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Of saves and seeds

[p]Hi there! Today, we're releasing a new demo update along with some development news.[/p][p][/p][p]TLDR: save system, seeded runs, reworked character selection screen, new biome and balance & bug fixes.[/p][p][/p][p]We finally found the time to implement a proper save system for the game; unsurprisingly, this means you'll be able to quit and reload from where you left off. Along with saving, this release also brings seeded runs, you'll be able to find, share, and play fun and/or interesting seeds![/p][p]Seeds can be set in the character select screen, which has been touched up!
[/p][p][/p][p]Regarding balance and bugs, we've gone through a simplification effort for dice and masteries, along with the usual tweaks. By popular demand, we've added the "play again with a bonus card" button to the win screen, rather than keeping it only for the loss one.
[/p][p]When it comes to non-demo related news, we've added the Ruins biome, here's a couple of screens.[/p][p][/p][carousel][/carousel][p]We've also added endless mode, and while we and "internal" testers find it lots of fun, we'll keep this feature for the full game.[/p][p]That's it, our plan is to - soon - keep you posted about some full release info, stay tuned![/p][p][/p]