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The Rogue Prince of Persia News

Update 0.13.4 - 04/10/2025 (#0cd2f98a4a)

Build v0.13.4 : 0cd2f98a4a

[h2]Bugfix[/h2]
  • Fixed boss tools not unlocking at Sukhra's forge
  • Fixed an issue preventing to unlock Prince of Persia skins in Temple
  • Fixed an issue causing mobs and the Prince to fall through the ground
  • Fixed an issue with the self-heal from Elite mobs with energy leech
  • Fixed awakening levels not properly increasing amount of Cinder and corrupted blood earned
  • Fixed awakening passives displaying the wrong description
  • Fixed an issue with input buffering causing unintended delays

Update 0.13.3 - 04/03/2025 (#6f031d4b)



It’s been some time since the last Update don’t you think?
What about a new one then?
With some cool stuff maybe?

Sooooo... What’s up?!

V0.13.3: 6f031d4b

[h3]Awakening Rework [/h3]
We've made significant changes to the Awakening feature based on your feedback. The previous slot limitation was too restrictive, so we've removed it to give you more freedom. Now, certain Awakening effects will be automatically enabled based on your Awakening level. We've also added and rebalanced all Awakening stones, making them more visually distinct and impactful. Additionally, we’ve reworked all rewards—now, as you progress in Awakening levels, you'll earn more Spirit Ashes and Corrupted Blood. Lastly, we've introduced one-time rewards for completing a run at specific Awakening levels, including Skill Points and exclusive Skins.
  • Slot Limitation Removed – Awakening effects now automatically enable based on your Awakening level.
  • New & Rebalanced Awakening Stones – More visually distinct and impactful.
  • Reward Overhaul: Increased Soul Cinders and Corrupted Blood loot based on Awakening level.
  • One-time rewards for completing runs at specific Awakening levels:
    • Skill Points
    • Exclusive Skins


[h3]Elites Mobs[/h3]
  • Elite Mobs Introduced – Starting from your 4th run, elite mobs will appear. These are familiar enemies with increased damage, health, and unique abilities.
  • Elite Types:
    • Gold Elite – Steals your gold to become stronger.
    • Energy Elite – Steals your energy to heal itself.
    • Spawner Scarab Elite – Spawns Scarabs.
    • Bleed Elite – Periodically inflicts a bleeding status.
    • Protection Elite – Protects nearby mobs.
    • Smoker Elite – Produces smoke to conceal itself and nearby enemies.


[h3]UI [/h3]
  • Damage display rework


[h3]Optimization [/h3]
  • Change update behavior to remove input latency
  • Load content on demand to reduce ram usage
  • Improve pathfinding processing
  • Lots of minor optimizations to improve CPU usage


[h3]Bug Fixes
[/h3]
  • Several minor fixes.


[h3]Known Issues
[/h3]NO MORE BUGS
Just kidding... I wish though!

Thanks a lot!
Baguette Squad out.

The Unleashed Army update is here with Elite enemies and Awakening improvements!

Hey everyone!


Are you ready for another update? You'd better be as we've got The Unleashed Army update coming in hot!


TLDR:
  • Elite enemies - bigger and better
  • Awakening rework - automatic effects, additions, rebalancing, new rewards
  • Optimisation for better performance

Here's a little trailer for you to get a sneak peek, with some stuff from The Forgotten Skins update included ;)

[previewyoutube][/previewyoutube]

[h3]Elites[/h3]

Let's get straight to the baddies - starting from your 4th run, elite mobs will now appear in every biome.

Elites are like normal enemies, except they're bigger, they have increased damage & health, and they have unique abilities. So... not like normal enemies at all ^^'

These guys have AURA. No literally, they have an aura around them to show they're elites...

Here's the full list of elites:
  • Energy Elite – Steals your energy to heal itself. White aura
  • Spawner Scarab Elite – Spawns Scarabs. Purple aura
  • Gold Elite – Steals your gold to become stronger. Gold aura (surprisingly)
  • Bleed Knife Elite – Periodically inflicts a bleeding status. Red aura (yep really not reinventing the wheel)
  • Protection Elite – Protects nearby mobs. Clear blue aura
  • Smoker Elite – Produces smoke to conceal itself and nearby enemies. Grey aura

That's the elites, let us know what you think :)


[h3]Awakening Rework[/h3]

We've made significant changes to the Awakening feature based on your feedback:
  • The previous slot limitation has been removed, so you now have more freedom to adjust your difficulty
  • Certain Awakening effects will now be automatically enabled based on your Awakening level.
  • Added new Awakening stones
  • Rebalanced all Awakening stones to make them more distinct and impactful.
  • Boosted rewards—now you'll earn more Spirit Ashes and Corrupted Blood as you progress in Awakening levels.
  • Introduced one-time rewards for completing a run at specific Awakening levels, including Skill Points and exclusive skins!

We hope this encourages more players to experiment with difficulty levels and that the challenge is even more interesting!


[h3]Optimisation[/h3]

Our efforts to optimise the game and improve performance are always ongoing, and we've got a raft of improvements with this update and more are on the way.
  • Change update behavior to remove input latency
  • Load content on demand to reduce RAM usage
  • Improve pathfinding processing
  • Lots of minor optimizations to improve CPU usage
As always, let us know how the game's feeling!


[h3]Price increase in May[/h3]

We will finally be doing the first price increase for The Rogue Prince of Persia on the 22nd May, to 24.99€/$.

This is to reflect the new level of content in the game, which has expanded considerably since our Early Access launch (nearly one year ago already WHAAATT).

The game will be on discount in a couple of weeks, so people still have a chance to grab the game at a crazy price before the increase kicks in.


That's it for now, we will be back soon with more news!


Thanks for playing!
Matt & the EE team

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Update 0.12.2 - 02/27/2025 (#350ae19de)

Build v0.12.2 : #350ae19de
[h2]Bugfix[/h2]
  • Fixed an issue allowing Skill Points to be accumulated above the maximum.
  • Fixed Prince of Persia franchise skins displaying incomplete description.
  • Fixed Altan's first Lore line using an old weapon's name. (Bagh Nakh -> Panjeh Poladin)
  • Fixed unlock conditions for the Blood Moon skin.
  • Fixed Mind Map music not stopping after closing the menu.
  • Added more security to medallion's unlock in Book of Head.
  • Fixed an issue preventing to use the Reroll Token (Free) when you didn't have enough gold.
  • Fixed an issue disabling inventory menu when closing the Mind Map during an unlock animation.

Update 0.12.1 - Forgotten Skins - 02/20/2025 (#f8589f55)

Update 12 – FORGOTTEN SKINS


The team’s been cooking as always and is still on it. So let’s take a look!

[h2]What’s new?![/h2]
V0.12.1 : f8589f55

[h3]Skiiiiiiins[/h3]
  • 35 new skins (12 recolor, 14 new models, 1 old model and 8 from the Community Skin Contest)
    • Some of them can be crafted from the start while others will need to be found / unlocked before being crafted.
  • Find and save Laleh so she can join you in the Oasis and craft you lots of cool new outfits!
  • Community Skin Pack can be unlocked in Paachi’s Workshop after saving Laleh.


[h3]New XP System[/h3]
  • We heard your feedback about the progression and new content unlock friction and wanted to take care of that properly.
  • After thorough brainstorming and discussions, we ended up on this XP system.
  • Skill points no longer require soul cinders to unlock.
  • You will now automatically level up by killing enemies.
  • Each level grants an additional skill point to use in the trees.
  • The Skill Point Altar has been removed (deprecated).


[h3]Skill Tree Rework[/h3]
  • We’ve reworked all skill trees to answer the feedback and issues we’ve heard for a while now.
  • All skills and trees should make much more sense and be more balanced.
  • The skill points limit has been set to 15 for now.
  • Removed/Added/Moved a whole bunch of skills.
  • Trees don’t require any Soul Cinders nor Corrupted Blood to unlock anymore. You just need to reach a certain level to unlock them.


[h3]Added Nyamtur’s quests for bosses[/h3]
  • You can now complete bosses’ quests from 3 to 5 in the Book of Heads.
  • I hope you’re ready. The rewards are worth it.


[h3]Weapons & Tools!!![/h3]
  • We’ve added 2 new weapons (Kaali’s and Baatar’s).
  • And 1 new tool (Altan’s).
  • You already know what to do to unlock them, Prince.


[h2]What's changed?[/h2]
  • Respawn animation can now be cancelled.
  • All skill points / skill / skill trees.
  • Items reroll feature.
  • Little tweak in the Oasis to make room for the “Weaver’s Tent” (Laleh’s).
  • Quick tweak in the credits.
  • We’ve added Rocks to kick in all biomes.
  • Rerolls
    • Item Rerolls have been moved from Azar and Narses’ Shop to the Fire Altars.
    • You can now reroll items with gold.
    • Reroll Coins can be obtained with a skill. They appear like currency.
  • Mithra’s Light
    • Mithra’s Light is no longer a skill, but an upgrade to be unlocked in Paachi’s Workshop.
    • It also gets a 2nd level, called Mithra’s Clairvoyance that provides information about the whole run.
    • More info has been added to this feature too.
  • Recycling
    • Recycling is no longer a skill, but an upgrade to be unlocked in Paachi’s Workshop.



[h2]Bug Fixes[/h2]
  • Fixed an issue with some awakening runes that wouldn't trigger upon resuming a save
  • Fixed Awakening of the insurmountable not triggering in Warehouse
  • Fixed an issue when vaulting over mobs that could cause the Prince to be teleported upwards
  • Fixed Hammer & Knife crit condition triggering even when the tool action was cancelled
  • Fixed a room in Temple of Atar that could cause to fall off the map
  • Fixed rocks in Altan's arena dealing unintended damage
  • Fixed Altan sometimes becoming unresponsive when hit by rocks
  • Fixed an issue that prevented from infusing Soul Cinders on Weapon Rack when the game was set to simplified Chinese
  • Fixed awakening of the enraged not triggering
  • Fixed an UI issue with medallions tooltip
  • Fixed an issue with VFX when unlocking new skill trees
  • Fixed warning message not displaying when attempting to exit the game
  • Fixed a generation issue in Garden
  • Fixed an issue with some skins unlocking before completing the requirements
  • Fixed a visual issue with the fountain in Temple of Atar
  • Fixed mobs with protection turning invisible when affected by instant kill
  • Fixed Kaali's quest with summons completing earlier than intended
  • Fixed recycle prompt not displaying on weapons/tools' tooltip
  • Fixed Fruitful Gamble perk not granting additional soul cinder
  • Fixed Astara the Tinkerer perk not working as intended, Astara will not scam the Prince anymore!
  • Fixed XP bar offset on Steam Deck
  • Fixed Fire Altar refresh sometimes not working
  • Fixed some interact prompt displaying when the object is not active anymore


[h2]Known Issues[/h2]
  • Summoned mobs have low inertia when kicked
  • Altan's Bracelets deal no damage on shields
  • Altan's Bracelets hitbox isn't active towards the end of the animation
  • Temple of Atar has some visual issues with pillars and walls
  • Corrupted blood UI animation is choppy
  • DPS value in the tooltip sometimes does not display properly when comparing with another weapon


That's all folks! Enjoy!