Team Memo 4-29-2019
A quick update of some things we’ve been trying out:
We’re still experimenting with the control scheme. It’s a fairly extensive change, and it’s taking some time to make all of its pieces work well together.
We’re working on a file verification system to prevent use of modified models that give an unfair advantage.
We’ve made some improvements to the lighting and texture material system, so the city will look a bit different in the upcoming build.
Also: the city now has a boxing ring.
Thanks to those who have submitted reports! It’s helping make the game much better, and the team appreciates it a ton. If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959
We’re mostly trying to wrap up this build and tie up all the miscellaneous loose ends. Sub Rosa is a complex game, and it gets increasingly more complex with each successive build. We appreciate your patience as we get all parts of the game ready for release.
Thank you for your support!
Controls changes
We’re still experimenting with the control scheme. It’s a fairly extensive change, and it’s taking some time to make all of its pieces work well together.
Anti-cheat
We’re working on a file verification system to prevent use of modified models that give an unfair advantage.
City changes
We’ve made some improvements to the lighting and texture material system, so the city will look a bit different in the upcoming build.
Also: the city now has a boxing ring.
Bug report form
Thanks to those who have submitted reports! It’s helping make the game much better, and the team appreciates it a ton. If you find any bugs, exploits, or map glitches, please let us know: https://form.jotform.com/90557091412959
We’re mostly trying to wrap up this build and tie up all the miscellaneous loose ends. Sub Rosa is a complex game, and it gets increasingly more complex with each successive build. We appreciate your patience as we get all parts of the game ready for release.
Thank you for your support!