Sector Unknown Updates (June 4 - June 7)

Version 1.2.4
Some updates that just went live (thank you again to the Prologue community):
- Can now convince other prisoners on the opening transport to escape - they will be found after the Prologue on the planet
- Custy can no longer be recruited until after talking to him on launch pad (this is so he can project the message from General Alonzo at the base)
- Baseline Action points set from 3 to 4 - will see how that goes
- Combat ability box above actions expands now depending on the amount of text in the box
- Combat: Health bar shows minimal damage when hovering over target
- Now only 50% of resources returned from deconstructed item
- Crafting now uses highest skill in organization for crafting results
- Knee-cap now afflicts target on the same turn
- Adjusted some of the prison transport skill rolls to five
- Scapyard Sal mentioned differently in salvage door if he's dead
- Fixed another bug with the dice roll on start screen (sometimes rolling twice)
- Fixed Chalk dialogue start
- When corpse is looted, change to ignore raycast - this is to prevent them from blocking something underneath
- Fixed bug with extra pip showing on character screen for attributes
- Adjusted weapon critical damage to +1% every 5 levels
- Added Unarmed as a combat skill that can be leveled
- Fixed bug with skillpoints being spent at 5 when skill needed less than 5 to increase
- Fixed bug with side panel showing only player character information
- Fixed research bug where Weapons Experimentation Three was not showing
- Adjusted price bonuses to make sure vendors are never selling something for less than what they are buying it for
- Cannot use action during combat if already attacking or moving
- Fixed bug with Steam Achievements not working when going back to menu and loading/starting another game
- Fixed several combat grids with no movement areas
- Fixed bug with several characters on combat grid moving into same grid square
- Fixed bug with Chalk not being recruited after auto save on prison transport
- Fixed bug where taking Chalk's shiv and then reloading would have him possessing the shiv again
- Fixed bug where looting the corpse of B-Rod with the mining facility datapad and then reloading would not trigger the loot dialogue a second time
- Increase aggro range of Gunts so that player doesn't have to run so close to activate combat
- Fixed bug where damage % bonuses were being derived from just the weapon damage rather than the character's weapon damage + weapon damage bonuses
- Fixed Last Stand damage
- Fixed bug with Underdog and Favored Odds (was attributed to attacker instead of defender)
- Fixed bug where Surge Strike didn't contribute to damage
- Fixed bug where Staunch Surge didn't deduct from critical damage
- Fix added to prevent spamming spacebar
- Fixed bug with Scaling Fortitude
- Fixed bug with helmet contributing to armor twice
- Fixed Bulwark Bond tooltip to be for Evasion 14%
- Fixed Weapon Master, Blade Master, Ranged Master bonus to be of weapon and base attribute stat
- Fixed bug with broken checkmark tooltip on Perk Boxes (no tooltip for that)
- Fixed bug with Surge Strike applying only to maximum ranged damage
- Fixed bug with Hard Swing, Charged Blast, Hard Stab damage
More to come!