Major Update: Balance Patch 0.2.1
The new balance patch is out of beta testing and ready to go live! Beta-related news has been moved to our Discord.
This time we’ve rebalanced every single aspect of the game, with the most attention given to foes and relics.
[h3]Changes[/h3]
[h3]Rebalanced heroes[/h3]
[h3]Rebalanced relics available from the merchant[/h3]
[h3]Rebalanced encounters[/h3]
This time we’ve rebalanced every single aspect of the game, with the most attention given to foes and relics.
[h3]Changes[/h3]
- Beta saves are now stored in a separate subfolder
- The Healing I battle modifier on Yaron’s and Elena the Wise’s nodes has been replaced with Full Healing.
- Added SFX for the Difficulty and Profile selection screens
[h3]Rebalanced heroes[/h3]
- Increased Vasilisa’s base health from 40 to 50
- The Arrowhead relic (Vasilisa) now grants Armor equal to the number of Nursemaids summoned on the first turn.
- Increased Varvara’s base health from 35 to 45
- The Cap of Invisibility (Varvara) relic no longer affects the hero’s current health when cards are moved to or from your deck
- Opportunism (Varvara) is now grayed out if its cost is equal to the hero’s current AP or the hero already has this effect
[h3]Rebalanced relics available from the merchant[/h3]
- A relic’s cost depends on its rarity (Uncommon relics cost 150 Gold, Rare ones cost 250 Gold, and Epic ones cost 300 Gold)
- The Rugged Helmet can now be bought from the merchant
- The Pig’s Hoof now grants 5 Gold instead of 3
- The Old Coin is now Uncommon instead of Rare and grants 50% more Gold instead of 25%
- The Wooden Jewelry Box is now Uncommon instead of Rare
- The Bosorka’s Ivy now removes 1 Health from foes, regardless of their Armor
- The Black Hand is now Uncommon instead of Epic. It makes you forget a card of your choosing at the start of the first turn and grants 2 AP (instead of making you forget a random card in your hand and granting you 2 AP at the start of every third turn)
- The Golden Charm is now Uncommon instead of Rare and heals 20% Health instead of 50%
- The Clapper is now Rare instead of Epic
- The Healer’s Pouch is now Uncommon instead of Epic
- The Ring of Oblivion is now Uncommon instead of Epic and only affects playable Attacks and Skills
- The Karkolist Oak Leaf is now Uncommon instead of Rare
- The Birchbark Scroll is now Uncommon instead of Epic
- The Soothsayer’s Orb is now Uncommon instead of Epic
- The Raven Claw is now Epic instead of Rare
- The Midnight Sun is now Rare instead of Epic
[h3]Rebalanced encounters[/h3]