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DRONE PERSPECTIVE News

Keybindings update

Being a solo-indie developer means I have to choose my priorities very carefully, and focus until this moment was on the game itself.

However, quality of life features like keybindings also make the difference, and I am happy taht this week I had enough time to address them, especially after I realized that people with AZERTY keyboards can't play at all. (I apologize, my friends).

Press [F1] to open controls menu, or [F9] to open settings and then click Controls.

There were also other minor fixes addressed - for example, I've update a van model in the tutorial mission, because community noticed that previous asset was using a proprietary 3d model from one old iconic game.

There is still a way to go, for example it would be nice to have help messages being dynamically updated based on updated controls. Current Watsonian explanation is VEIL can't read your secured data, and only can tell you about the default control scheme through chat.
Step by step we will fix that as well.

Always yours,
Demetri

Bomb Drone Update

Hi everyone,
I’m happy to present the next update, which I believe brings the game closer to its final vision.

Bomb Drone movement model was reworked to give you an ability to fly in all three dimensions.
However, be careful, because enemies now can spot you, open fire and damage your drone.
That manual mode is now optional - by default bomb drone is using autopilot, to not distract you from controlling your squads.

You can activate manual control mode using [ Tab ] key while bomb drone is active.
After the drop, drone will automatically return to Charlie (or Delta) for reloading.

That feature addresses community feedback and adds a missing depth into the drone dropping gameplay.
It is still not a flying simulator, but I hope you will have some cool moments evading enemies bullets and aiming those grenades.

Best,
Demetri



Grenade Gameplay Update

Finally, after days of internal testing, grenade gameplay reached the public demo.
Grenades bring extra variety in resolving existing tactical problems, and are just fun to use.

Note that grenades now are using [ G ] hotkey, and squad ability is on [ T ].

Level HELP was also tweaked a bit to address community feedback, and made harder.
If you played it before - try it again, and tell me if you like it more or less.
Your feedback helps a lot.

The best news is that in order to integrate grenades, I had to correctly write a proper inventory system, and now we're all set for the future improvements in the loadout system.

There are still things to improve, I would love to have better trajectory control, and introduce a throwing spread, but what is in there is good enough, and the rest will come with time.
Last essential feature left is a drone movement update, and after that I can focus on content expansion.

If you encounter any issues - don't hesitate to report them on Discord, and I will fix them right away.

Always yours,
Demetri

Secret Level Halloween Update

I was hesitating to update the game build that late in the Festival (who would do that?), but I can't hold such a nice build hidden.

To celebrate the last hours of Next Fest and also to bring a bit of Halloween spirit, I am happy to present you a small horror style exploration in the universe of Drone Perspective.

TO find this code, you have to follow the in-game story and track the lifetime of some characters.

Level is experimental, intentionally made different and featuring another type of gameplay than in the main solo-campaign.

It is useful to see how existing weapon subsystems perform in new conditions, to find all potential imperfections and fix them.

Next Fest was an amazing experience, and brought a lot of new learnings.
Thank you everyone who discovered this game, and put their trust in it.

Spooky night!



Two new levels available in the Demo

Took me a bit to fix progression for everyone, but finally now I can post this announcement, because everything should work equally well for for new players and old players, who already finished the Demo.

Two new levels CODE:GRAB and one more secret level were added to the public Demo this Friday.
If you played the game earlier, don't miss new content.

Secret level is hidden inside the story - see if you can find it.
Secret Level showcases a hidden experimental gameplay and some stealth elements.

I am unsure you will see this level in the final version of the game, so it is quite an exclusive content for you to celebrate the final days of Next Fest.

Both levels extend the game story told in the solo-campaign.

If you have any issues with any aspects of the game please reach me on Discord. You will help greatly.

Best,
Demetri

PS there also was a lighting fix for tutorial mission for some players who had no light on Tutorial mission.