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  3. Deathless in Release NOW! ⚡

Deathless in Release NOW! ⚡

Hooray! We are very pleased to present the release version of the game.
Below you will find a quite extensive patch note, but let's start with our wonderful release trailer.

[previewyoutube][/previewyoutube]

[h2]Patchnotes 1.0[/h2]
You can now battle Koschey.
The battle is available at the end of the journey. It is unlocked by completing each Hero’s Path.
All legendary bosses now drop relics that should aid you in the battle against Koschey.
Added five new random events.

[h2]New consumables[/h2]
  • 6 Common consumables
  • 4 consumables exclusive to Dobrynya
  • 4 consumables exclusive to Alyosha

[h2]New relics[/h2]
  • 1 relic dropped by regular bosses
  • 4 relics exclusive to Dobrynya
  • 4 relics exclusive to Alyosha
  • 4 relics dropped by legendary bosses

[h2]Rebalanced relics[/h2]
  • Amber Charm: additional healing increased from 10% to 20%.
  • Silver Dagger: the number of cards in the deck is now counted starting from the 7th card instead of the 5th one.
  • The Swamper Toxin now inflicts Fatigue x2 instead of 1.
  • The Cursed Lash is now Epic instead of Rare.
  • The Karkolist Oak Leaf now grants foes Regen x2 instead of 3.
  • The Tattered Pouch now grants 250 Gold instead of 200.
  • The Cursed Charm is now Uncommon instead of Rare.
  • The Wishing Doll is now Rare instead of Epic.
  • Eight relics have been completely revamped.
  • The Ring of Oblivion has been replaced by the Silver Ring. Updated description: draw 2 cards if you drew fewer than 2 Attacks at the start of the turn.
  • Silver Spoon — updated description: draw 2 cards if you drew fewer than 2 Skills at the start of the turn.
  • Ornate Sash — updated description: gain 1 base Armor after taking 6+ damage during a single turn.
  • The Bogatyr’s Shirt is now Rare instead of Uncommon. Updated description: when taking health damage, inflict a random debuff on the attacker.
  • Self-Playing Gusli — updated description: forget any Statuses left in your hand at the end of the turn (cannot exceed 5 per battle).
  • Magic Tablecloth — updated description: shuffle a random Grace into the Draw Deck at the start of the battle.
  • Moonstone Charm — updated description: inflict Bleeding x2 on all foes at the start of the battle. When taking health damage, inflict Bleeding x1 on the attacker.
  • Self-Splitting Axe — updated description: inflict Bleeding x4 on all foes at the end of your fifth turn.

[h2]Rebalanced Vasilisa[/h2]
  • Base health reduced from 50 to 40.
  • Revamped the way Nursemaids gain and spend charges.
  • Updated the Nursemaids’ abilities.
  • Updated all cards involving Nursemaids, gaining energy, and drawing cards.

[h2]Rebalanced Dobrynya[/h2]
  • Base health reduced from 55 to 50.
  • Dobrynya’s Cards
  • Heavy Shield: cost of the upgraded version decreased from 2 to 1 AP; the regular version now grants 7 Armor instead of 5.
  • The Fire-Breathing Shield now damages all living foes.
  • Sick and Tired+ now costs 2 AP instead of 1 and inflicts Fatigue x3 instead of 2.
  • Death’s Call+ now costs 2 AP instead of 1 and inflicts Decay x2 instead of 1.
  • Wrath is now Epic instead of Rare.
  • Bogatyr’s Shield now grants 2 Armor instead of 3 (3 instead of 5 when upgraded); the hero gains Armor in both the current round and the next one.
  • Fortify now grants 2 Armor instead of 1 (3 instead of 1 when upgraded).

[h2]Rebalanced Alyosha’s cards[/h2]
  • Down a Peg is now Epic instead of Uncommon.
  • Blessing of Kitezh: the regular version now costs 4 AP instead of 3 and is no longer Spectral.
  • Audacity is now Uncommon instead of Rare.

[h2]Rebalanced universal cards[/h2]
  • Morale Boost is now Rare instead of Epic; its upgraded version now lets you draw 5 Attacks instead of 4.
  • Hurricane: damage decreased from 12 to 10 (16 to 15 when upgraded).
  • Bogatyr’s Lore now adds 2 Attacks to the Draw Deck instead of 3 (3 instead of 5 when upgraded).
  • Wear Them Out now makes foes lose 20% of their current health instead of 25% (both regular and upgraded).
  • Thinking Ahead now lets you draw 3 cards instead of 2 (both regular and upgraded).
  • Survival Instinct+ now grants 5 Armor instead of 4.
  • Veil now grants 3 Armor instead of 2 (5 instead of 3 when upgraded) and lets you draw 2 cards instead of 1 (both regular and upgraded).
  • Exhaustion is now Fragile.
  • Bleeding Ears is now Fragile.

[h2]Rebalanced boss fights[/h2]
  • Heretnik (steps 14 and 21): increased aggressiveness, boosted allies’ power.
  • Triyuda (step 21): boosted allies’ power.
  • Veshtitsa: now summons different undead creature depending on the current step of the journey.
  • Vodyanoy (step 14): reduced the number of allies.
  • Yaga Defiler: increased aggressiveness, moved closer to the hero on step 21.
  • Corrupted Sorcerer: the Adept of the Gloom effect no longer grants Fortified for Now; boosted allies’ power on step 21.
  • Werewolf Chieftain: base health decreased from 22 to 20; reduced the number of allies on step 21.
  • Yaron Likhorad can now perform an attack that does not inflict Burden.
  • The Drained effect now gives you Exhaustion, Bleeding Ears, or Hindrance, selected randomly.

[h2]Rebalanced regular foes[/h2]
  • Swamper — updated description of the Fright effect: whenever the Swamper takes health damage, Fright is replaced with Stash, the Swamper gains Armor, and its intention changes.
  • Two-Souled Bosorka: replaced the Undead Cocoon intention with Heed My Call.
  • Bohinka: Stick Bash now grants Hindrance instead of Bleeding Ears. This intention is only available if the Bohinka is positioned first at the start of the round. When moved further away, the Bohinka replaces her intention with Ranged Attack.
  • Basilisk: decreased the cost of Distraction from 2 to 1 AP. When played, Distraction increases the cost of its subsequent copies by 1 AP.
  • Witch: Evil Eye now gives you Hindrance instead of Bleeding Ears.
  • Slave Ghoul: increased base health from 3 to 4.
  • Feral Ghoul: added the Ghoul’s Bite and Feast intentions.
  • Zmora: added the Dark Sorcery intention; Inner Struggle is now only triggered by taking damage from Attacks.
  • The Kegra can no longer use Reinforcements twice in a row.
  • The Hoarder now has a Hoard effect. Description: grant Gold to the hero upon losing health. If the Barker is on the battlefield, transfer the Hoard to it when vanquished.
  • The Barker now has a Take Flight effect.
  • The Undead Cocoon can no longer spawn a Skeleton.

[h2]Rebalanced Feats of Glory[/h2]
  • Feat of Glory 1: foes now gain Strength x1 in boss battles, as well as in battles for relics.
  • Feat of Glory 9: the chance to receive a consumable is now decreased by 33% instead of 50%.
  • The favor that grants Armor upon using consumables now grants 7 Armor instead of 5.

[h2]Other[/h2]
  • Updated the tutorial.
  • You can now skip or reset the tutorial in the settings menu.
  • The prompts that appear when selecting multiple cards in your hand now indicate where the cards will be moved.
  • You can now right-click a character during battle to view their Bestiary entry.
  • All backgrounds are now animated.
  • Added a unique background for the boss fight with Lexad the Devious.
  • A character’s name is now displayed in each section of their Bestiary entry.
  • Buttons in text hints are now changed dynamically depending on the input device.
  • The requirement to unlock a new Feat of Glory has been reduced: you now only have to defeat three bosses during a journey.
  • Updated some of the illustrations.
  • Stolen cards are now listed in the description of the Stolen Cards effect.
  • Added new achievements.
  • The game is now available in Chinese.
  • Added VFX when taking damage from various buffs, debuffs, and relics.
  • The background edges are now darkened for users of widescreen monitors.
  • Updated the images on Varvara’s cards.
  • Added four new random events.
  • Icons are now displayed alongside tooltip names.

[h2]Bug fixes[/h2]
  • Fixed an issue that occurred when attempting to transform a Grace card.
  • Adjusted the description of the Blinded effect.
  • Fixed an error in the Corrupted Sorcerer’s Adept of the Gloom effect.
  • Fixed a page description that remained unchanged regardless of the hero’s gender in the Russian version.
  • Adjusted the description of the Nettle Shirt relic.
  • Adjusted the description of the Facade effect.
  • You can now press Esc to reopen the menu during the journey.
  • Bandit, Bandit Leader: the fleeing animation is no longer disrupted if the foe takes damage at the start of the turn.
  • Fixed an issue that caused the rules of Easy difficulty to apply to Cakewalk difficulty.
  • Feat of Glory 8 now decreases max. health properly if the hero ends a battle at 1 Health.
  • In the random event featuring a witch, failing the challenge now gives you the correct Curse.
  • When opening a dropdown menu using a controller, the topmost element is displayed immediately.
  • Adjusted the icon of the Heretnik’s blocked Charge Attack intention.
  • Changed the color of highlighted terms on the selection screen in random events where you select a consumable to give away.
  • Ramming Shield (Dobrynya): fixed an issue that caused the targets to move when there were multiple Dying foes on the battlefield.
  • Bestiary: the buttons of missing animations for all characters are now grayed out properly.
  • The hero’s status bar can be viewed during the dialogue before the battle starts.
  • The journey deck can now be properly filtered by card type.
  • Alyosha’s Overheat is now calculated correctly when playing a Spellbane card with an AP cost of 2+.
  • Adjusted the boss trail design on the battle screen.
  • After closing the upgrade preview in the Card Collection window, you are returned to the page that was previously open instead of the beginning.