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  3. Balance-patch 0.1.3 on Open Beta now!

Balance-patch 0.1.3 on Open Beta now!

Introducing many balance changes. Even the Basilisk was not left unattended!

You can now select one of three rewards before a boss fight:
- Recover 50% of max. health
- Remove a card
- Upgrade a card
[h2]Rebalanced boss fights[/h2]
Act 1
  • Heretnik: base Armor decreased from 2 to 1
  • Leshy: health decreased from 20 to 18; base Armor increased from 1 to 2
  • Triyuda: Dark Sorcery grants 2 Armor and Strength x2 instead of 3 Armor and Strength x3
  • Veshtitsa: base damage increased from 3 to 4
  • Vodyanoy: health increased from 22 to 26
Act 2
  • Corrupted Sorcerer: health decreased from 48 to 42
  • Heretnik: health decreased from 44 to 39; base Armor decreased from 4 to 3
  • Replaced the Ukodlak with the Striga in the foe lineup of the Heretnik fight
  • Leshy: health decreased from 40 to 32; base Armor increased from 3 to 4; removed the Oak Bark effect
  • Triyuda: health decreased from 40 to 35; Dark Sorcery now grants 2 Armor and Strength x2 instead of 3 Armor and Strength x3
  • Veshtitsa: health decreased from 40 to 35; base damage increased from 3 to 4; the use of the Summon Revenant ability is now limited
  • Vodyanoy: health increased from 44 to 46
  • Yaga Defiler: health decreased from 44 to 39; Poisonous Thorns replaced with Double Melee Attack
Act 3
  • Heretnik: base Armor decreased from 6 to 5
  • Replaced the first Two-Souled Bosorka with the Ukodlak and the second Ukodlak with the Sorcerer in the foe lineup of the Heretnik fight
  • Leshy: health decreased from 60 to 54; base Armor increased from 5 to 6
  • Triyuda: Dark Sorcery now grants 2 Armor and Strength x2 instead of 3 Armor and Strength x3
  • Veshtitsa: base damage increased from 3 to 4
  • Vodyanoy: health increased from 66 to 78
  • Yaron the Calamitous: base damage decreased from 13 to 9
Rebalanced foes
  • Ukodlak: health decreased from 18 to 16; base damage decreased from 8 to 7; the Slash attack now always inflicts Bleeding; the use of the Deafening Roar ability is now limited.
  • Basilisk: after using the Don’t Blink ability, the Basilisk gains an effect by the same name (which grants the hero Distraction at the start of their turn).
  • Distraction (2 AP): Spectral. Change the Basilisk’s intention to Toxic Breath. Forget this card.
An option to speed up gameplay is now available in the Settings:
  • Regular speed
  • x1.25
  • x1.5
  • Adjusted the VFX of the End Turn button

[h2]Rebalanced relics[/h2]
Relics obtained from bosses
  • Rowan Necklace now grants Fortitude x2 instead of 1
  • Witch’s Besom now removes 3 cards instead of 2
  • Ornate Jewelry Box now restores 15 Health instead of 20
  • Golden Ring now restores 9 Health instead of 15
Relics obtained from regular foes
  • Seven-League Boots are now Rare instead of Epic
  • Yaga’s Dagger now grants Vigor x2 instead of 3
  • Tattered Pouch is now Uncommon instead of Rare
  • Ornate Mirror is now Uncommon instead of Rare
  • Enchanted Quill is now Uncommon instead of Rare
  • Juicy Apple now grants Vigor x2 instead of 3
  • Aventurine Charm is now Rare instead of Uncommon
  • Self-Cooking Cauldron is now Epic instead of Uncommon
  • Spiked Pauldrons now grant Thorns x3 instead of 4
  • Snakeskin Cloak is now Rare instead of Epic
  • Pearl Charm is now Epic instead of Rare and restores 3 Health instead of 2
  • Iron Horseshoe can now be bought at the merchant’s; it is now Rare instead of Epic and grants Vigor x3 instead of 2
  • Cloth Doll now grants 1 AP instead of 2
  • Carnelian Charm is now Rare instead of Uncommon
  • Runic Ward is now Epic instead of Rare
  • Guiding Ball of Yarn is now Rare instead of Epic
  • Many-Armed Doll is now Epic instead of Rare
  • Healer’s Belt is now Rare instead of Uncommon
  • Cursed Pendant is now Rare instead of Uncommon
  • Magic Tablecloth now restores 15 Health instead of 20
  • Bogatyr’s Shirt is now Uncommon instead of Rare and grants 2 Armor instead of 3
Relics bought at the merchant’s
  • Raven Claw is now Rare instead of Uncommon
  • Wooden Jewelry Box is now Rare instead of Uncommon
  • Malachite Cup is now Rare instead of Uncommon
  • Life Orb is now Rare instead of Uncommon
  • Bottomless Pot is now Rare instead of Uncommon
  • Pan Flute now grants Vigor x2 instead of 3

[h2]Fixes: [/h2]
  • Double Down! now enables you to play an Attack card even if the hero has the Disarmed debuff
  • Playing Tactical Strike via Double Down! no longer causes the battle to freeze
  • Delicate Balance no longer remains on screen when it is dragged onto the battlefield immediately after drawing a card and before selecting a card to discard
  • Fixed the description of Torment
  • Shortened the description of Shelter
  • The Red Handkerchief relic now works properly in the fight with Yaron
  • The Golden Charm relic now triggers when buying relics at the merchant’s
  • The description of the effect gained from the Wild Flax consumable now mentions that the effect is active until the end of the turn
  • The description of the Fatigue debuff now mentions that its stacks are consumed when attacking
  • Adjusted the description of the Disarmed debuff inflicted by the Rusalka to indicate that it disables the ability to play Attack cards from your hand only
  • A pop-up containing the description of the Strength buff now appears when hovering over the Bebok’s Shoulder to Shoulder effect
  • The battle modifier In Yaron’s Footsteps can no longer apply to a boss fight
  • Fixed the issue where the battle modifier “Wandering Merchant” enabled the player to buy an item they couldn’t afford as their first purchase
  • Fixed the issue that required the player to kill one extra foe in order to complete the Hero’s Path quests
  • Previewing card upgrades on the 3-card selection screen during the battle no longer causes issues with game logic
  • Fixed the issue that sometimes prevented buttons from displaying after returning to the main menu from a submenu
  • Menu options are no longer highlighted when the cursor is moved to another option while LMB is pressed
  • The numbers indicating damage taken by foes should now update properly at the end of the battle
  • The current journey step indicator is now updated when moving onto the next page of the selection screen, not on the reward screen
  • The End Turn button can no longer be pressed after the battle has ended
  • Fixed the issues that caused the health bar to display the wrong numbers
  • Fixed the issues that caused the camera to zoom out permanently when playing several attacks in a row