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Deathless. Tales of Old Rus News

The Bogatyrs of Belosvet

Who wants to talk about bogatyrs? Many of you might not be aware that Dobrynya is prone to self-reflection, or that Alyosha is immune to malevolent magic.

Did that get your attention? Then let’s delve deeper into the bogatyrs featured in the original universe by Roman Papsuev, the creator of the original world where Tales of Old Rus takes place.



Ilya Muromets is rightfully called the most renowned Russian bogatyr. Bested by none, he wields all his weapons like a true master, be it a bow with enchanted arrows, Svyatogor’s sword, a mace, a staff, or even a fold-out shield.

Ilya might be a superhuman, but he wasn’t born one. He had no control of his limbs since birth, forced to while away his time until he turned 30, and no one knew the cause behind that weakness. He was granted his newfound strength by wandering vagabonds, mysterious magical creatures who determined his fate from that day on.



Dobrynya Nikitich, on the other hand, never stayed idle for long. He started learning martial arts when he was a child, ending up a melee champion. Educated, strong-willed, and well-spoken, Dobrynya is nothing short of an intellectual, which is why he often finds himself guilt-stricken, pondering about those he had to kill. On top of the basic weapons all bogatyrs carry, he wields a magic fire-spewing shield.



Alyosha is the most divisive of the bunch. The youngest of the famous bogatyr trio, he is nevertheless one of Belosvet’s most accomplished monster slayers. Boastful and cunning, he almost seduced Dobrynya’s wife once — and paid for it dearly.

After having been through all kinds of ordeals, Alyosha chose to become a Hunter and went to the city of Kitezh to master the art of monster slaying. That was where he got his Kitezh Writs, special tattoos that ward off evil spells and boost magic power. Not content with the standard bogatyr equipment, Alyosha carries the full monster hunting set with him: wooden stakes, potions, amulets, and even a combat wand called a spellbane!



Finist is a foreigner and a descendant of the First Men. Granted the power to transform into birds and beasts by birth, he’s one of the Prince Vladimir’s most treasured servants. A gentleman of the court through and through, Finist is not on the most familiar terms with the renowned trio, yet he still helps them often.

Cheerful and adventurous, Finist sees the world in black and white. He lives his life to the fullest and fights like there’s no tomorrow, which is why his infrequent travels tend to bring him trouble. In battle, he prefers a small shield, light armor, and dual sabers that he wields expertly — after all, he’s called the country’s best swordsman for a reason.

Many are the bogatyrs in the land of Rus, and all of them have a story to tell. If you’re lucky, you might even get to meet one of them soon. Who do you think it will be?

Major Update 0.2.3!

Hi! We’ve got a small, yet important update for you. We’ve updated the UI, introduced new random events, added new VFX, and more!
 
Added four new random events

[h3]UI updates[/h3]
  • Updated the hero selection UI
  • Updated the merchant UI
  • Updated the battle UI
  • Updated the battle reward screen UI
  • The game now indicates why a reward is blocked after winning a battle
  • Updated the node selection UI

[h3]New VFX[/h3]
  • Added VFX for cards that cannot currently be played
  • Added VFX for discarding cards and shuffling the Discard Deck into the Draw Deck
  • Added VFX for the “In XX’s Footsteps” battle modifier on the node selection screen
  • Added VFX for gaining Evasion
  • Added VFX for the AP crystal when you receive AP during the round
  • Slave Ghoul: added VFX for consuming a Dying ally
  • Added VFX for gaining or triggering Insight

[h3]Miscellaneous[/h3]
  • Added a counter for the number of summoned Nursemaids for Vasilisa’s starting relic
  • The main menu now has a button that leads to the game’s Discord server
  • You can now view the Hero’s Path at any time during your journey
  • Damage and Armor numbers that depend on certain battle conditions (e.g. the number of foes on the battlefield) no longer appear in card descriptions outside of battle
  • Relics that can only be activated once per battle are now grayed out once activated
  • Cards are now only highlighted at the start of the turn once they can be played

[h3]Bug fixes[/h3] 
  • Finishing a battle via Tactical Strike no longer causes the next battle to freeze at the beginning
  • The AP crystal icon is now updated properly if the player has 0 AP, then gains AP
  • Upgraded cards no longer have green text in their descriptions outside of the upgrade preview screen
  • The Vulnerable card is now grayed out if the nearest foe has no base Armor
  • The Decoy card no longer causes an extra effect to appear on the hero when played
  • You can no longer close the card selection screen without modifying your deck after obtaining the Ancient Tome or Witch’s Besom relics
  • Master volume should now reset properly after cards are selected
  • The animation triggered by receiving a Status card from a foe now plays after the action ends
  • A confirmation prompt no longer appears when leaving the Settings screen if no settings have been changed
  • The exact number of cards that need to be selected for an effect to be applied is now indicated in the tooltip
  • Fixed an issue where the broken crystal AP icon was displayed on playable cards
  • Adjusted the position of card tooltips
  • The player’s health is now updated immediately when purchasing the Corundum Charm relic
  • Fixed UI issues on the Prestige card reward screen
  • A pop-up no longer appears above characters when they lose a stack of an effect
  • Shapeshift+ now works properly

Beta Update: New Interface

Hello everyone!

Today we’ve prepared a major update for the beta-branch. The most important part of this update is the new interface, specifically:

  • The hero selection interface has been updated.
  • The Merchant interface has been updated.
  • The combat interface has been updated.
  • The reward screen interface after winning a battle has been updated.
  • A notification has been added to indicate why a reward is blocked after winning a battle.
  • The Hero Path interface has been updated.


We want to note that the interface is a very important part of any game. It should be native understandable, free of visual clutter, and, of course, user-friendly. We had many discussions and debates while working on it, so we now ask you to provide feedback on the new interface. You can do this in the comments or on Discord.

Additionally, 4 random events have been added, several visual effects have been introduced, and a number of issues have been resolved.

How to join the open beta test:
  • Open Steam and right-click on "Deathless".
  • Select "Properties..." and go to the "Betas" tab.
  • Select the branch named public_beta from the dropdown menu.
  • Now you can choose this branch as the main one on your computer. You can play after updating the client.
  • If you find a bug, please send it along with the log to this thread (or via email).

How to get game logs:
  • Press the Win + R keys, paste C:\Users\%Username%\AppData\LocalLow\1CGS\Deathless in the window that appears, and press Enter.
  • In the opened folder, select all files and add them to a single archive. You can use the free program 7-Zip for this.
  • Upload the archive to any file-sharing service and send the link.
  • Or send it to [email protected] with a brief description of the issue.



Major August Update: Narrative, Balance and New Foes!

Werewolves are here!



Also you can expect the first random events and, of course, the results of extensive balancing work.
Don't hesitate to provide feedback and don't forget to enable statistics reporting!

[h3]New additions:[/h3]
  • New foes: Werewolves (four warriors and their Chieftain).
  • Random events added!
  • Up to three random events can occur in a newly created journey.
  • Random event pages have their own battle modifiers.
  • A total of eight random events are currently available.
  • We’re planning to add more of these in future updates.
  • You can now return to the merchant’s from the reward screen after leaving the shop.

[h3]New Relics[/h3]
  • Silver Dagger (Rare): gain Strength x1 for every ten cards in your deck at the start of the battle, starting from the fifth card
  • Burdock Undershirt (Rare): gain Fortitude x1 for every seven cards in your deck at the start of the battle, starting from the eighth card
  • Bear Paw (Uncommon): base Attack cards do not consume Vigor stacks. Upon playing a base Attack card, gain Vigor x1 if you don’t have any Vigor
  • Mallet (Uncommon): increase the damage from base Attack cards by 1
  • Sturdy Fossil (Uncommon): increase Armor gained from base Defense cards by 1
  • Cursed Lash (Rare): available at the merchant’s. At the start of the round, draw +1 card for every Curse that was in your deck when the battle started
  • Sulfur Stone (Uncommon): available at the merchant’s. Gain 3 Armor upon playing a Boon
  • Blackthorn Bracelet (Epic): gain 1 AP at the start of the round if you lost any health during the previous round
  • Cursed Charm (Rare): available at the merchant’s. Replace each Curse in your deck with a random status at the start of the battle
  • Virovnik’s Necklace (Epic): gain 1 Armor for every AP you have at the start of the round
  • Wizard’s Sash (Uncommon): only available to Vasilisa. Gain 1 AP when a foe attacks an Illusion. Cannot be triggered more than once per round
  • Ball of Witch Yarn (Legendary): lose 2 AP. Discard cards of your choice at the start of the turn and gain 1 AP for every card discarded

[h3]Rebalanced relics[/h3]
  • The Seven-League Boots are now Uncommon instead of Rare
  • The Self-Splitting Axe now damages all foes by 10 at the end of your sixth turn instead of your seventh
  • The Whetstone now increases damage from 3 or less to 4 (rather than 2 or less to 3) and is now Rare instead of Epic
  • The Runic Ward is now Rare instead of Epic
  • The Kitezh Breastplate now grants Plate Armor x4 instead of 3
  • The Ornate Sash is now Rare instead of Epic
  • The Bezoar Stone has been replaced with the Precious Nugget (Legendary): gain 2 AP at the start of each turn. Damage self by 100 at the start of the tenth round
  • Basilisk Venom has been replaced with Swamper Venom (Uncommon): inflict Fatigue x1 on the nearest living foe if you have played two base Attack cards during the turn
  • The Bell is now only available to Varvara. New description: gain 1 AP when a Dying foe is moved to your side of the battlefield

[h3]Other Update:[/h3]
  • The battle modifiers Fury, Rampage, Weakness, and Exhaustion can no longer occur on the same page
  • The battle modifiers Sweet Dreams and Absolution are now available starting from the first journey
  • Added pop-ups that inform the player of added or removed effects (you can toggle them in Settings)
  • You can now refuse to accept any cards as a reward and receive 10 Gold instead
  • Corrupted saves of the current journey are now deleted
  • Note: we’ve received reports of an error that prevented the player from launching the game or starting over if their save was corrupted. This should fix the issue.
  • Fixed an issue that arose when multiple effects influenced the cost of the same card
  • Any changes to a card’s cost are now reverted at the end of the turn, not when the card is played or discarded
  • A pop-up now appears when an old version of the game is launched, informing the player of an available update
  • Vodyanoy: adjusted Perplexed and Vulnerable VFX
  • The card selection screen that appears during battle now indicates the action being performed (forget a card, discard a card, etc.)
  • Updated the VFX of the hero’s dialogue hints displayed during battle
  • Updated the credits
  • Arcane Lore, Clarity, Shapeshift, Generosity, and Good Fortune can no longer create copies of themselves
  • You can now proceed through a dialogue by clicking on the textbox rather than just pressing the on-screen button or hitting Space

[h3]Rebalanced boss fights[/h3]
  • Changed foe lineup
  • Tweaked the Vodyanoy’s and Veshtitsa’s behavior
  • The Yaga Defiler now uses Poisonous Thorns instead of Double Melee Attack starting from step 12 (instead of 18)
  • The Leshy’s base Armor has been decreased by 2, and his health has been increased by 33%. He can gain Oak Bark at any step of the journey, as opposed to starting from step 18

[h3]Bug fixes:[/h3]
  • Fixed an issue where messages overlapped each other upon opening Vasilisa’s Hero’s Path screen
  • The victory stats screen now displays the correct image
  • Fixed the incorrect icon displayed on foes whose charging attack is disabled (a regular melee attack icon was used before this fix was introduced)
  • The Nettle Shirt relic now allows you to remove an additional card when buying card removal at the merchant’s
  • Adjusted the order in which cards are discarded
  • Updated the difficulty icons on the difficulty selection screen
  • Fixed the reward name and description for the battle modifier Knowledge Gained: Nursemaid Discharge
  • Gooswan: updated the Flight effect description
  • Fixed the description of the Black Hand relic
  • Fixed the description of Heavy Armor (when played, the card prevents the hero from gaining Armor during the current and next turn)
  • Adjusted the description for Transform Card to clarify that a card can be transformed into another card of the same type
  • The Guiding Ball of Yarn relic now activates correctly when the rightmost card in the hand is forgotten by using a consumable
  • Corrupted Sorcerer: added SFX when entering the second corruption stage
  • Motherly Care (Vasilisa): the card no longer returns curses and statuses to the player’s hand
  • Piercing Magic (Vasilisa): added VFX of Armor being destroyed
  • Sweet Revenge (Vasilisa): fixed an issue that enabled the player to gain double AP by targeting a single foe twice
  • Corrupted Sorcerer: added SFX when entering the second corruption stage
  • Deadly Weapon (Varvara): updated the card description
  • Sweet Dreams battle modifier: updated the description
  • Kriksa: Evasion is no longer triggered by non-Attack damage
  • The hero selection screen should now display the correct number of the current Hero’s Path quest
  • Fixed an issue that caused the active map zone to be displaced when the player quit to the main menu from the card selection reward screen
  • Fixed an issue where the Sleep effect wouldn’t show up on the afflicted foe
  • The Drowner’s health bar should now display properly when Absorb is triggered
  • Fixed an issue where the Perplexed VFX was only visible on a single afflicted foe when multiple foes were affected


[h3]HOTFIX 28.08[/h3]
  • Progress in journeys on Heroic difficulty is no longer saved.
  • The second quest in Varvara's Path is now passable.
  • Fixed a game freeze that occurred when exiting to the main menu during a dialogue and then returning to the journey.
  • Potion "Toadstool": When used, all cards no longer receive the same cost.
  • "Virovnik's Necklace": No longer takes into account the effects of Fortitude and Durability.

Beta Update: new foes and new events

New Beta update available!
  • New foes – Werewolf (4 fighters and a boss).
  • Random events added:
  • Up to 3 random events can now occur during a journey.
  • Pages with random events have corresponding battle conditions.
  • 8 events are available now.
  • 12 new trinkets added.
  • 8 old trinkets modified.
  • The battle conditions "Rage," "Fury," "Weakness," and "Fatigue" can’t appear on the same page.
  • The battle conditions "Purification" and "Deep Sleep" available from the first journey now.
  • Pop-up notifications for characters gaining or losing effects have been added (can be disabled in settings).
  • A button to decline cards when choosing rewards has been added. If decline, the hero receives 10 coins.

[h3]Recommendations before switching to the beta version:[/h3]
  • Make a backup of your saves. Here’s how:
  • Press the Win + R keys, paste C:\Users\%Username%\AppData\LocalLow\1CGS\Deathless in the window that appears, and press Enter.
  • Copy the contents of the folder to another location.
  • When returning to the standard version of the game, replace the files with the saved ones.
  • Please disable cloud saves for the game (Steam Cloud). This can be done in the game properties, under the "General" tab.

[h3]How to join the open beta test:[/h3]
  • Open Steam and right-click on "Deathless".
  • Select "Properties..." and go to the "Betas" tab.
  • Select the branch named public_beta from the dropdown menu.
  • Now you can choose this branch as the main one on your computer. You can play after updating the client.
  • If you find a bug, please send it along with the log to this thread (or via email).
[h3]How to get game logs:[/h3]
  • Press the Win + R keys, paste C:\Users\%Username%\AppData\LocalLow\1CGS\Deathless in the window that appears, and press Enter.
  • In the opened folder, select all files and add them to a single archive. You can use the free program 7-Zip for this.
  • Upload the archive to any file-sharing service and send the link.
  • Or send it to [email protected] with a brief description of the issue.