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Dev Log #2 - Building

Welcome to Uber Urban's second dev log! This will cover the city building mechanics of the game and go over how you would build a simple neighbourhood.

[h2]Individual Placement[/h2]
As opposed to typical city builders where you zone areas and have little control over the individual buildings that get placed, with Uber Urban, you have the ability to hand place as many building as you like.



(Raw Gameplay Screenshot)

[h2]Row Placement[/h2]
While hand placing buildings gives you your picture perfect city, it is tedious and can take a long time. So, you also have the option to draw a line for buildings to be placed on. This really makes it quick to draw swaths of homes and create whole neighbourhoods in seconds.



(Raw Gameplay Screenshot)

[h2]Final Product[/h2]
With a combination of individually placing building along with drawing rows of them, you are able to quickly turn your vision into a reality.



That's it for the placement of buildings in Uber Urban right now, and I hope so share about road construction and the logic of the simulation in future posts!

Thanks for reading!

Dev Log #1 - Introduction

Dev Log #1 - Introduction


After roughly a year of development, I am so excited to, for the first time, share about my upcoming city-builder strategy sim, Uber Urban! The game is still in development but should 3-6 months away from entering early access.

The game applies elements from classic city builders like SimCity and dives deeper into the political side of being a mayor, not often touched on by conventional city builders. In Uber Urban, not only must you build you city and manage taxes, services, demand and all the traditional elements, but you also have to manage your approval rating as well as yearly elections. While there is a MASSIVE roadmap I have planned, for the early access launch, those are going to be the main challenge elements. There are also going to be lots of "sub-features" (loans, policies, random events, procedurally generated maps, etc) further adding randomness and complexity to every city.

I want this project to be very community driven and am always looking for input on where to take the game. Please, if you have any suggestion, create a post on the games discussion page. I have always felt that it is important for devs to be open with the community so I plan to post 1 - 2 dev logs per month showcasing all the intricate features and complexities of the game.

That's about it for the introduction and I can't wait to share more in the coming weeks!