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  3. Sector Unknown Updates (May 29 - May 31)

Sector Unknown Updates (May 29 - May 31)



Some updates that just went live (thank you again to the Prologue community):

  • Character creation: attributes can now be both increased and decreased
  • Character creation: skills can now be both increased and decreased
  • Character creation: skills can be incremented by 5 with shift-click
  • Character creation: skills tooltip informs players that most skill checks are 5 or more
  • Character creation: changing personality resets character
  • Datapads now sort by order of time they were found (only for newly acquired datapads, ones found before this update will not do so)
  • Toggled off narcotics withdrawals for now
  • Toggled off Hush injectors in containers for now (these remove withdrawals)
  • Corrected narcotics bonuses from perks and origins
  • Added a Return To Game button the small menu
  • Added player -> vendor, storage, stockpile labels to windows so players can identify which side is their inventory
  • Added Science Points box in clearer spot on Research screen
  • Research boxes now show a clear Researched icon when researched
  • Mines no longer show as crate icons on overhead map
  • Added locked icon for any planetary defense upgrade not available
  • Completely changed tooltip system for combat stats, it now shows exact numbers and how they contribute to each stat (may require more tweaking)
  • Added space bar click to advance conversations
  • Fixed bug where one could move their player outside the grid infinitely if their Action Points were down to 1.
  • Fixed bug where equipped weapon could be broken down for material while never actually breaking down the weapon
  • Moved a crate away from the prison transport door terminal, was looting through the wall
  • Fixed bug where removing Cheetah from party before entering the pirate base would have her reappear in the pirate base on the side of Dav
  • Added an information icon next to name to let people know name can be edited
  • Perks that increase health increase health when selected
  • Fixed a bug where crafted weapons were being named No Name
  • Nerfed stun beam by one turn and increased the cooldown timer to 5
  • Eliminated ability to open inventory during combat until I can figure out AP issue (this is due to shared inventory screen amongst different player owned characters.
  • Fixed bug with NanoSurge and Roll The Dice using swapped images
  • Fixed dialogue grammatical and spelling errors
  • Fixed bug with Scrapyard Sal taking 5000 credits instead of 3000
  • Fixed bug with faulty tooltip on Deconstruct image
  • Last Stand tooltip fixed
  • Staunch Surge critical penalty removed
  • Bulwark Bond set to 14% evasion instead, and health increased
  • Fixed a bug with Titan Challenger, not previously working
  • Stand Fast tooltip corrected
  • Lowered Rapid Dominance perk requirement to 30 initiative
  • Scaling Aggression now works properly
  • Fixed Weapons Master perk (though really low due to derived from base melee / ranged damage - may need to change)
  • Fixed Blade Master perk (though really low due to derived from base melee / ranged damage - may need to change)
  • Fixed Rapid Dominance perk (though really low due to derived from base melee / ranged damage - may need to change)
  • Shift-click for increasing/decreasing weapons skill by 5 as well
  • Fixed Glancing Shield (and changed name to Close Call)
  • Fixed bug where out of range and stunned already texts overlap
  • Fixed NanoSurge blank image on combat actions bar


More to come!