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Tearfallen News

Tearfallen Monthly Devlog: September 2024

Hey everyone! Welcome to the Monthly Devlog! Here’s some stuff we’ve worked on recently…

Time to Glow Up


Let’s start with our Cemetery Expedition, where you’ve seen a lot of updates over the past few months.

Today, we want to show off our progress on *lighting* throughout the Levels.


We’ve put a lot of work into making it look bright and colorful in 3D. What do you think of the aesthetic?

The Beginning of Linecross


Ground has broken on our next Expedition! Here's a first look at how the biome will look. There’s nothing here yet, but we’re shaping it as we speak.

Welcome to Linecross.


Our next steps will be structuring out our Level Design direction for this zone, starting with concept art.


Our creative team is going crazy bringing this new chapter to life. We can't wait to show you the first few Rooms of this Expedition!

Bringing the Heat


As you probably know, Weapons define your move set and play style in Tearfallen.

With the core combat systems in place, it’s time for us to create your arsenal! Have a look at some animations we’re working on for the Greatsword. Perfect for the strength-enjoyer BONK builds!



Let us know what Weapon types are your favorite. We’ll be creating a bunch as we go through further development.

Thanks for checking out our devlog and keeping up-to-date with our progress! Be sure to Wishlist Tearfallen and follow our Steam Page. We’ll see you next month.

Tearfallen Monthly Devlog: August 2024

Hey everyone! Welcome to the Monthly Devlog! Here’s some stuff we’ve worked on recently…

The Cemetery Grows


Our Level Designers have been on an absolute rampage, pumping out a bunch of different Room types for the Cemetery.

Since Expeditions will feature a series of randomly-sequenced Rooms, there are a lot to make. With our new direction keeping these Rooms small, we’re able to make more of them much faster!

I can’t wait to start swinging my sword madly running through some of these with my friends.

New Skills Galore


While the Cemetery Rooms have been growing in number, so have the new Skills in development. These Skills will be collected as randomized upgrades on each Expedition you run. Which means lots of wacky build potential!

Coming Up Next...


We’re still grinding on the first Expedition. It’s important that this first experience makes a strong impression!

To this end, we’re working on three distinct zones you’ll have the chance to climb through when playing this Expedition
  • The Forest Zone
  • The Graveyard Zone
  • The Monastery Zone

Fleshing each of these zones out is a big part of what we’re working on moving forward. Each zone will have different environments, enemies, and encounters! We’re really excited to show off more of these areas as they get built out.

Be sure to Wishlist Tearfallen and follow our Steam Page for more updates like this! Thanks for checking us out. We’ll see you next month!

Tearfallen Monthly Devlog: June 2024

Hey everyone!

Welcome back to our June Monthly Devlog! If this is your first time here, this is where we break down our most recent progress developing Tearfallen, and highlight what we’re setting our eyes on next.

First off, we have to give a huge shout out to the community! Together, we’ve passed 1,500 wishlists, and climbing each day! We can’t thank you guys enough; let’s keep pushing forward!

Now, let's jump into the devlog...

Our First Expedition


Content in Tearfallen is structured into Expeditions–these are your Runs. Each one will have its own goal and set of Rooms, Monsters, and Items, plus Bosses of course! Right now, we’re pumping all of our resources into the first expedition you’ll experience in Tearfallen: THE CEMETERY.

The Cemetery looks pretty good now, but once properly polished, it’ll look even better. We can’t wait to show it to you. For now, we’ve started with some concepts, which our teams are using to inspire their asset creation right now! We’re still experimenting with how to present our Expeditions through their environment and atmosphere–we’re taking the players on a journey! So how that journey evolves, tells you a story, and stays fun to play on repeated runs is something we’re looking to define right now.


When it comes to Monsters, we’ve added a number that we mentioned were planned last month: multiple types of Slimes, Dire Wolves, and the newest addition: Skeletons. Take a look here!


With polished visuals, new monsters, plus all the different encounters and mechanics that our Game Designers have built, the Expedition is taking shape nicely.

What's Next?



We’re putting a lot of work into how we’re approaching Playable Characters: their archetypes, weapons, abilities, aesthetics, and more; continuing from our work last month establishing our melee combat core. We’re still fine-tuning what ranged combat will look like in Tearfallen, and how to design combat for multiple teammates.

All of this is to establish a solid gameplay foundation to build on. We want to make sure that we’re designing archetypes, characters, and play styles that are above all else, FUN. A system where every player is able to find their niche in a multiplayer setting, with roles that make sense, pack a punch, and are a blast to play, is our number one priority. We’re happy to have you with us on this ride!


That wraps it up for this month! You’ll wanna keep an eye on our socials this coming month; a ton of stuff is gonna get implemented and we show off everything on our Twitter and in our Discord server! And if you haven’t yet, be sure to Wishlist Tearfallen and follow our Steam Page for more updates like this!

See you guys next time! Can’t wait for what we’ll show off next…

Tearfallen Monthly Devlog: May 2024

Hey everyone!

Welcome to our first Monthly Devlog! Here, we’ll break down everything we’ve implemented or designed in the past month and discuss all the new challenges we’re looking to tackle in the next ones.

Enjoy this peek behind the scenes!

Building our Combat Foundation



Last month, we made significant progress on our combat systems. As a class-based action roguelite, starting with a strong foundation is crucial, and we’ve done just that by beginning with Melee Class design. This will serve as the base for any more advanced melee classes we’ll spin up in time.

We also diversified our Slime enemies into Melee, Ranged, and the glass cannon "Hunter Slime." These let us design a more dynamic and strategic combat experience that requires quick thinking and agility. We're excited for you to try out these new challenges!

Expanding In-game Content



Beyond combat, we’ve focused on fleshing out our world. Part of that is developing the Town Hub, Fort Solara. We've added new buildings, a revamped spawn point, and streamlined the layout to enhance your pre-expedition preparations.

On the Expedition side, our level designers have also introduced new room types and enemy encounters to ensure each run feels unique and engaging. For some added flavor, Our composer has been crafting new musics to enrich your experience, with ambient tracks for the Town Hub and thrilling themes for combat and downtime in expeditions.

What We’re Working on Next



Looking ahead, we're expanding our class system to include a Ranged Classes, taking advantage of what we learned in our melee approach, as well as implementing Class Ultimates for some extra spice. The goal here is to widen the combat experience and make sure you’ll find a Class that suits your style! Our monster family is growing too, where new foes like Dire Wolves, Ghouls, Flying Skulls, and Skeletons, promise epic battles in our Cemetery Expedition.

On the progression front, we’re implementing a Quest system to add meaningful context and objectives to Expeditions. Alongside this, we’re developing both in-run upgrades and a meta-progression system to balance replayability and randomness with meaningful long-term progression.


That about wraps up our first Monthly Devlog! If you enjoyed it, don’t forget to Wishlist Tearfallen and Follow our Steam Page for more of these. If you want to jump into discussions about our game, the best place is in our Discord. We drop small updates in there and on our Twitter regularly.

Until next time!

Welcome to Tearfallen’s Steam Community!

Hi everyone!

Tearfallen is a Fast-Paced Online Action Roguelite set in a world full of divine intrigue and dilemmas.



Run Expeditions solo or in groups, navigate perilous rooms, confront fierce monsters, and conquer formidable bosses. Each decision forges your path and expands your narrative.

We're on Steam!

Releasing our Steam Page is a huge milestone for us, and we’re genuinely super excited to be here. We couldn’t have done it without the support of our community on Discord, and following our spirit of building the game alongside players, we’d love to invite you there! Join the Discord here.

Since we first announced the game, we’ve been steadily dropping multiple progress updates per week on our community Discord. These range from all over the project, from concept art, to WIP level design, to gameplay clips and more. We also want to give some of you the chance to try the game early! We’ll be holding pre-release playtests very soon

What’s next?

While we don’t have a full launch release date just yet, we do have something to look forward to: October 2024. Why is this month special? Well, we’re aiming to release our first-ever demo during the Steam Next Fest in October!

A lot more to come!