November Update 0.4.1: difficulty system Feats of Glory
Hi everyone! Feats of Glory available now!
Feats of Glory is a hardcore system levels with increasing levels of difficulty. At the beginning of the journey, an effect is added that impacts the entire trip, and after a Victory, a new effect will be unlocked. All unlocked effects are combined at the start of the run.
[h3]Patchnotes 0.4.1[/h3]
New additions:
[h3]Bug fixes:[/h3]
Feats of Glory is a hardcore system levels with increasing levels of difficulty. At the beginning of the journey, an effect is added that impacts the entire trip, and after a Victory, a new effect will be unlocked. All unlocked effects are combined at the start of the run.
[h3]Patchnotes 0.4.1[/h3]
New additions:
- Added a new difficulty system: Feats of Glory.
- Feats of Glory provide effects that last until the end of the journey.
- When a journey ends in victory, a new Feat of Glory tier is unlocked.
- The effects of each subsequent Feat of Glory are added to the previous tiers.
- The map now indicates which biomes have already been visited.
- You can now preview the upgrades for cards in your hand.
- The layout of card selection screens has been updated.
- Lexad the Devious: added an aura VFX and updated the summon VFX.
- Lexad the Devious: added a unique summon SFX.
- Vasilisa: updated the SFX when targeting multiple foes.
[h3]Bug fixes:[/h3]
- When using consumables, you no longer interact with the elements underneath the buttons.
- Dobrynya: fixed the location of the shield VFX when it spews fire.
- Heroic Mode: journey progress is no longer saved after a forced quit.
- Purifying Fire (Alyosha): fixed the animation that plays when the card is forgotten.
- You are no longer prompted to confirm whether you want to finish the journey if there are no foes left to fight.
- Heroic Mode: the current journey is now automatically erased when quitting to the main menu (you no longer have to continue the game and view the stats screen).
- Ton of Bricks, Magic Ward, Stalwart Spirit: fixed the damage and Armor numbers in the card descriptions during battle.
- Stalwart Spirit (Dobrynya) no longer damages health when played with 0 AP.
- Findling’s Gift now grants the correct amount of AP.
- The Tiny House relic is now activated once per round, as opposed to once per battle.
- Fixed the incorrect background of some tooltips.
- When changing or resetting your profile, the hero now always switches to Varvara by default.
- The Healer’s Chest relic now works properly on nodes with an active Herbalist’s Gift modifier.
- Chudo Yudo: fixed the Wounding Discharge intention icon when retreating.
- The Werewolf Chieftain no longer remains idle when positioned first at the start of the battle.
- Fixed the behavior of living foes that are dying before a battle is restarted.