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Card Unlocks Update & Looking Ahead

This update is a mix of demo content and progress on the game's full version. Take a peek at what's coming in the full release—or find out why it's worth revisiting the demo.
[h2]Card Unlocks (part of the demo)[/h2]
Some familiar cards are now part of a new unlock system — giving seasoned players something fresh to chase, and newcomers a smoother learning curve. Each locked card has its own unique requirement, turning unlocking them into a game of its own. Head to the Collections menu to track your progress and see what it takes to unlock them all.


[h2]New Yellow Runes (part of the demo)[/h2]
  • Savagery: Sets the selected Support die face to a random symbol face from its die type (if any).
[h2]New Sphinx Runes (part of the demo)[/h2]
  • Perch: Makes a random card Windborn, destroys all other cards.
  • Magnificence: Sets the selected Support die face to the highest numeric face among your dice.
  • Reactivity: When the die rolls on this face, trigger it.
  • Ascension: All your Attacks and Abilities gain 1 level.
  • Pandemonium: Applies Random Roll to all faces of the selected Support die.
  • Recast: Select 2 dice, the left die becomes a copy of the right die, -5 Max HP.
[h2]New Character: Yohlon (not part of the demo)[/h2]
We're done implementing Yohlon, the Turtle Clan's master ranger, a hardened scout who thrives in exploring the ever-shifting desert.


Yohlon won't be part of the demo, but here's a look at his attacks and skills.
  • Quick Shot: Strikes 2 random enemies.
  • Barrage: Strikes 2 random enemies (Level up: Strikes 1 more enemy every 2 levels).
  • Opening Shot: Strikes 2 random enemies. On the first turn, grants double Tak and Ni.
  • Poisonous Arrow: Strikes 2 random enemies. If available, consumes all Rerolls and applies Poison stacks equal to Power with the first strike.
  • Speed Runner: +10 Tak for each visited scenario.
  • Dodge: Gain 1 stack of Dodge, set this face to Smooth Landing.
  • Smooth Landing: Set this face to Dodge.
  • Snake's Pact: If available, consumes 1 Reroll and applies Snake's Shedding to the Support die on the left.
  • Dice Dance: Triggers a random Support die.
  • Ranger Bounty: Applies n (level) stacks of Ranger Bounty to a random enemy.
  • Aim: Applies Aimed to the target enemy. Unlockable Content and a Peek Behind the Curtain
  • Aimed: Your attacks will prioritize this target for this turn.
  • Wanderer's Quiver Mastery: Find Canyons, Caverns, Ruins more often.
  • Pathfinding: Shadow King: When set, the next scenarios will include a Shadow King.
  • Finders Keepers: If in Desert: +10 Tak. If in Canyons: add 4 gold. If in Caverns: add a random yellow rune.
  • Pathfinding: Lost Sphinx Vase: When set, the next scenarios will include a Lost Sphinx Vase.
  • Pathfinding: Lost Signet: When set, the next scenarios will include a Lost Signet.
[h2]New Biome: Caverns (not part of the demo)[/h2]
We have been working on a new biome, the caverns. Like the canyons, it's a 3-battles-in-a-row area with a special reward on completion. As expected, it has its own mobs and bosses! This will not be included in the demo for the foreseeable future.


[h2]Miscellaneous Changes[/h2]
  • Enemies that inflict bleeding or poison on attack will now display so next to their damage intent.
  • Cards and dice that were previously emitting a "!" on trigger now emit the specific amount of Tak or Ni they provide.
  • The order of triggering of dice in some complex cases has been adjusted.
  • As usual, some work has gone into better balancing cards and ice.