The Playtest is live
Hello there ːsteamhappyː!
We're excited to finally put this build out in the open! For this first playtest, we're focusing on combat, which has gone in a direction that we'd describe as more Balatro-like, a game of which we're great fans.

Every (roughly) 4-5 battles you can expect some rest in the form of camping, which, while lacking content, is something we wanted to move forward with.
The playtest will last two weeks, if you wish to discuss or provide feedback feel free to post on the community forum or to use the feedback form in the game.
[h3]What *NOT* to expect?[/h3]
- For this playtest runes have no specific effect, that is, the symbol on each rune only serves the purpose of distinguishing one rune from another.
- VFXs and art assets are a work in progress, many cards have no art.
[h2]What's Next?[/h2]
The next playtest will again be about combat, but with a slight change of tune when it comes to runes themselves, along, of course, with adjustments resulting from your feedback.