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Devlog: The Music of Star Birds



For Star Birds, we are now at a point where we are creating music and sound. Which recurring theme accompanies the player? What does the space factory sound like? Let us take you on an audiovisual journey of space and sound.

[h3]Tracks: Avoiding Ear Fatigue πŸ‘‚[/h3]
We think that music can have a big impact on the long-term playability of a game. It should be a homecoming, create an unobtrusive atmosphere, and convince with subtle beauty and variation.

The music in Star Birds is supposed to have a distinct character and welcome players to a familiar "universe" at every launch. Even after many hours, we need to avoid ear fatigue. It’s the smooth transitions and soft changes in dynamics which build a foundation for the game-feel and mood.











[h3]Sounds: In Space, Noone Can Hear You ... Build? πŸ”¨[/h3]
For us, sounds fulfill at least three functions in the game: First and foremost, sounds define the atmosphere and style of a game. Second, they give feedback or confirmation for successful player actions (e.g. hovering over a button, placing a building or plugging in pipes). And finally, sounds are crucial as alert signals - warning players or helping them react to events. They are supporting visual cues.











[h3]Artists: Finding Musical Crew Mates πŸ‘¨β€πŸš€[/h3]
We like to work with talented people who develop a connection with the world we are creating. We encourage our artists to play the game. We think it adds to the overall quality, if the composers and sound designers develop an individual understanding for the game and its atmosphere.

For Star Birds, we were introduced to Epic Mountain, the long-term partners for music and sound in the kurzgesagt videos. We are looking forward to our musical journey and are thankful for working with such talented people on this exciting endeavor.

Curious? To listen to first musical ideas for Star Birds, check out the live performance which we recorded for the Save and Sound Event in November 2024.











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