Balance patch 0.1.3 is already available in the game!
"Deathless" has received its first major update since entering Early Access!
The patch includes numerous balance changes aimed at easing the experience for new players, along with several functional adjustments.
[h2]Patch 0.1.3 on production![/h2]
You can now select one of three rewards before a boss fight:
- Recover 50% of max. health
- Remove a card
- Upgrade a card
[h2]Rebalanced boss fights[/h2]
Act 1
[h2]Rebalanced relics[/h2]
Relics obtained from bosses
[h2]Rebalanced Varvara’s cards[/h2]
[h2]Fixes: [/h2]
The patch includes numerous balance changes aimed at easing the experience for new players, along with several functional adjustments.
[h2]Patch 0.1.3 on production![/h2]
You can now select one of three rewards before a boss fight:
- Recover 50% of max. health
- Remove a card
- Upgrade a card
[h2]Rebalanced boss fights[/h2]
Act 1
- Heretnik: base Armor decreased from 2 to 1
- Leshy: health decreased from 20 to 18; base Armor increased from 1 to 2
- Triyuda: Dark Sorcery grants 2 Armor and Strength x2 instead of 3 Armor and Strength x3
- Veshtitsa: base damage increased from 3 to 4
- Vodyanoy: health increased from 22 to 26
- Corrupted Sorcerer: health decreased from 48 to 42
- Heretnik: health decreased from 44 to 39; base Armor decreased from 4 to 3
- Replaced the Ukodlak with the Striga in the foe lineup of the Heretnik fight
- Leshy: health decreased from 40 to 32; base Armor increased from 3 to 4; removed the Oak Bark effect
- Triyuda: health decreased from 40 to 35; Dark Sorcery now grants 2 Armor and Strength x2 instead of 3 Armor and Strength x3
- Veshtitsa: health decreased from 40 to 35; base damage increased from 3 to 4; the use of the Summon Revenant ability is now limited
- Vodyanoy: health increased from 44 to 46
- Yaga Defiler: health decreased from 44 to 39; Poisonous Thorns replaced with Double Melee Attack
- Heretnik: base Armor decreased from 6 to 5
- Replaced the first Two-Souled Bosorka with the Ukodlak and the second Ukodlak with the Sorcerer in the foe lineup of the Heretnik fight
- Leshy: health decreased from 60 to 54; base Armor increased from 5 to 6
- Triyuda: Dark Sorcery now grants 2 Armor and Strength x2 instead of 3 Armor and Strength x3
- Veshtitsa: base damage increased from 3 to 4
- Vodyanoy: health increased from 66 to 78
- Yaron the Calamitous: base damage decreased from 13 to 9
- Ukodlak: health decreased from 18 to 16; base damage decreased from 8 to 7; the Slash attack now always inflicts Bleeding; the use of the Deafening Roar ability is now limited.
- Basilisk: after using the Don’t Blink ability, the Basilisk gains an effect by the same name (which grants the hero Distraction at the start of their turn).
- Distraction (2 AP): Spectral. Change the Basilisk’s intention to Toxic Breath. Forget this card.
- Regular speed
- x1.25
- x1.5
- Adjusted the VFX of the End Turn button
[h2]Rebalanced relics[/h2]
Relics obtained from bosses
- Rowan Necklace now grants Fortitude x2 instead of 1
- Witch’s Besom now removes 3 cards instead of 2
- Ornate Jewelry Box now restores 15 Health instead of 20
- Golden Ring now restores 9 Health instead of 15
- Seven-League Boots are now Rare instead of Epic
- Yaga’s Dagger now grants Vigor x2 instead of 3
- Tattered Pouch is now Uncommon instead of Rare
- Ornate Mirror is now Uncommon instead of Rare
- Enchanted Quill is now Uncommon instead of Rare
- Juicy Apple now grants Vigor x2 instead of 3
- Aventurine Charm is now Rare instead of Uncommon
- Self-Cooking Cauldron is now Epic instead of Uncommon
- Spiked Pauldrons now grant Thorns x3 instead of 4
- Snakeskin Cloak is now Rare instead of Epic
- Pearl Charm is now Epic instead of Rare and restores 3 Health instead of 2
- Iron Horseshoe can now be bought at the merchant’s; it is now Rare instead of Epic and grants Vigor x3 instead of 2
- Cloth Doll now grants 1 AP instead of 2
- Carnelian Charm is now Rare instead of Uncommon
- Runic Ward is now Epic instead of Rare
- Guiding Ball of Yarn is now Rare instead of Epic
- Many-Armed Doll is now Epic instead of Rare
- Healer’s Belt is now Rare instead of Uncommon
- Cursed Pendant is now Rare instead of Uncommon
- Magic Tablecloth now restores 15 Health instead of 20
- Bogatyr’s Shirt is now Uncommon instead of Rare and grants 2 Armor instead of 3
- Raven Claw is now Rare instead of Uncommon
- Wooden Jewelry Box is now Rare instead of Uncommon
- Malachite Cup is now Rare instead of Uncommon
- Life Orb is now Rare instead of Uncommon
- Bottomless Pot is now Rare instead of Uncommon
- Pan Flute now grants Vigor x2 instead of 3
[h2]Rebalanced Varvara’s cards[/h2]
- Rejoice: cost decreased from 3 to 2 AP (both regular and upgraded)
- Free Will is now Rare instead of Epic
- Opportunism is now Uncommon instead of Rare
- Enchanted Armor now grants 3 Armor instead of 1 (5 instead of 2 when upgraded)
- Torment now inflicts Dizzy x5 instead of 3 (both regular and upgraded)
- Scavenged Armor+ now grants 5 Armor instead of 4
- Deadly Weapon: cost decreased from 3 to 2 AP (2 to 1 AP when upgraded)
- Enemy Headcount is now Uncommon instead of Rare and grants 2 Armor instead of 1 (3 instead of 2 when upgraded)
- Braid Swipe is now Uncommon instead of Rare
- Braid Whip is now Uncommon instead of Rare
- Thrashing now deals 3 damage instead of 2 (4 instead of 3 when upgraded)
- Buying Time is now Uncommon instead of Rare
- Brain Training is now Rare instead of Epic
- Initiative now deals 3 damage instead of 2 (4 instead of 3 when upgraded)
- Focus is now Uncommon instead of Rare
- Tactician now moves two cards to the top of the Draw Deck instead of one (three instead of two when upgraded)
- Rupture now decreases the Armor of all foes by 2 instead of 1 (3 instead of 2 when upgraded)
- Sweeping Blow now deals 2 damage instead of 1 (3 instead of 2 when upgraded)
- Dual Strike is now Rare instead of Epic
- Piercing Strike is now Rare instead of Epic
- Lash Out: cost increased from 2 to 3 AP (3 to 4 AP when upgraded)
- Fair Share is now Rare instead of Uncommon, and its upgraded version now steals 3 Armor instead of 2
- Vulnerable is now Uncommon instead of Rare
- Merciless is now Rare instead of Epic
- Gut Punch is now Rare instead of Uncommon, and its damage is increased from 2 to 3 (3 to 4 when upgraded)
- Disarm is now Epic instead of Rare
- Keep Your Cool is now Rare instead of Uncommon
- Inhuman Shield is now Rare instead of Epic
- Bestowal is now Epic instead of Rare
- Delicate Balance is now Rare instead of Uncommon
- Easy Target is now Rare instead of Uncommon
- Pickaxe Fling is now Rare instead of Uncommon
- Taunt: cost increased from 2 to 3 AP (1 to 2 AP when upgraded)
- Defend is now Rare instead of Uncommon
- Maneuver is now Rare instead of Epic
- Turmoil is now Epic instead of Rare
- Gift of the Otherside is now Epic instead of Rare
- Eye for an Eye! is now Epic instead of Rare
- Balance of Power is now Epic instead of Rare; cost of its regular version increased from 1 to 2 AP
- Daze: cost increased from 1 to 2 AP (both regular and upgraded)
[h2]Rebalanced regular encounters[/h2] - Changed foe lineup
- Adjusted the positioning of foes in order to limit the number of attackers at the start of the battle
- A foe can no longer have an active intention to attack twice at the start of the battle. This change does not apply to blocked intentions (where the foe is not positioned first)
- Adjusted the nodes where certain encounters can spawn
[h2]Rebalanced foes[/h2] - Anchipir: health decreased from 18 to 14, base Armor decreased from 3 to 2
- Basilisk: after using the Don’t Blink ability, the Basilisk gains an effect of the same name that grants the hero the card “Distraction” at the start of their turn.
- Distraction (2 AP): Spectral. Change the Basilisk’s intention to Toxic Breath. Forget this card.
- Barker: improved behavior
- Swamper: health decreased from 5 to 4, base damage increased from 2 to 3
- Tekra #2: health decreased from 5 to 4, base Armor decreased from 5 to 4
- Ukodlak: health decreased from 18 to 16, base damage decreased from 8 to 7. The Slash attack now always inflicts Bleeding, and the use of the Deafening Roar ability is now limited
- Yaga Warrior: health decreased from 18 to 15, base Armor decreased from 3 to 2, base damage decreased from 4 to 3
[h2]Fixes: [/h2]
- Double Down! now enables you to play an Attack card even if the hero has the Disarmed debuff
- You can no longer receive an improved card of epic rarity as a reward for a battle
- Playing Tactical Strike via Double Down! no longer causes the battle to freeze
- Delicate Balance no longer remains on screen when it is dragged onto the battlefield immediately after drawing a card and before selecting a card to discard
- Fixed the description of Torment
- Shortened the description of Shelter
- The Red Handkerchief relic now works properly in the fight with Yaron
- The Golden Charm relic now triggers when buying relics at the merchant’s
- The description of the effect gained from the Wild Flax consumable now mentions that the effect is active until the end of the turn
- The description of the Fatigue debuff now mentions that its stacks are consumed when attacking
- Adjusted the description of the Disarmed debuff inflicted by the Rusalka to indicate that it disables the ability to play Attack cards from your hand only
- A pop-up containing the description of the Strength buff now appears when hovering over the Bebok’s Shoulder to Shoulder effect
- The battle modifier In Yaron’s Footsteps can no longer apply to a boss fight
- Fixed the issue where the battle modifier “Wandering Merchant” enabled the player to buy an item they couldn’t afford as their first purchase
- Fixed the issue that required the player to kill one extra foe in order to complete the Hero’s Path quests
- Previewing card upgrades on the 3-card selection screen during the battle no longer causes issues with game logic
- Fixed the issue that sometimes prevented buttons from displaying after returning to the main menu from a submenu
- Menu options are no longer highlighted when the cursor is moved to another option while LMB is pressed
- The numbers indicating damage taken by foes should now update properly at the end of the battle
- The current journey step indicator is now updated when moving onto the next page of the selection screen, not on the reward screen
- The End Turn button can no longer be pressed after the battle has ended
- Fixed the issues that caused the health bar to display the wrong numbers
- Fixed the issues that caused the camera to zoom out permanently when playing several attacks in a row