January Beta Update 1.0.1
Patch Note 1.0.1
Increased fonts when using Steam Deck
Added camera settings in battle
- Dynamic: zoom in and blur the background
- Balanced: blur the background without zooming in
- Static: neither zooming in nor blurring the background
Added option to arrange cards on the battle screen: fan-like or straight side-by-side
Changed the number of Prestige points given at the end of a journey
- For winning a normal battle: reduced from 10 to 5
- For defeating a regular boss: changed from 50 for any boss to 40/80/120 for first/second/third bosses respectively
Enemies’ Rebalance
Koschey the Deathless:
- Summon the Gloom no longer grants immunity to debuffs, but can be used multiple times per fight
- Now restores only 2/3 of his health during the first phase change, and only ⅓ of his health during the second phase change
- During phase change, removes all debuffs, moves to the last position and becomes immune to debuffs until the next round
- Koschey’s Curse now increases by 1 when shuffling the deck and does not decrease
Chudo Yudo: reduced damage from 5 to 4
Barker: no longer uses the Dreadful Howl intent if left alone
Battle with Heretnik (step 14): one Striga was replaced by a Slave Ghoul
For some fights, the range of travel steps at which they can meet was changed
Relics’ Rebalance
- Wooden Stake: increased the number of given Vigor from 2 to 3
- Birchbark Shoes: reduced rarity from Rare to Uncommon
- Broken Mirror: increased the amount of applied Dizzy from 1 to 2
- Silver Dagger: increased the number of required cards from 10 to 12
- Clapper: reduced the effect gain from 2 to 1
- Bell: increased the rarity from Uncommon to Rare, increased the number of given AP from 1 to 2
- Amber Charm: increased extra health from 20% to 25%
- Golden Rose: increased the number of coins given from 25 to 30
- Juicy Apple: increased the number of given Vigor from 2 to 3
Consumables’ Rebalance
- Oak Moss: increased the number of given Mettle from 3 to 4
- Goldroot: increased the number of given Crimson Gold from 2 to 5
- Hopping Herb: decreased rarity from Epic to Rare
- Parsley: increased rarity from Rare to Epic
Varvara’s Rebalance
- Agility: decreased cost from 1(1) to 1(0), decreased the number of given Agility from 2(3) to 2(2)
- Cleave: increased damage from 5(7) to 7(9)
- Tactical Arrangement: increased cost from 1(0) to 2(1), additionally imposes Perplexed on all enemies
- Fighting Back: increased damage from 2(4) to 3(5)
- Fury: increased the number of given Vigor from 2(2) to 2(3)
- Fair Share: increased the number of taken Armor from 2(3) to 3(5)
- Opportunism: gives additional 1(2) Armor
- Vulnerable: decreased cost from 1(1) to 1(0), decreased the number of imposed Vulnerable from 2(3) to 2(2)
- Piercing Strike: increased damage from 5(5) to 6(6)
- Hiding: increased cost from 2(1) to 2(2), increased number of Dizzy from 1(1) to 1(2)
- Double Down!: reduced cost from 2(2) to 2(1)
- Dizzy: decreased cost from 1(1) to 1(0), decreased number of imposed Dizzy from 2(3) to 2(2)
- Scramble: increased the number of Dizzy that can be cast from 1(2) to 2(3)
- Bestowal: reduced cost from 4(4) to 3(3)
Vasilisa’s cards Rebalance
- Grand Entrance: increased cost from 2(2) to 3(2), increased damage from 2(3) to 3(3)
- Absolution: reduced damage from 5(7) to 4(6)
- Cataclysm: decreased cost from 4(4) to 2(2), decreased damage from 4(6) to 2(3), additionally nullifies Nursemaid's charge upon activation
- Eagerness: increased ability gain from 1(1) to 2(2)
- I’ve Got This!: changed the effect: gives 1(2) card from the draw deck and 2 AP for each charged Nursemaid. Reduces their charge to 0. Forgettable.
- Bare Essentials: now strictly gives 1(2) cards from draw deck (previously you could choose less)
Dobrynya's Rebalance
- Forgotten Armor: renamed into Forgotten Weapon, reduced rarity from Epic to Rare, now forgets Attacks in hand by choice (previously forgot all Attacks in hand)
- Whirlwind of Steel: reduced rarity from Epic to Rare, reduced cost from 4(3) to 2(2), changed the card’s meaning: Deal 3(5) damage and inflict 2(4) Burning on all foes on the battlefield. This card is Constant.
- Clean Sweep: reduced rarity from Epic to Rare, changed cost from X(X) to 2(1), changed the card’s meaning: Deal 3(3) damage. If you have Rampage, double the damage.
- Screams of the Fallen: reduced cost from 2(2) to 1(1)
- Lightweight: reduced rarity from Epic to Rare, the card’s meaning: Gain 1 AP if Dobrynya has at least 5(3) armor
- For Belosvet!: reduced rarity from Epic to Rare, reduced cost from 3(3) to 2(1), changed the card’s meaning: Deal 3(5) damage. Discard all Skills from your hand and draw the same number of cards.
- Rock: reduced rarity from Rare to Uncommon
- Crush: reduced rarity from Rare to Uncommon, reduced cost from 2(2) to 1(1), reduced damage from 3(3) to 1(1), no longer Constant.
- Deadly Defense: increased the number of given Initial Armor from 1(1) to 1(2)
- Indomitable: reduced rarity from Epic to Rare, reduced cost from 4(3) to 3(2)
- Ramming Shield: reduced rarity from Rare to Uncommon
- Repose: decreased in rarity from Epic to Rare, decreased in cost from 3(2) to 2(1)
- Rampage: increased the number of Vigor given from 1(1) to 2(2)
- Survival: increased the amount of armor given from 1(1) to 1(2).
- Stoneskin: reduced rarity from Epic to Rare
- In Cold Blood: reduced rarity from Rare to Uncommon, reduced cost from 2(2) to 1(1), reduced damage from 3(5) to 2(3)
- Turn the Tide: reduced cost from 3(3) to 2(1), changed the card’s meaning: Deal 3(5) damage. You may discard a card of your choice from your hand and draw the same number of cards.
- Stronghold: reduced rarity from Epic to Rare
- Finish the Fight: reduced rarity from Epic to Rare
- Heroic Might: reduced rarity from Epic to Rare
- Azure Peak Shield: increased rarity from Uncommon to Rare
- Bounty Hunt: increased the number of maximum given Health from 1(1) to 1(2)
- Bogatyr's Shield: increased rarity from Uncommon to Rare
- Bloodletting: increased rarity from Rare to Epic, increased damage from X(X+1) to X(X+2)
- Stratagem: increased rarity from Uncommon to Rare
- Sick and Tired: increased rarity from Rare to Epic
- Trophy Weapon: decreased damage from 5(7) to 5(5)
- Hand of Destiny: increased rarity from Rare to Epic
- Wrath: increased cost from 2(1) to 3(2), increased the number of given Vigor from 3(3) to 4(4)
- Snapped in Half: reduced rarity from Epic to Rare, reduced cost from 3(2) to 2(1), changed the card’s meaning: Deal 3(3) damage. Deal +1 damage for each stack of Fortified you have. This card is Constant.
Alyosha’s Rebalance
- Kitezh Charm relic: now triggers when an enemy is killed at any position, blinding the nearest attacking enemy.
- Blinded effect: enemy attacks can no longer apply debuffs, statuses, etc.
Cards:
- Off with Their Head!: reduced cost from 2(2) to 1(1), changed the card’s meaning: Deals 2(3) damage plus the same amount for each Status in your hand. Forget these Statuses.
- Snowball: increased cost from 1(1) to 2(2), changed the card’s meaning: Spellbane. Allows you to forget up to two Spellbane cards from the draft of your choice. Deal 1(2) damage twice, plus once for each selected card.
- Extra Security: reduced damage from 1(2) to 1(1), improved card is now Starter
- Follow-Up Strike: increased cost from 2(1) to 2(2), improved card is now Starter, changed the card’s meaning: Gain Strength x1 upon vanquishing a foe.
- Infinite Charges: increased cost from 2(2) to 3(2), Improved card is no longer Starter
- Blessing of Kitezh: reduced cost from 4(3) to 2(2), improved card is now Starter, changed the card’s meaning: Gain Stopping Power x2 at the start of the turn.
- Foolhardy: reduced cost from 3(2) to 2(2), improved card is now Retained
- Ablaze: reduced cost from 3(3) to 3(2), improved card is no longer Starter
- Rusty Shield: now gives Hindrance instead of Wound
- Burn Bright: reduced cost from 1(1) to 1(0), changed the card’s meaning: Double the Burned stacks on the nearest Burned foe. Increase this card’s cost by 1.
- Heat Lightning: reduced cost from 3(3) to 3(2), reduced the number of Sparks given from 2(3) to 2(2)
- Total Recall: now plays the selected Spellbane card for free
- Sure Shot: changed the card’s meaning: Mark the nearest living foe. If there is another Marked foe on the battlefield, apply another Mark.