Sector Unknown Updates (May 27 - May 28)
Thanks for everyone's support with the Prologue!

Some updates that just went live:
More to come!

Some updates that just went live:
- Made an important change to travel - now travel on the map is instant, without moving across the grid
- Companions stepping on mines only incapacitates them - they now revivew again with 10 health
- Fixed a critical bug with scene states on Maku not being saved before entering the pirate base (the recruitment of Cleveland, for example)
- Tutorials now work out of a queue so that one doesn't accidentally turn off the previous one when triggering
- Replaced the door terminals in the Abandoned Mining Facility with ones that highlight better
- Fixed bug on Prison Transport where door terminals would not highlight
- Fixed bug with AutoSave trigger in pirate base.
- Fixed bug with computer not advancing Skull Duggery quest.
- Computer solution not accessible in pirate base if Fang already dead.
- Put camera movement as a separate tutorial
- Fixed bug where player could wander beyond bounds of missionary ship
- Fixed bug where you could recruit TB-227 after already recruiting him
- Corpses that have been looted do not highlight anymore
- Objects no longer highlight when map window open
- Make Yourself at Home mission, now clicking terminals advances mission
- Fixed tutorial message for resources
- Refactored the starting origins/convictions a bit based on suggestions
- Shipjacker and Forger now use proper bonuses
- Revolutionary, perk point clarified in tooltip to be +1 perk point per new level
- Fixed rollover bug showing incorrect Action Point increment per speed point
- Added in tooltip the Action Point increments per speed level (3,5,7,9,10)
- Fixed a bug with Rational or Methodical traits showing only 9 instead of 10 skill points per level
- Fixed a bug where loading into an auto-save trigger would trigger the auto-save again
- Fixed a bug where loading an auto-save outside the pirate entrance would restrict movement
- Fixed several dialogue bugs
- Fixed bug with Pirate computer where someone could get locked in dialogue without finance skill
- Fixed bug with Skulk in hallway activating combat before dialogue trigger (he was set on aggro mode)
- Fixed bug in Maku salvage site with infinite XP from door dialoge skill checks
- Mining exterior, fixed obstacle to now prevent player from breaking free of designated area
- Crafting and planet upgrades now use resources from storage containers first, then inventory
- Significantly shortened the pause for gathering resource nodes and unlocking containers
- Player and companions properly stop moving when looting or gathering (a bug sometime prevented them from stopping)
- Fixed bug with Skulks still in base despite Custy promising he cleaned it of all hostile entities
- Beds in base now highlight with alt key
- Fixed bug where Custy still had old dialogue after recruiting
More to come!