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Of saves and seeds

[p]Hi there! Today, we're releasing a new demo update along with some development news.[/p][p][/p][p]TLDR: save system, seeded runs, reworked character selection screen, new biome and balance & bug fixes.[/p][p][/p][p]We finally found the time to implement a proper save system for the game; unsurprisingly, this means you'll be able to quit and reload from where you left off. Along with saving, this release also brings seeded runs, you'll be able to find, share, and play fun and/or interesting seeds![/p][p]Seeds can be set in the character select screen, which has been touched up!
[/p][p][/p][p]Regarding balance and bugs, we've gone through a simplification effort for dice and masteries, along with the usual tweaks. By popular demand, we've added the "play again with a bonus card" button to the win screen, rather than keeping it only for the loss one.
[/p][p]When it comes to non-demo related news, we've added the Ruins biome, here's a couple of screens.[/p][p][/p][carousel][/carousel][p]We've also added endless mode, and while we and "internal" testers find it lots of fun, we'll keep this feature for the full game.[/p][p]That's it, our plan is to - soon - keep you posted about some full release info, stay tuned![/p][p][/p]

Card Unlocks Update & Looking Ahead

This update is a mix of demo content and progress on the game's full version. Take a peek at what's coming in the full release—or find out why it's worth revisiting the demo.
[h2]Card Unlocks (part of the demo)[/h2]
Some familiar cards are now part of a new unlock system — giving seasoned players something fresh to chase, and newcomers a smoother learning curve. Each locked card has its own unique requirement, turning unlocking them into a game of its own. Head to the Collections menu to track your progress and see what it takes to unlock them all.


[h2]New Yellow Runes (part of the demo)[/h2]
  • Savagery: Sets the selected Support die face to a random symbol face from its die type (if any).
[h2]New Sphinx Runes (part of the demo)[/h2]
  • Perch: Makes a random card Windborn, destroys all other cards.
  • Magnificence: Sets the selected Support die face to the highest numeric face among your dice.
  • Reactivity: When the die rolls on this face, trigger it.
  • Ascension: All your Attacks and Abilities gain 1 level.
  • Pandemonium: Applies Random Roll to all faces of the selected Support die.
  • Recast: Select 2 dice, the left die becomes a copy of the right die, -5 Max HP.
[h2]New Character: Yohlon (not part of the demo)[/h2]
We're done implementing Yohlon, the Turtle Clan's master ranger, a hardened scout who thrives in exploring the ever-shifting desert.


Yohlon won't be part of the demo, but here's a look at his attacks and skills.
  • Quick Shot: Strikes 2 random enemies.
  • Barrage: Strikes 2 random enemies (Level up: Strikes 1 more enemy every 2 levels).
  • Opening Shot: Strikes 2 random enemies. On the first turn, grants double Tak and Ni.
  • Poisonous Arrow: Strikes 2 random enemies. If available, consumes all Rerolls and applies Poison stacks equal to Power with the first strike.
  • Speed Runner: +10 Tak for each visited scenario.
  • Dodge: Gain 1 stack of Dodge, set this face to Smooth Landing.
  • Smooth Landing: Set this face to Dodge.
  • Snake's Pact: If available, consumes 1 Reroll and applies Snake's Shedding to the Support die on the left.
  • Dice Dance: Triggers a random Support die.
  • Ranger Bounty: Applies n (level) stacks of Ranger Bounty to a random enemy.
  • Aim: Applies Aimed to the target enemy. Unlockable Content and a Peek Behind the Curtain
  • Aimed: Your attacks will prioritize this target for this turn.
  • Wanderer's Quiver Mastery: Find Canyons, Caverns, Ruins more often.
  • Pathfinding: Shadow King: When set, the next scenarios will include a Shadow King.
  • Finders Keepers: If in Desert: +10 Tak. If in Canyons: add 4 gold. If in Caverns: add a random yellow rune.
  • Pathfinding: Lost Sphinx Vase: When set, the next scenarios will include a Lost Sphinx Vase.
  • Pathfinding: Lost Signet: When set, the next scenarios will include a Lost Signet.
[h2]New Biome: Caverns (not part of the demo)[/h2]
We have been working on a new biome, the caverns. Like the canyons, it's a 3-battles-in-a-row area with a special reward on completion. As expected, it has its own mobs and bosses! This will not be included in the demo for the foreseeable future.


[h2]Miscellaneous Changes[/h2]
  • Enemies that inflict bleeding or poison on attack will now display so next to their damage intent.
  • Cards and dice that were previously emitting a "!" on trigger now emit the specific amount of Tak or Ni they provide.
  • The order of triggering of dice in some complex cases has been adjusted.
  • As usual, some work has gone into better balancing cards and ice.

The Kagu update

News

We're excited to bring you a new character, new content, and card editions that add some side effects to cards.
[h2]New Character[/h2]
Kagu is the venerable shaman of the Crab Clan, he who yells at clouds for thunderous effects. Kagu has a single attack, Thunder, which acts as an axis around which his other abilities are built around. Be it increasing the number of thunder strikes, or mantras that permanently use up an ability slot to set an edition to a random card.


[h2]Card Editions[/h2]

A card edition adds an extra effect to a card. Any character can find cards with editions at the merchant or in vases, and any card can have an edition.
  • Ethereal: Doesn't occupy a card slot.
  • Earthen: +1 Armor each turn.
  • Sunborn: +3 gold on battle end.
  • Windborn: Attacks strike one additional time.
  • Veiled: On battle start, the next Prayer costs 2 less.
  • Ni Infused: +5 Ni.
  • Tak Infused: +25 Tak.
  • Serpentine: Adds a free reroll to merchants.
[h2]New Cards:[/h2]
  • Return to Nature: Gains x Ni when rerolling a symbol face, resets to 1 on battle end (Currently: x).
  • Mounting Frenzy: n in m chance of gaining x Ni at the end of the battle (Currently: x).
  • Laughing Relics: Gains x Ni when discarding an Uncommon or Rare card (Currently: x).
  • Golden Zenith: Earn 3 gold whenever the highest numeric face is triggered (HighestNumericFace).
  • Rank Climber: At the end of the battle, earn gold equal to the highest level of any symbol face among your dice (HighestLevelSymbolFace).
  • Dark Ritual: When discarded, removes 1 stacks from Djinn's Favor.
[h2]New Prayers[/h2]
  • Ummia: Your Mastery gains 1 level.
  • Conjure Card: Adds a random Uncommon card (must have room).
[h2]New Dice/Die Faces:[/h2]
  • Die of the Queen, Queen's Touch: On trigger, disable this die until the end of the battle and level up the symbol face to the right.


Have feedback or suggestions? Share them in the Steam forum—we're checking regularly!

Thank you

Thank you for playing the demo—we hope you had a great time during the Next Fest!

We've been carefully reviewing all your feedback, whether through the in-game form or the forums, and we truly appreciate your insights.

Over the next month, we'll be rolling out minor patches to improve the demo, and we're working hard to introduce a second character by the end of it. Stay tuned!

Play the demo!

We'll keep this nice and short: the demo is finally out, go play it!

See you at the Next fest folks!