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A new UI has found its way to Samsara

We remade the UI from the ground up. We weren't convinced of the old UI, and kinda considered it temporary at best. As time passed we also received some feedback about its readability, especially the floating texts, this wasn't news to us, but it eventually made us realize that we really needed to pull the trigger on this.

We completely moved away from pixel art fonts, in favor of "Fontin", a battle-tested font that we were sure would not let us down. As you can see, the health bars, debuff stacks and floating damage are now much more readable. Yay! ːsteamthisː



In terms of style, we adopted a high-fidelity and dark UI, which doesn't shy away from glossiness and transparency. Of course, all UI components have been redesigned, see for example the resources panel and the dungeon map here.



We've to confess that we're especially happy about how cards turned out, tell us what you think about them! ːsteamhappyː



I've left the most important part for last: the battle UI! While "real" icons for skills and skill perks are still pending, the rest is pretty much final.



[h3]What's next[/h3]
As we mentioned in the Prayer System announcement, we'll now be focused on introducing the final component of Path of the Djinn, a combat sub-system which purpose is to introduce randomness and chain effects while tying everything together with skill perks. Over the next months we will send out some test versions to the subscribers of our newsletter, stay tuned!

Follow us for more exciting news from the desert of Samsara! ːsteamthisːːsteamthisːːsteamthisːːsteamthisː