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Tearfallen Monthly Devlog: May 2024

Hey everyone!

Welcome to our first Monthly Devlog! Here, we’ll break down everything we’ve implemented or designed in the past month and discuss all the new challenges we’re looking to tackle in the next ones.

Enjoy this peek behind the scenes!

Building our Combat Foundation



Last month, we made significant progress on our combat systems. As a class-based action roguelite, starting with a strong foundation is crucial, and we’ve done just that by beginning with Melee Class design. This will serve as the base for any more advanced melee classes we’ll spin up in time.

We also diversified our Slime enemies into Melee, Ranged, and the glass cannon "Hunter Slime." These let us design a more dynamic and strategic combat experience that requires quick thinking and agility. We're excited for you to try out these new challenges!

Expanding In-game Content



Beyond combat, we’ve focused on fleshing out our world. Part of that is developing the Town Hub, Fort Solara. We've added new buildings, a revamped spawn point, and streamlined the layout to enhance your pre-expedition preparations.

On the Expedition side, our level designers have also introduced new room types and enemy encounters to ensure each run feels unique and engaging. For some added flavor, Our composer has been crafting new musics to enrich your experience, with ambient tracks for the Town Hub and thrilling themes for combat and downtime in expeditions.

What We’re Working on Next



Looking ahead, we're expanding our class system to include a Ranged Classes, taking advantage of what we learned in our melee approach, as well as implementing Class Ultimates for some extra spice. The goal here is to widen the combat experience and make sure you’ll find a Class that suits your style! Our monster family is growing too, where new foes like Dire Wolves, Ghouls, Flying Skulls, and Skeletons, promise epic battles in our Cemetery Expedition.

On the progression front, we’re implementing a Quest system to add meaningful context and objectives to Expeditions. Alongside this, we’re developing both in-run upgrades and a meta-progression system to balance replayability and randomness with meaningful long-term progression.


That about wraps up our first Monthly Devlog! If you enjoyed it, don’t forget to Wishlist Tearfallen and Follow our Steam Page for more of these. If you want to jump into discussions about our game, the best place is in our Discord. We drop small updates in there and on our Twitter regularly.

Until next time!