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Playtest 6.0

News

With this playtest, we'll experiment with refilling HP after every battle, balanced by much lower max HP (25). Aside from that, lots of new content! A number of UX improvements have also taken place, but we won't bother listing such things for now.

New Content
Prayers:
  • Camel's Patience: +5 max Water.
  • Elephant's Aspect: On battle start, add 5 Armor. -10 max Water.
  • Greed: Adds 1 Gold upon entering a scenario or battle. -10 max Water.
  • Tidebound Power: Adds 30 base Power. -15 max Water.
  • Health Aura: Grants immunity to physical conditions. -15 max Water.
  • Festering: Doubles the stacks of Bleeding and Poison on all enemies.
  • Prayer of Creation: Creates a copy of a random rune in your inventory (must have room).
Green Runes:
  • Haggling Rune: All items are at a 50% discount. Can only be used at merchants.
  • Rune of Wealth: Doubles your gold (adds a maximum of 20).
  • Rune of Vigor: +5 Max HP. Can only be used when camping.
  • Inner Power Rune: Increases base Power by 10.
  • Lotus Rune: Increases max Water by 3.
  • Blessed Moon Rune: The next prayer is cast at no cost.
  • Rolling Scarab Rune: Adds gold equal to the lowest numerical face among your dice.
Blue Runes:
  • Stillness: If the die is on this face, it won't roll on turn start.
  • Snake's Shedding: +30 Power on trigger. 1/4 chance to transform into an Avoidance rune.
  • Azul: On trigger, +1 Reroll.
New Scenarios:
  • Lost Yellow Vase: Pick 1 out of 5 Yellow Runes.
  • Lost Green Vase: Pick 1 out of 5 Green Runes.
  • The Lost Queen: Get 10 Gold for each visited scenario, this included.
  • The Blessed Merchant: At the next merchant, all initial items are free.
New Cards:
  • Bulwark: Armor is preserved between turns.
  • Purity: +60 Power if no active face has a rune.
  • Pacifism: +15 Power for each picked scenario.
  • Ascendancy: On play, if the first played die is an Ability Die, set an Avoidance Rune on it.
  • Ancient Symbols: Upon entering a scenario or a battle, reduces the cost of the next Prayer by 5.
  • Ancient Agreements: All Blue Runes and Blue Vases at the merchant are free.
  • Repel Poverty: If you have less than 5 gold when visiting a merchant, set the gold to 5.
  • Golden Three: Adds 2 gold when triggering a 3.
  • Dust Devil: On battle start, +3 rerolls. Loses 1 reroll after each battle.
  • Spirit Bait: When visiting a merchant, find a free Capricorn's Horn.
  • Weeping Ancestor: You can accumulate up to 20 gold of debt for each card of this type.
  • Still Life: Dice won't be rerolled on turn start after the first turn.
  • Prime Shard: +0 Power. This value is increased by 1 every time a Die gains value.
  • Arc Accumulator: +0 Power. This value is increased by 10 every reroll. Resets to 0 on play.
  • Dried Scarab: On play, creates a random yellow rune if gold is less than 3.
  • Hateful Talisman: +20 Max HP, no free rerolls on turn start.
  • Dice to Nothingness: +0 Power. On battle start, destroys a random support die and increases this value by 20.
  • An Egg!?: Adds +3 Gold on discard. This value is increased by 3 every battle.
  • Spoils: Adds a 5 gold reward if no rerolls are used in a battle.
  • Dried Snake: +30 Power if 0 rerolls remaining.
New Vases:
  • Minor Mixed Vase: Pick 1 out of 3 Yellow or Blue Runes.
  • Major Mixed Vase: Pick 1 out of 5 Yellow or Blue Runes.