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Playtest 7.0

News

This playtest introduces new cards, new dice, and the concept of level for a die face. Red runes are used to level up said faces.
Cards, dice, and runes no longer give Power directly, but provide either Tak or Ni. These are then multiplied to obtain power.

New Content
New Cards:
  • Ammonite's Avarice: When visiting a merchant, find a free Golden Roll Rune.
  • Blessed Earring: Adds Ni equal to water.
  • Rolling Vases: Rerolls at the merchant affect vases.
  • Suspect Relic: If it's the bottom card on turn 1, disables the first die for 5 turns and levels up its face.
  • Spare Talon: Increases the value of each triggered numerical face by 3.
  • Old Boomerangs: +40 Tak on first turn.
  • Mechanical Eye: 1 in 4 chance to level up a face on trigger (when applicable).
  • Raging Bull: Gains 1 Ni every turn. Resets to 0 on battle end (currently x Ni).
  • Apply Bandages: +10 Max HP, 1 less reroll on first turn.
  • Arithmirage: Numeric faces also count as 1, 2, 3, 4, 5, 6.
  • Clan Mandate: Red Vases always hold at least a rune to level up a face on a die you own.
New Dice/Die Faces:
  • Die of Ni: Increases Ni by the face's value. If a numeric face is triggered, its value is set to 0.
  • Avarice Die: Grants an Ammonite's Avarice card. The card is discarded if this die is removed.
  • Inner Tak: Increases base Tak by 5. On level up, this value increases by 5.
  • Inner Ni: Increases base Ni by 1. On level up, this value increases by 1.
  • The Monkey: Disables the support die on the right. If successful, triggers the support die on the left.
  • Chain: The support die to the left doesn't reroll on the next turn start.
  • Random Card: Grants a card (if there's room). Applies Avoidance to this face.
  • The Shadow King: On trigger, consumes the top card if compatible. This face will not trigger anymore, acting as the consumed card when visible.
  • The Merchant: Converts 10% of Tak into Ni. On level up, this value increases by 2%.
  • The Chiseler: +5 to the numerical face of the first eligible die on the right. On level up, this value increases by 4.
  • The Snake: Applies 2x stacks of Poison equal to Tak to a random enemy. On level up, this value increases by 1.
  • The Tiger: Increases Tak by 25. On level up, this value increases by 25.
  • Blessed Glyph: Increases Ni by 4. On level up, this value increases by 4.
  • Apparatus: Triggers the support die on the left. On level up, transforms a random numeric face into this type.
  • Magnification Glyph: Increases the value of all numeric faces on the die by 4. On level up, this value increases by 4.
  • Glyph of Sinking: On trigger and level up, applies Avoidance to a random face without a rune (excluding itself).
  • Zenith Glyph: When a 6 triggers, adds 30 Tak. On level up, this value increases by 30.
  • Glyph of Voraciousness: Gains a level on trigger. If triggering at level 5, grants 15 gold and becomes a 15.
  • Catalyzed Glyph: Triggers whenever any die rerolls.
  • Ethereal Glyph: Gains a level on trigger. At level 5, makes a random card ethereal and becomes 0.