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Dev Log #2 - Building

Welcome to Uber Urban's second dev log! This will cover the city building mechanics of the game and go over how you would build a simple neighbourhood.

[h2]Individual Placement[/h2]
As opposed to typical city builders where you zone areas and have little control over the individual buildings that get placed, with Uber Urban, you have the ability to hand place as many building as you like.



(Raw Gameplay Screenshot)

[h2]Row Placement[/h2]
While hand placing buildings gives you your picture perfect city, it is tedious and can take a long time. So, you also have the option to draw a line for buildings to be placed on. This really makes it quick to draw swaths of homes and create whole neighbourhoods in seconds.



(Raw Gameplay Screenshot)

[h2]Final Product[/h2]
With a combination of individually placing building along with drawing rows of them, you are able to quickly turn your vision into a reality.



That's it for the placement of buildings in Uber Urban right now, and I hope so share about road construction and the logic of the simulation in future posts!

Thanks for reading!