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The Rogue Prince of Persia News

Little patch to stop people losing saves

Hello,

So firstly, we're very sorry to anyone who lost their save since yesterday's patch.

We changed the system yesterday to stop people having issues with saves, ironically enough.

So what happened?

In basic terms, when we made this system change the existing save files were supposed to migrate automatically from the old save folder to the new one. But, Steam wasn't recognising some save files in the old save folder for some reason.

So it simply didn't move them - hence people lost their save (but it is still in that folder, instructions to get it back are below if you have lost your save).

Now, with this patch we've essentially said to the system to take whatever file is in the old save file folder, because it is the correct one for sure even if the system doesn't recognise it, and put it in the new save file folder. So people's saves should stop going missing from now on.

That's my non-techy explanation.

If you've already launched your game since yesterday's update and lost your save file, then do these steps to get it back.
(DO NOT DO THIS BEFORE LAUNCHING THE GAME, ONLY DO IT IF YOU LAUNCHED THE GAME AND LOST YOUR SAVE FILE):

- go to Steam\userdata\'your steam account ID'\2717880\remote
- Copy the the save file in there (should be called 'global')
- Go to Steam\steamapps\common\The Rogue Prince Of Persia\userdata\saves\'folder with an ID'
- Paste the files there
- Rename the file and just add ".sav" on the end, so you end up with 'global.sav' as the name


The good news is that now we're on the new system, problems with save files should stop.

Thanks for your patience,
Matt & EE

Public Test Branch patch - new mob, level design, UI polish & more

Hello,

We've just put out an update for the public test branch - not to be confused with the weekly update we did for the main game an hour ago :P

For instructions to access the test branch, go to this post and the section called "How to access the good stuff" -> https://store.steampowered.com/news/app/2717880/view/4181107834741757478

Changes:
  • Tweaks to Temple biome level design based on player's feedback
  • New mob in Temple (another big boy)
  • Added more audio to new content
  • Added localization (still WIP)
  • Added more polish to the skill tree menu
  • Added more dialogue lines


Bugfixes:
  • Fixed an issue that caused infinite loading
  • Fixed an issue where mobs near ledges would not drop down
  • Fixed an issue with camera in Aqueduct
  • Fixed an issue with explosion VFX when picking up coins/glimmer
  • Fixed an issue with the kick knock back when standing near interactables
  • Fixed an issue with some medallions not being purchasable
  • Fixed an issue with Flaming Projectile and Toxic Demise medallions not triggering their effect
  • Fixed an issue with the visible zdoor in Academy
  • Fixed an issue with Paper Lion description
  • Fixed abnormal behaviors caused by repeated knock backs from the shield mob
  • Fixed an issue with the size of exit door interaction prompt
  • Fixed an issue with the Temple's entrance door not displaying the name of the biome
  • Fixed missing health bars
  • Fixed an issue that caused loot to be hidden behind biome decorations


We have also added the content of today's default branch patch! More info on that here -https://store.steampowered.com/news/app/2717880/view/4187864501492314930


Thanks,
Matt & the EE team

Update with 2 new mobs, performance improvements & save fixes!

Hello everyone!

We're back with our promised weekly update for you all :D

We're still focusing on fixing some performance issues & bug fixes, but we also had some time to add in enemies!

This time around we have...


Additions:
  • 2 new mobs (crossbow and sword) Getting more of that variety in there!


Bugfixes
  • Another round of optimization to further improve performance
  • Improved Steam Cloud saves behavior
  • Fixed issues with save files when resuming a save
  • Fixed Alt+Enter not enabling Full screen
  • Fixed a bug that made challenge rooms appear before unlocking glimmer
  • Optimized player input to prevent lag
  • Fixed some localization issues in French


We'll be back next week with another update! Whatever's ready, you will have it!


If you have an issue with your save after this update, then do these steps (DO NOT DO THIS BEFORE LAUNCHING THE GAME):

- go to Steam\userdata\'your steam account ID'\2717880\remote
- Copy the the save file in there (should be called 'global')
- Go to Steam\steamapps\common\The Rogue Prince Of Persia\userdata\saves\'folder with an ID'
- Paste the files there
- Rename the file and just add ".sav" on the end, so you end up with 'global.sav' as the name

We think this is from the switch to Steam Auto Cloud, and the file migration should have been automatic. Anyway this should be the first and last time this happens now that it's on Auto Cloud!


Thanks for playing,
Matt and the Evil Empire team

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Public Test Branch is live - New biome & other stuff for brave people to try!

Helloooo,

We said we'd be back with some shiny new stuff on Thursday and so here we are! Yes, it's Friday, but we won't tell if you don't ;)

TLDR:
  • Test branch is live
  • New biome, mob, weapon, meta progression
  • New feedback sections for test branch in Steam and Discord
We are continuing the performance/bug fixes too, don't worry!




So, let me introduce you to your new friendly neighbourhood beta - publictestversion.

This is where we will be updating the game with our latest creations as soon as we think they're good enough to test (i.e they won't completely break the game). So if you play this beta you'll have all the new content ASAP, aaaand you'll probably experience some crazy interactions, uber OP builds and very possibly some bugs.

This is where we will find some of the best additions to push the game further, thanks to the pure experimentation, but the player experience will be a bit off-the-wall.

It will definitely be entertaining, but it is not for everyone and is 100% optional.



[h3]What's in the box?![/h3]
So, what's actually in the beta!

We have:
  • New biome - Temple of Fire
  • New traps (limited to Temple biome) - Spinning Axes, Pressure Spikes and Arrow Booby Traps
  • New weapon - Flaming Censers (big swinging balls on fiiiireeee)
  • New mob - Relentless Juggernaut (big fella with a bigger shield)
  • First iteration of a skill tree for meta progression in the Oasis - very WIP but very cool!


I don't want to spoil too much, and remember this is all WIP, so go have a play around and let us know what you think!


[h3]How to access the good stuff[/h3]

FIRST: BACKUP YOUR SAVE DATA

Using this beta might cause problems to your main save file after an update we will do on Monday. So to backup your save file, go to where you have your Steam folder installed, then follow this path:

Steam folder -> userdata folder -> your user id folder (if you have multiple steam accounts you'll need to find the right one) -> 2717880 folder -> remote folder -> copy the file called 'global' and stick it somewhere safe on your computer.

Mine looks like this, but your user id folder with have a different number of course!


If you still want to get stuck in, here's what to do:

Go to The Rogue Prince of Persia in your Steam Library -> click on the gear icon on the far right.



Click on Properties and a pop-up box will appear.



Click on Betas.



Opposite where it says 'Beta Participation', click on the dropdown menu where it says 'None' and select 'publictestversion'.

Update the game and you're good to go!

To change back to the standard game, just go back into the betas section, click on the same dropdown menu (it will now say publictestversion) then select 'None' and update the game.

To leave feedback we have new 'Test Branch' sub-forums here on Steam, or go to Discord, check in 'server-news' for the prompt to choose the new 'The Rogue - Test Branch' role (click the emoji!), and you will see the new channels for discussion and feedback. Without this role you won't see the relevant channels.

If the branch doesn't work for any reason, we will be back on Monday to fix it, just leave us a post in the forums and play the main game until Monday!




Hopefully this shows our intentions for moving forward in this Early Access period - you'll be getting lots of goodies and quick. Maybe not a new biome every week... but you get the idea ;)


Thanks for playing!
Matt and the Evil Empire team

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Performance Patch #1 - Fixes for performance issues, save files & more

Hey!

We just pushed a new patch, mainly to improve the performance issues that have been reported so far.

Please make sure the game is updated to the latest version (#10631d04).

Fixes:
- Big round of optimization and clean up to improve overall performance
- Added more failsafes to save files to prevent weird behavior when resuming runs
- Fixed an issue that caused medallion effects to linger after restarting a run
- Fixed a crash that could occur during Baatar's fight
- Fixed a crash caused by summoners in Garden
- Corrected font issues with Chinese localization

We still have some optimization left to do to improve performance, so more fixes will be coming!

For players still experiencing this issue after this patch, please share your player.log (located in AppData\LocalLow\EvilEmpire\The Rogue Prince of Persia) on Discord or Steam Forums so we can keep on identifying the causes and optimizing.

Thanks a lot to everyone who has actively been reporting bugs, we really appreciate the help as we keep on improving the game!

We will be back very soon with more fixes and that test branch with new content we were talking about...

Cheers,
The EE squad