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Deathless. Tales of Old Rus News

Indie Games Slavic Folklore bundle is here!

The bundle includes seven games inspired by Slavic folklore. There's action, adventure, turn-based tactics, and "Deathless", of course!

The bundle is available with a 20% discount only from January 29 to February 11 on Steam. Go to the store page and discover unforgettable adventures today!

https://store.steampowered.com/bundle/48694/Indie_Games_Slavic_Folklore/

January Beta Update 1.0.1

Patch Note 1.0.1

Increased fonts when using Steam Deck

Added camera settings in battle
- Dynamic: zoom in and blur the background
- Balanced: blur the background without zooming in
- Static: neither zooming in nor blurring the background

Added option to arrange cards on the battle screen: fan-like or straight side-by-side

Changed the number of Prestige points given at the end of a journey
- For winning a normal battle: reduced from 10 to 5
- For defeating a regular boss: changed from 50 for any boss to 40/80/120 for first/second/third bosses respectively

Enemies’ Rebalance
Koschey the Deathless:
- Summon the Gloom no longer grants immunity to debuffs, but can be used multiple times per fight
- Now restores only 2/3 of his health during the first phase change, and only ⅓ of his health during the second phase change
- During phase change, removes all debuffs, moves to the last position and becomes immune to debuffs until the next round
- Koschey’s Curse now increases by 1 when shuffling the deck and does not decrease

Chudo Yudo: reduced damage from 5 to 4
Barker: no longer uses the Dreadful Howl intent if left alone
Battle with Heretnik (step 14): one Striga was replaced by a Slave Ghoul
For some fights, the range of travel steps at which they can meet was changed

Relics’ Rebalance
- Wooden Stake: increased the number of given Vigor from 2 to 3
- Birchbark Shoes: reduced rarity from Rare to Uncommon
- Broken Mirror: increased the amount of applied Dizzy from 1 to 2
- Silver Dagger: increased the number of required cards from 10 to 12
- Clapper: reduced the effect gain from 2 to 1
- Bell: increased the rarity from Uncommon to Rare, increased the number of given AP from 1 to 2
- Amber Charm: increased extra health from 20% to 25%
- Golden Rose: increased the number of coins given from 25 to 30
- Juicy Apple: increased the number of given Vigor from 2 to 3

Consumables’ Rebalance
- Oak Moss: increased the number of given Mettle from 3 to 4
- Goldroot: increased the number of given Crimson Gold from 2 to 5
- Hopping Herb: decreased rarity from Epic to Rare
- Parsley: increased rarity from Rare to Epic

Varvara’s Rebalance
- Agility: decreased cost from 1(1) to 1(0), decreased the number of given Agility from 2(3) to 2(2)
- Cleave: increased damage from 5(7) to 7(9)
- Tactical Arrangement: increased cost from 1(0) to 2(1), additionally imposes Perplexed on all enemies
- Fighting Back: increased damage from 2(4) to 3(5)
- Fury: increased the number of given Vigor from 2(2) to 2(3)
- Fair Share: increased the number of taken Armor from 2(3) to 3(5)
- Opportunism: gives additional 1(2) Armor
- Vulnerable: decreased cost from 1(1) to 1(0), decreased the number of imposed Vulnerable from 2(3) to 2(2)
- Piercing Strike: increased damage from 5(5) to 6(6)
- Hiding: increased cost from 2(1) to 2(2), increased number of Dizzy from 1(1) to 1(2)
- Double Down!: reduced cost from 2(2) to 2(1)
- Dizzy: decreased cost from 1(1) to 1(0), decreased number of imposed Dizzy from 2(3) to 2(2)
- Scramble: increased the number of Dizzy that can be cast from 1(2) to 2(3)
- Bestowal: reduced cost from 4(4) to 3(3)

Vasilisa’s cards Rebalance
- Grand Entrance: increased cost from 2(2) to 3(2), increased damage from 2(3) to 3(3)
- Absolution: reduced damage from 5(7) to 4(6)
- Cataclysm: decreased cost from 4(4) to 2(2), decreased damage from 4(6) to 2(3), additionally nullifies Nursemaid's charge upon activation
- Eagerness: increased ability gain from 1(1) to 2(2)
- I’ve Got This!: changed the effect: gives 1(2) card from the draw deck and 2 AP for each charged Nursemaid. Reduces their charge to 0. Forgettable.
- Bare Essentials: now strictly gives 1(2) cards from draw deck (previously you could choose less)

Dobrynya's Rebalance
- Forgotten Armor: renamed into Forgotten Weapon, reduced rarity from Epic to Rare, now forgets Attacks in hand by choice (previously forgot all Attacks in hand)
- Whirlwind of Steel: reduced rarity from Epic to Rare, reduced cost from 4(3) to 2(2), changed the card’s meaning: Deal 3(5) damage and inflict 2(4) Burning on all foes on the battlefield. This card is Constant.
- Clean Sweep: reduced rarity from Epic to Rare, changed cost from X(X) to 2(1), changed the card’s meaning: Deal 3(3) damage. If you have Rampage, double the damage.
- Screams of the Fallen: reduced cost from 2(2) to 1(1)
- Lightweight: reduced rarity from Epic to Rare, the card’s meaning: Gain 1 AP if Dobrynya has at least 5(3) armor
- For Belosvet!: reduced rarity from Epic to Rare, reduced cost from 3(3) to 2(1), changed the card’s meaning: Deal 3(5) damage. Discard all Skills from your hand and draw the same number of cards.
- Rock: reduced rarity from Rare to Uncommon
- Crush: reduced rarity from Rare to Uncommon, reduced cost from 2(2) to 1(1), reduced damage from 3(3) to 1(1), no longer Constant.
- Deadly Defense: increased the number of given Initial Armor from 1(1) to 1(2)
- Indomitable: reduced rarity from Epic to Rare, reduced cost from 4(3) to 3(2)
- Ramming Shield: reduced rarity from Rare to Uncommon
- Repose: decreased in rarity from Epic to Rare, decreased in cost from 3(2) to 2(1)
- Rampage: increased the number of Vigor given from 1(1) to 2(2)
- Survival: increased the amount of armor given from 1(1) to 1(2).
- Stoneskin: reduced rarity from Epic to Rare
- In Cold Blood: reduced rarity from Rare to Uncommon, reduced cost from 2(2) to 1(1), reduced damage from 3(5) to 2(3)
- Turn the Tide: reduced cost from 3(3) to 2(1), changed the card’s meaning: Deal 3(5) damage. You may discard a card of your choice from your hand and draw the same number of cards.
- Stronghold: reduced rarity from Epic to Rare
- Finish the Fight: reduced rarity from Epic to Rare
- Heroic Might: reduced rarity from Epic to Rare
- Azure Peak Shield: increased rarity from Uncommon to Rare
- Bounty Hunt: increased the number of maximum given Health from 1(1) to 1(2)
- Bogatyr's Shield: increased rarity from Uncommon to Rare
- Bloodletting: increased rarity from Rare to Epic, increased damage from X(X+1) to X(X+2)
- Stratagem: increased rarity from Uncommon to Rare
- Sick and Tired: increased rarity from Rare to Epic
- Trophy Weapon: decreased damage from 5(7) to 5(5)
- Hand of Destiny: increased rarity from Rare to Epic
- Wrath: increased cost from 2(1) to 3(2), increased the number of given Vigor from 3(3) to 4(4)
- Snapped in Half: reduced rarity from Epic to Rare, reduced cost from 3(2) to 2(1), changed the card’s meaning: Deal 3(3) damage. Deal +1 damage for each stack of Fortified you have. This card is Constant.

Alyosha’s Rebalance
- Kitezh Charm relic: now triggers when an enemy is killed at any position, blinding the nearest attacking enemy.
- Blinded effect: enemy attacks can no longer apply debuffs, statuses, etc.

Cards:
- Off with Their Head!: reduced cost from 2(2) to 1(1), changed the card’s meaning: Deals 2(3) damage plus the same amount for each Status in your hand. Forget these Statuses.
- Snowball: increased cost from 1(1) to 2(2), changed the card’s meaning: Spellbane. Allows you to forget up to two Spellbane cards from the draft of your choice. Deal 1(2) damage twice, plus once for each selected card.
- Extra Security: reduced damage from 1(2) to 1(1), improved card is now Starter
- Follow-Up Strike: increased cost from 2(1) to 2(2), improved card is now Starter, changed the card’s meaning: Gain Strength x1 upon vanquishing a foe.
- Infinite Charges: increased cost from 2(2) to 3(2), Improved card is no longer Starter
- Blessing of Kitezh: reduced cost from 4(3) to 2(2), improved card is now Starter, changed the card’s meaning: Gain Stopping Power x2 at the start of the turn.
- Foolhardy: reduced cost from 3(2) to 2(2), improved card is now Retained
- Ablaze: reduced cost from 3(3) to 3(2), improved card is no longer Starter
- Rusty Shield: now gives Hindrance instead of Wound
- Burn Bright: reduced cost from 1(1) to 1(0), changed the card’s meaning: Double the Burned stacks on the nearest Burned foe. Increase this card’s cost by 1.
- Heat Lightning: reduced cost from 3(3) to 3(2), reduced the number of Sparks given from 2(3) to 2(2)
- Total Recall: now plays the selected Spellbane card for free
- Sure Shot: changed the card’s meaning: Mark the nearest living foe. If there is another Marked foe on the battlefield, apply another Mark.

LIVE STREAM: Playing Deathless. Tales of Old Rus with Producer Denis Maltzev

This Thursday, our producer Denis Maltzev will be playing Deathless. Tales of Old Rus. Denis will show you the new version as well as answer all your questions. You can't miss this live stream!

📍Steam, VK
🕚January 23

LIVE STREAM: Playing Deathless. Tales of Old Rus with Concept Artist Nastya

Tomorrow we'll be playing Deathless. Tales of Old Rus together with our concept artist Nastya!

📍Steam, VK
🕚January 16

Don't forget to turn on notifications so you don't miss the live stream!

«Всем насрать»: Глава 1C Game Studios признал провал игры «Бессмертный. Сказки старой Руси»

В середине декабря в Steam и VK Play состоялся полноценный релиз ККИ-рогалика «Бессмертный. Сказки Старой Руси» (Deathless. Tales of Old Rus). Однако продажи разочаровали разработчиков.