Hostile Tank (prototype), AI spawner, Cluster Munition Explosion.
[p]Hi,[/p][p]
This is a small update, but it brings a bit more fun, and I don't want to hold it for too long on the shelve.
Adding following assets to the in-game editor based on your requests from Discussion:[/p][p][/p][p]NOTE! For now this update is available only in the full version of the game![/p][p][/p][h3]Tank Prototype[/h3][p]![]()
First glimpse into the vehicles.
It is scary.[/p][p]
It has zone based damage, holds approximately 3 shots in the front, 2 shots in the rear, but it is more complex than that (because tracks on each sides are counted as separate zones + ERA is respected).
AI is very basic at this stage, but it is good enough to test anti-armor gameplay with Bravo squad.[/p][p]Share what you think in the Discussions, so I can do adjustments and improvements.[/p][p][/p][h3]
Cluster Munition Explosion[/h3][p]T0MaT0 asked for HIMARS strike, didn't specify details, so I've added this:[/p][p]
Works the same same as other explosions, can be ordered from the Editor Panel (F7), not connected to the gameplay (yet).[/p][p]Want to improve it more eventually, e,g, fix distribution to be more realistic, but current randomness at least somehow mimics the chance of being hit.
For now you can just use it for fun in the editor, eventually with the upcoming scripting update it can be used as a highlight for your missions, and eventually it will make its way into the inventory.[/p][p][/p][p][/p][h3]First AI Spawner[/h3][p]
[/p][p]Very first and basic version to support "infinite" gameplay. We have to start somehwere.[/p]
I will upload a couple of maps for you to show how to use it.[/p][p][/p][p]More advanced and realistic spawners will come later.[/p][p][/p][h3]Other Changes[/h3][p]I am slowly approaching next optimization pass, have a lot of ideas what to do and discovered good vectors of work already.[/p][p]Until then made a really fast and rough tweak in animation budget allocator:[/p]
Hopefully no one will notice it, because Significance Manager will do its job hiding it.
[/p][p][/p][h2]Map Makers keys give away[/h2][p]This month map maker to receive additional gift key is Duckman for creating Urban Invasion and Liberation maps. (Please accept my friend invite, so I can send you the key).[/p][p]Will use Urban Invasion map as a benchmark, for the upcoming AI optimizations ;)[/p][p]Also FIY you can finally draw asphalt with brushes, don't abandon this map. It's cool.[/p][p][/p][h2]Other news[/h2]
Stay safe![/p][p][/p][p]//Demetri[/p]
This is a small update, but it brings a bit more fun, and I don't want to hold it for too long on the shelve.
Adding following assets to the in-game editor based on your requests from Discussion:[/p][p][/p][p]NOTE! For now this update is available only in the full version of the game![/p][p][/p][h3]Tank Prototype[/h3][p]
First glimpse into the vehicles.
It is scary.[/p][p]
It has zone based damage, holds approximately 3 shots in the front, 2 shots in the rear, but it is more complex than that (because tracks on each sides are counted as separate zones + ERA is respected).
AI is very basic at this stage, but it is good enough to test anti-armor gameplay with Bravo squad.[/p][p]Share what you think in the Discussions, so I can do adjustments and improvements.[/p][p][/p][h3]
Cluster Munition Explosion[/h3][p]T0MaT0 asked for HIMARS strike, didn't specify details, so I've added this:[/p][p]
For now you can just use it for fun in the editor, eventually with the upcoming scripting update it can be used as a highlight for your missions, and eventually it will make its way into the inventory.[/p][p][/p][p][/p][h3]First AI Spawner[/h3][p]
- [p]Spawns AI and then respawns it, if AI dies.[/p]
I will upload a couple of maps for you to show how to use it.[/p][p][/p][p]More advanced and realistic spawners will come later.[/p][p][/p][h3]Other Changes[/h3][p]I am slowly approaching next optimization pass, have a lot of ideas what to do and discovered good vectors of work already.[/p][p]Until then made a really fast and rough tweak in animation budget allocator:[/p]
- [p]Max animation budget is tweaked from 15ms to 10ms .[/p]
Hopefully no one will notice it, because Significance Manager will do its job hiding it.
[/p][p][/p][h2]Map Makers keys give away[/h2][p]This month map maker to receive additional gift key is Duckman for creating Urban Invasion and Liberation maps. (Please accept my friend invite, so I can send you the key).[/p][p]Will use Urban Invasion map as a benchmark, for the upcoming AI optimizations ;)[/p][p]Also FIY you can finally draw asphalt with brushes, don't abandon this map. It's cool.[/p][p][/p][h2]Other news[/h2]
- [p]VEIL Production has been finally officially registered as a company![/p]
Stay safe![/p][p][/p][p]//Demetri[/p]