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Playtest 3.0

We're excited to share the new development of the Path of the Djinn playtest, which introduces traveling, merchants, new cards, new runes and finally new die types.

Traveling

Traveling will allow you to move from one scenario to the next, eventually reaching the boss. Scenarios can have bonuses, like a merchant having a discount, a battle providing certain rewards on win, and so on. While for this version battles are somewhat simple, we plan to make them more interesting, likely by attaching maluses or by showing what enemies you'd be fighting.



Merchants
Merchants are mostly in the business of selling runes and cards, but you might find that some of them also sell water. For your convenience, merchants will show new wares in exchange for gold ;). The introduction of gold and traveling has been a great opportunity to introduce cards which mechanics are, you guessed it, related to gold and traveling.



New Rune Types

Green runes make their debut in this playtest, while yellow and blue ones affect support and character dice respectively, these ones have miscellaneous effects, like traveling to an oasis, transforming cards, or providing gold when sold to merchants.



New Die Types

New dice! The mechanics of some of these dice are triggered by all faces, whereas other types can be seen as a bunch of numerical faces with some "special" faces. We aren't exactly sure if we prefer the former or the latter yet, we definitively want to hear from you about this.



What's next

The next playtest will likely introduce one or more travel scenarios, we're also eyeing the idea of making it so that you only play one character at a time, with each character affecting the game mechanics in an important way.
Last but not least, the Ukrainian games festival will be taking place from August 19 to 26, so the next few weeks are going to be really busy, with a new playtest and the Steam page remake.