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  3. Big Update in November: New Hero!

Big Update in November: New Hero!

Hi everyone!
New update ready!

General changes:
Added a new hero: Alyosha
Added a new legendary boss



[h3]Rebalanced bosses[/h3]
  • All bosses now boost their attack by 1 when encountered on step 21 or higher

Veshtitsa:
  • Base attack increased from 4 to 5
  • Decreased the rate at which allies are summoned when the battle lasts longer than expected

Vodyanoy:
  • Added a passive ability that grants Vigor when allies take damage

Werewolf Chieftain:
  • Base health increased from 20 to 22

Heretnik:
  • Base health increased from 22 to 24
  • Behavior tweaked to be more aggressive (now performs a regular non-Wounding charging attack instead of gaining Armor)

Leshy:
  • Base health increased from 24 to 28

Corrupted Sorcerer:
  • Base attack increased from 4 to 5
  • Adept of the Gloom is now activated automatically in 4 turns instead of at 50% health
  • When Adept of the Gloom is activated, up to 10 Armor is transferred to the next turn

Triyuda:
  • Behavior tweaked to be more aggressive (no longer spends a turn adding a Status)

Chudo Yudo:
  • Base health increased from 20 to 24
  • Base attack increased from 4 to 5
  • Passive ability grants Strength after each turn if the hero did not take any health damage (even if they were not attacked)

Yaga Defiler:
  • Added a passive ability that grants Strength when the hero plays a Boon

[h3]Other Changes[/h3]
  • Added Steam Deck and controller support
  • Added bestiary filters
  • Tweaked the logic of legendary boss battle selection
  • Added 10 new Universal cards
  • Tweaked the logic of cards that require X AP to play
  • If such a card’s effect is doubled, AP is calculated as spent (X = 0) for the second activation
  • Journey map added

[h3]Added new VFX for Vasilisa’s cards:[/h3]
  • Cataclysm
  • Sweet Revenge
  • Downpour
  • Clear the Air
  • Magic Blast
  • Grand Entrance

[h3]Rebalanced Dobrynya (0.4.0)[/h3]
  • Forgotten Weapon: cost decreased from 2 to 1 AP (1 to 0 when upgraded); the card now grants 2 Armor (both regular and upgraded)
  • Stronghold: base Armor increased from 1 to 2; cost of the upgraded version increased from 1 to 2 AP
  • Trophy Armor: cost decreased from 3 to 2 AP (2 to 1 when upgraded); the card is now Epic
  • Whirlwind of Steel now deals 4 damage instead of 5 (6 instead of 7 when upgraded)
  • Dead Weight: cost decreased from 2 to 1 AP (1 to 0 when upgraded)
  • Sick and Tired+ now deducts regular Armor (as intended), not base Armor.
  • Warrior of Velikograd+ now increases damage by 2.
  • Lightweight’s current cost is now taken into account when deciding whether or not it should be grayed out
  • Azure Peak Shield: cost decreased from 2 to 1 AP (1 to 0 when upgraded)
  • Screams of the Fallen: cost of the upgraded version increased from 1 to 2 AP
  • Drained: Armor requirement decreased from 4 to 3 (6 to 5 when upgraded)
  • Bloodletting: damage decreased to X (X+1 when upgraded)
  • Calculating Mind now grants Fortitude x2; cost of the upgraded version increased from 1 to 2 AP
  • Fortify: added 1 Armor
  • Fire Burst: cost decreased from 2 to 1 AP (both regular and upgraded)
  • The Basilisk can now be encountered several steps earlier than before
  • Scavenge now has its cost increased after a foe is vanquished
  • New and updated random events
  • Added 6 new events
  • Updated 8 existing events

[h3]Rebalanced relics (0.4.0)[/h3]
  • The Virovnik’s Necklace can now be dropped by bosses
  • The Black Mirror is now Uncommon
  • The Tinderbox is now Epic
  • The Sorcerer’s Staff is now Rare
  • The Fire-Breathing Shield’s effect is now triggered after gaining Armor at the start of the turn

[h3]Bug fixes[/h3]
  • Fixed card-sorting issues in the journey deck
  • Fixed an issue that caused an inactive unlocked bestiary entry to be displayed as if it was selected
  • Fixed button behavior and depiction when viewing bestiary character animations in full-screen mode
  • Jingle Bells relic: fixed an issue that prevented damage numbers on the cards in the player’s hand from updating until cards were played for the first time — the numbers are now updated immediately after gaining Vigor
  • Fixed an issue that caused lag when viewing the bestiary
  • Defeating Gorynich’s multiple heads with a single attack no longer causes the battle to freeze
  • Fixed an issue that caused Gorynich’s last remaining head to breathe fire on a Fireproof foe
  • Buying Time (Varvara): fixed an issue that caused an incorrect Armor value to be displayed during the battle
  • Bestiary: fixed an issue in the Hoarder’s entry
  • Iron Claws relic: fixed description
  • Golden Charm relic: fixed description
  • Lore Corner: fixed an issue that caused the Honey Agate relic to be displayed incorrectly when sorting by category
  • Fixed text overlap with a UI image on the journey completion screen
  • Witch’s Besom relic: fixed incorrect description that was displayed when removing multiple cards


HOTFIX 08.11
Added 1 new achievement
Lexad the Devious: added voice acting when using the Leech life ability