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Playtest 5.0

News

This playtest sees a slight restructuring of the rhythm of traveling. Every 3 rounds, a battle will be forced, while, on other rounds, there will always be a battle and 2 scenarios to pick from.

Merchants can no longer be found as scenarios, instead, they will be visited after every battle. Merchants have also had some changes, you'll now be able to buy dice and vases, which grant a pick out of N cards/runes.

The following rewards have been introduced for battles:
  • No prayer used: +1 Gold
  • No damage received: +1 Gold
  • No rerolls used: +1 Gold
  • Win on first turn: +1 Gold

New Content!


Green Runes:
  • Rune of the Ouroboros: Creates the last Rune used during this run. Excluding Rune of the Ouroboros.
  • Quenching Rune: +10 Water.
  • Oasis Rune: Leads to an Oasis scenario. Can only be used when traveling.
Blue Runes:
  • Weakness: Applies 1 stack of Weakness to the target (Requires an Attack).
  • Mastery Rune: Replace the selected ability die face with a random ability.
  • Spiral Rune: Replace the selected ability die face with a random face from the same die.
  • Peregrine's Gaze Rune: Select 2 ability Dice, copy the face from the left die to the right die.
Yellow Runes:
  • Moonlight: Reduces the cost of the next prayer to 0.
  • Crabs Touch Rune: Increases the value of all numerical faces of the selected support die by 4.
Prayers:
  • Utu: Removes the current boss card.
  • Lizard's touch: Applies 1 Weakness to all enemies.
  • Gasam: Increases the value of all active numerical faces by 1. Can only be used in battle.
New Scenarios:
  • Golden Beetle: Double your gold (add a maximum of 60).
  • Abandoned Staff:
    • Exile: Apply Avoidance to the set Dice.
    • Shuffle: Destroy a random card. Obtain up to 2 random cards.
New Dice:
  • Die of the Depths: Increases Power by the face's value. On trigger, 1 in 4 chance to create a blue rune (must have room).
  • Die of the Stampede: Increases Power by the face's value. On trigger, the value of the active numeric face of all stampede dice is increased by 1>.
New Cards:
  • Diceomancy: Dice at merchants are free.
  • Borrowed Time: +40 Power. Loses 10 Power after each battle.
  • Eruption: Played Volcano Dice trigger one additional time.
  • Compounded Violence: +X Power. This value is increased by 2 every time a Red Die triggers.
  • Null Null: "0" faces can't be rolled into.