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Tearfallen Monthly Devlog: June 2024

Hey everyone!

Welcome back to our June Monthly Devlog! If this is your first time here, this is where we break down our most recent progress developing Tearfallen, and highlight what we’re setting our eyes on next.

First off, we have to give a huge shout out to the community! Together, we’ve passed 1,500 wishlists, and climbing each day! We can’t thank you guys enough; let’s keep pushing forward!

Now, let's jump into the devlog...

Our First Expedition


Content in Tearfallen is structured into Expeditions–these are your Runs. Each one will have its own goal and set of Rooms, Monsters, and Items, plus Bosses of course! Right now, we’re pumping all of our resources into the first expedition you’ll experience in Tearfallen: THE CEMETERY.

The Cemetery looks pretty good now, but once properly polished, it’ll look even better. We can’t wait to show it to you. For now, we’ve started with some concepts, which our teams are using to inspire their asset creation right now! We’re still experimenting with how to present our Expeditions through their environment and atmosphere–we’re taking the players on a journey! So how that journey evolves, tells you a story, and stays fun to play on repeated runs is something we’re looking to define right now.


When it comes to Monsters, we’ve added a number that we mentioned were planned last month: multiple types of Slimes, Dire Wolves, and the newest addition: Skeletons. Take a look here!


With polished visuals, new monsters, plus all the different encounters and mechanics that our Game Designers have built, the Expedition is taking shape nicely.

What's Next?



We’re putting a lot of work into how we’re approaching Playable Characters: their archetypes, weapons, abilities, aesthetics, and more; continuing from our work last month establishing our melee combat core. We’re still fine-tuning what ranged combat will look like in Tearfallen, and how to design combat for multiple teammates.

All of this is to establish a solid gameplay foundation to build on. We want to make sure that we’re designing archetypes, characters, and play styles that are above all else, FUN. A system where every player is able to find their niche in a multiplayer setting, with roles that make sense, pack a punch, and are a blast to play, is our number one priority. We’re happy to have you with us on this ride!


That wraps it up for this month! You’ll wanna keep an eye on our socials this coming month; a ton of stuff is gonna get implemented and we show off everything on our Twitter and in our Discord server! And if you haven’t yet, be sure to Wishlist Tearfallen and follow our Steam Page for more updates like this!

See you guys next time! Can’t wait for what we’ll show off next…