oh yeah that sounds cool, let's see" and the night continued on.

But this idea stayed in our minds. We couldn't stop thinking about the chance to work on this renowned series.

We saw the crack in the door, put our heads together, made a pitch, and came back to Ubisoft with our idea. Lots of discussions were had yada-yada-yada, business stuff etc, and then bam, an official request came from Ubisoft, and the game was born!


[h3]So is it really a Prince of Persia game?[/h3]

Now, we've mentioned Dead Cells a few times, but we need to be clear that this is not a reskin or a clone of that game. We've used what we've learned from that game for sure, it would be pretty stupid not to right?

That's why Ubisoft wanted to work with us to make this game, for our knowledge of what makes a good 2D action roguelite.

But, this is a game designed from the beginning to be a Prince of Persia game, first and foremost. An indie version yes, but a Prince of Persia nonetheless.



You will see everything that you'd expect from this series – fluid acrobatic traversal, fast-paced combat, and a high-stakes adventure story, where the Prince has made a grave mistake and must now redeem himself and save his people from a magical threat.

There's a wall-run, spikes & traps, magical enemies and the Prince can heal himself by drinking from a fountain (Sands of Time players will know that one). The time power comes from the Prince's bola, which takes him back in time to the last truly safe place he was in, whenever he dies.

It is essentially our very own love letter to the entire series, particularly The Sands of Time, but we drew inspiration from the whole lot. Most of us have fond memories of playing Prince of Persia games, some of us are even ancient enough to have played the very first one that came out in 1989, which was actually a 2D platformer itself.

I remember booting up Sands of Time on my PS2, doing the first wall run then immediately unplugging the console and taking it to my friend's house to show him this mind-blowing awesomeness.

So yeah, we wanted to make a Prince of Persia game!

Ubisoft were always there to help guide us of course, it is their IP after all, and they're not just going to let us do whatever we want with their baby, but we had full creative freedom to make the game that we wanted to make.

So, while we pay homage to the series with this game, it is very much a fresh take from the minds of our small dev team.

The corner where the entire dev team works

The team in question are a group of less than 20 people, who have been working on the game for the last 3 years. Yes, that's not many devs at all for a Prince of Persia game, but being such a small group has let us be more creative and collaborative, which we think has helped us to craft a really great game.


[h3]Early Access[/h3]

But we think it can be even better. This is why we are releasing the game in Early Access on Steam, and that is a deliberate choice by Evil Empire for how we want the game to evolve.

We saw how Early Access helped the development process of Dead Cells, and of course other great indie games like Hades, Subnautica and Slay the Spire. The list goes on but we don't have the space to list them all, however much we love them!

A lot of roguelites, especially those with narrative elements, have been through Early Access, as it just helps to take this kind of game to another level. Even Baldur's Gate 3, THE game of 2023, became so good because of Early Access.

We want the same thing for The Rogue Prince of Persia.

Right now, we have what we believe to be a great core of a game, which will give you a ton of fun already – you don't have to worry about this being some kind of testing phase, it's already a solid game.

From here on out, we want to work with you, the players, to take the game as it is now and to make the best possible version of it.

To do this we will be releasing frequent, chunky content updates and collecting constant feedback from the community, with active devs hanging around in the Steam forums and Discord.

We already have a plan of what we want to add of course – new levels, bosses, weapons, story acts and so on – all the good stuff - but feedback from passionate players will give us that extra spice that will make this game truly great. At least we hope so!

Our plan is to double the content from Early Access launch to 1.0, so there will be a ton of interesting moments to come, and we can't wait to share that with you.

So that's it for this update, and be sure to keep an eye out for the next one where we'll be diving into the game itself to check out the traversal and combat movesets that you'll be playing around with.

Cheers,
Matt and Evil Empire

Discord Twitter Tiktok
Instagram
Facebook
Youtube

Q&A with the game director on 12th April, plus alpha applications are open!

Hello again,

We're not stopping after our announcement yesterday 💪(even if we're a little bit tired)

People have questions and we have answers, so we will be doing a Q&A with the game director of The Rogue Prince of Persia at 5pm CEST/8am PT on the 12th April on our:
Get your questions ready and we'll do our best to answer them!

We'll also be playing the game at the same time, so you can sneak a look at more gameplay...

[h3]Want to play The Rogue Prince of Persia before release?[/h3]
Well we are currently looking for alpha players!

Just head on over to our site https://www.therogueprinceofpersia.com, click on 'Apply for Alpha' and give us your email.

The only problem is you won't be able to talk about it until launch day 😉
(the game, not the alpha which will be top secret forever!)

Hope to see you in the alpha, Q&A, or both!

Cheers,
Matt and EE

The Rogue Prince of Persia comes to Early Access May 14th 2024!

Welcome everyone!

We are Evil Empire, the studio that worked on the last four DLCs and over 20 post-release updates of the acclaimed action roguelite Dead Cells.

Today we can finally announce that we have been working hard on The Rogue Prince of Persia, a new action-platformer roguelite, and it will be releasing in Early Access on May 14th 2024!

We hope you will enjoy our take on a series that so many gamers know and love (including us!) and that you will come with us on our journey through Early Access. Our art director Dylan is so enthusiastic about his version of the Prince that he turned up to the office this morning in a decent stab at a first cosplay – if that's not a reason to join us then I don't know what is! Of course there is a picture at the bottom of this post ;)

Anyway, check out our announcement trailer here for a taste of what's to come:

[previewyoutube][/previewyoutube]



In this new entry in the Prince of Persia series you will master the iconic wall run & acrobatic moves to outmanoeuver your enemies, dodge traps and explore new areas in a fluid, fast-paced rush of combat & platforming.



The Prince himself has been living a kind of roguelite his whole life, a ‘roguelife’ if you will. Yes, we went there, just go with it...

His bola, gifted to him as a baby, resurrects him in the last truly safe place he was in before he dies. This secret (and suspiciously convenient) power has let him take huge risks to perfect the skills of acrobatics & combat in his youth - moulding him into a formidable warrior. But now his rash actions, though made with good intentions, have triggered an invasion by Huns wielding powerful dark shamanic magic.

Faced with the first true test of his character, the Prince must face his shortcomings and regain the trust of his family to save both them and his people from his mistake, and to become the hero he has always wanted to be.



[h3]OK but why are Evil Empire, an independent studio, making a Prince of Persia game? Why is it releasing in Early Access? What is going on?![/h3]
All very good questions, and the answers are coming. We have a 30-minute gameplay sneak peek running right now on the Steam storepage with the game's director and me (Matt, marketing manager for the game, hi!). We will be playing through the first few levels and briefly talking about the gameplay, Early Access and who we are.

What we can say right now is that we chose Early Access because we want to work with the player community to create the best version of this game that we can. We believe we have created a great core of a Prince of Persia game, and we have our plans to expand it out of course, but we know how directly involving the players can make a game so much better. Especially for a roguelite with narrative elements!

This interaction with the players will come with regular content updates adding all the good stuff like biomes, bosses, weapons and more story. We will be getting feedback from you, the community, before and after each update to make sure we are creating the best content possible.

We will start releasing some more information very soon, both as Steam posts and as videos on our YouTube page. These will be much deeper dives into most, if not all, of the questions you might have about us, Ubisoft or of course the game itself.

You can also discuss the game here in the Community Hub, on our Discord, YouTube channel, Twitter, Tiktok or wherever else people like to hang out these days - the links are at the bottom of this post.

There’ll be devs floating around in most of those spaces, obviously we can’t be on them 24/7 as we have game stuff to make, but you should see us around.

We will be back very soon!

Cheers,
Matt, Evil Empire and Ubisoft

Discord Twitter Tiktok
Instagram
Facebook
Youtube

The famous Dylan