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ASTROBOTANICA News

🌱LAUNCH PRICE/INITIAL ROADMAP

[p][/p][h2]🌱LAUNCH PRICE/INITIAL ROADMAP[/h2][p][/p][p]Hey Explorers![/p][p]We’re ready to share one of the most important details ahead of launch - the price.[/p][p]Astrobotanica will be available for 19.99$/19,99€/69,99PLN, with a 15% launch discount at release. Join us on day one and start shaping the future of the game from the very beginning. The launch window will offer the lowest price planned for the foreseeable future.[/p][p]Also, today, two days before Monday's release, we have the first roadmap news for you. On the day of the game's release, we'll reveal Astrobotanica's development plans for the coming year, but we thought it would be worthwhile to look beyond that and give you a general overview of our plans for the game's development. Below, you'll find a list of general changes we plan to make to the game:[/p][p]1) UI & Onboarding[/p]
  • [p]UI/UX overhaul (HUD, Inventory, Map, Quest Log/Logbook, better icons + clarity everywhere)[/p]
  • [p]Stronger onboarding for the first hour[/p]
[p]2) Botany [/p]
  • [p]Botany focus boost: more “botanical gameplay” moments[/p]
  • [p]Plant creation: systems to create plants (not just find them) and push deeper builds[/p]
  • [p]Farming 2.0 (more builds, clear growth phases)[/p]
[p]2) Survival 2.0: Fishing, Campfire & Food[/p]
  • [p]Fishing[/p]
  • [p]Campfire and mechanics around it[/p]
  • [p]Cooking + food buffs[/p]
  • [p]Fish codex/collection loop[/p]
[p]3) Home & Companions Update[/p]
  • [p]Building 2.0 (snap/validation/collision, better build UI, upgrades)[/p]
  • [p]Base comfort/morale + decoration value[/p]
  • [p]Companions: deeper roles, bonding, tasks + light base automation helpers[/p]
[p]4) New Islands & Biomes (Jungle/Volcanic/Grassland)[/p]
  • [p]Jungle Island: new flora/fauna + ruins/puzzles + expedition-style discovery loops[/p]
  • [p]Volcanic Island: harsher survival pressures + high-risk rewards + unique resources[/p]
  • [p]Grassland Region: broader exploration space[/p]
[p]5) Tribe & Seasons + QoL[/p]
  • [p]Reputation/friendship with the tribe tied to benefits[/p]
  • [p]Light seasonal activities[/p]
  • [p]Big Quality-of-Life pass based on community pain points[/p]
[p]6) Endgame Islets & Boat Challenges[/p]
  • [p]Boat travel + micro-islands[/p]
  • [p]Endgame challenges[/p]
[p]7) Co-op (Experimental) → toward full co-op[/p]
  • [p]Early co-op prototypes (lobby, syncing core systems, stability/testing)[/p]
[p]8) Toward 1.0 (big milestone)[/p]
  • [p]Late-game cleanup + progression/economy tuning[/p]
  • [p]Full story campaign + public co-op + content polish pass[/p]
[p]Additionally, we encourage you to check out the new FAQ on our Steam Forum.[/p][p][dynamiclink][/dynamiclink][/p][p]Linktree with our social media links[/p][p]Thank you for being part of the Astrobotanica community. Let’s grow something extraordinary, together! 🌱🌟[/p]

🌱EARLY ACCESS NEXT MONTH - WHAT YOU GET ON DAY ONE

[p][/p][h2]🌱EARLY ACCESS NEXT MONTH – WHAT YOU GET ON DAY ONE[/h2][p][/p][p]Hey Explorers![/p][p]Early Access launches on February 16, 2026 - here’s a clear breakdown of what will be available from day one:[/p]
  • [p]One large main island and several smaller surrounding islands available to explore[/p]
  • [p]A dense world filled with puzzles, hidden areas, and secret locations[/p]
  • [p]Fully exploring and completing everything should take dozens of hours for curious players[/p]
  • [p]An introductory questline that introduces the game’s core features[/p]
  • [p]After that, the game opens up, giving you full freedom to shape your own playstyle[/p]
  • [p]Access to the first levels of the P.R.I.M.A.L. progression system, allowing you to start developing your character and abilities early on[/p]
[p]From day one, Early Access includes the first versions of several systems:[/p]
  • [p]Exploration & puzzles - Explore ancient locations and solve environmental puzzles.[/p]
[p][/p]
  • [p]Building - Create anything from a small forward outpost to a large, secure home built on platforms[/p]
[p][/p]
  • [p]Plant cultivation – Grow your own gardens to support survival and grow rarer plant species[/p]
[p][/p]
  • [p]Tonic creation - Brew tonics for personal use and to heal cavemen you encounter in the world[/p]
[p][/p]
  • [p]Relationships with cavemen and animals - Build bonds with cavemen and wildlife, tame animals, and give them simple commands[/p]
[p][/p][p]This is the foundation of Astrobotanica’s Early Access journey. The game will continue to expand with new systems, content, and improvements as development moves toward version 1.0![/p][previewyoutube][/previewyoutube][p]Kickstarter content will be rolled out in future Early Access updates.[/p][p]More details soon![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Linktree with our social media links[/p][p]Thank you for being part of the Astrobotanica community. Let’s grow something extraordinary, together! 🌱🌟[/p]

🌱PRESS ROUNDUP

[p][/p][h2]🌱PRESS ROUNDUP📖[/h2][p][/p][p]Hey Explorers![/p][p]We recently unveiled a new Astrobotanica teaser, and the media have taken notice once again. This time, our team spotted coverage from around the globe: Poland, Slovakia, Czechia, France, Germany, Italy, Spain, the UK, USA, Japan, Indonesia… so many outlets have written about Astrobotanica.[/p][p]The new teaser was featured on IGN, Kotaku, Game Rant, Bleeding Cool, 4Gamer, Game Spark, and more.[/p][previewyoutube][/previewyoutube][p]Here’s what the press is saying:[/p][p]“Every advance feels like a scientific discovery, not a military victory.”
Kotaku ES[/p][p]“A curiosity-led survival game built around exploration and scientific experimentation rather than combat.” GameBiz[/p][p]“Rather than relying on brute force, you quickly adapt to survive through alien botany, experimentation, and discovery. Scientific problem-solving is at the heart of this work, offering a relaxed and approachable twist on the survival genre.” GameSpark[/p][p]“Discovery, experimentation, and scientific problem-solving lead the way in Astrobotanica, offering a welcoming approach to the survival genre.” LootLevelChill[/p][p]“Astrobotanica is a relaxed survival game that rewards curiosity and experimentation - brute force won’t get you anywhere here.” Mein-MMO[/p][p][dynamiclink][/dynamiclink][/p][p]Linktree with our social media links[/p][p]Thank you for being part of the Astrobotanica community. Let’s grow something extraordinary, together! 🌱🌟[/p]

🍀SECOND TEASER TRAILER🍀

[p][/p][h2]🍀SECOND TEASER TRAILER🍀[/h2][p][/p][p]Hey Explorers![/p][p]We’ve just released the second teaser for Astrobotanica, and we wanted to share a bit more context around what you’re seeing and what’s changed since the demo.[/p][previewyoutube][/previewyoutube][p]The new teaser reflects a lot of work we’ve done based directly on community feedback since the demo. Recent improvements include:[/p]
  • [p]a fully reworked inventory system,[/p]
  • [p]a redesigned HUD and user interface for better clarity and flow,[/p]
  • [p]an improved onboarding experience with a reworked tutorial,[/p]
  • [p]upgraded level art,[/p]
  • [p]performance optimisations aimed at supporting a wide range of hardware.[/p]
[p][/p][p]Linktree with our social media links[/p][p]Thank you for being part of the Astrobotanica community. Let’s grow something extraordinary, together! 🌱🌟[/p]

📖SPROUT OUT! EPISODE 6 IS HERE!🌱

[p][/p][h2]📖SPROUT OUT! EPISODE 6 IS HERE!🌱[/h2][p][/p][p]Hey Explorers![/p][p]The sixth episode of Sprout Out! pushes the story forward, sending Xel out in search of a cure. Let’s see if Xel really is as brave as he claims to be…[/p][p][/p][p]Read it now![/p][p]Sprout Out! on WebToon[/p][p]Warm regards,
The Astrobotanica Team [/p][p]Linktree with our social media links[/p][p]Thank you for being part of the Astrobotanica community. Let’s grow something extraordinary, together! 🌱🌟[/p]