You'll never guess who made it into the the demo
First of all, thank you for trying out the game during the festival! ːsteamthumbsupː
Since this train has no brakes, we decided to follow up by patching in Kagu, to allow players to experience how different character tiles will affect the run.
The starter tiles of Kagu are the following
An important archetype among the tiles of Kagu is Mantras. Mantra tiles can be discarded in pairs to destroy them and give an edition to a random card. For example:
Aside from mantras, we're trying to give Kagu a more RPG-y feeling that differentiates him from Balthaz (which is a sort of baseline closer to the game that inspired us).
For example, the demo will also contain the Mud Golem tile:
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[/carousel]Other changes of interest:
Looking forward to seeing how you guys play with Kagu!
Since this train has no brakes, we decided to follow up by patching in Kagu, to allow players to experience how different character tiles will affect the run.
The starter tiles of Kagu are the following
- Conjure Air: While in hand, your attack strikes one additional time.
- Stone Skin: If discarded without others, grants 6 armor.
- Rocklings: On trigger, all played tiles gain 2 Tak value.
An important archetype among the tiles of Kagu is Mantras. Mantra tiles can be discarded in pairs to destroy them and give an edition to a random card. For example:
- Sunborn Mantra: when discarding exactly 2 tiles of this type, destroy them and make a random base edition card Sunborn
Aside from mantras, we're trying to give Kagu a more RPG-y feeling that differentiates him from Balthaz (which is a sort of baseline closer to the game that inspired us).
For example, the demo will also contain the Mud Golem tile:
- Mud Golem: While in hand, triggers. If in hand at the end of the battle, increases its Tak value by 15.
- The Ascension sphinx rune has been renamed Kri Rune, since there was already a card named like that. And today I was reminded of "The Mark of Kri", a game which I played years ago.
- The starter blue tiles won't be found in red vases anymore, due to them cluttering vases too much.
- The Armor prayer will not reduce max water by 1 anymore. Instead, we made it so that buying a water rune from the merchant will permanently increase its cost by 1.
- Broken Mirror has been reworked: At the start of the battle, fills your card slots with random cards (Charges: 2).
- Plain Armbrace has been reworked: Played tiles with Tak value lower than 10 are set to 10.
- Fixed a bug that allowed pressing play without having any card selected.
- Fixed a bug that allowed discarding cards after passing the turn.
Looking forward to seeing how you guys play with Kagu!