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  3. Sector Unknown Updates (June 4 - June 7)

Sector Unknown Updates (June 4 - June 7)



Version 1.2.4

Some updates that just went live (thank you again to the Prologue community):

  • Can now convince other prisoners on the opening transport to escape - they will be found after the Prologue on the planet
  • Custy can no longer be recruited until after talking to him on launch pad (this is so he can project the message from General Alonzo at the base)
  • Baseline Action points set from 3 to 4 - will see how that goes
  • Combat ability box above actions expands now depending on the amount of text in the box
  • Combat: Health bar shows minimal damage when hovering over target
  • Now only 50% of resources returned from deconstructed item
  • Crafting now uses highest skill in organization for crafting results
  • Knee-cap now afflicts target on the same turn
  • Adjusted some of the prison transport skill rolls to five
  • Scapyard Sal mentioned differently in salvage door if he's dead
  • Fixed another bug with the dice roll on start screen (sometimes rolling twice)
  • Fixed Chalk dialogue start
  • When corpse is looted, change to ignore raycast - this is to prevent them from blocking something underneath
  • Fixed bug with extra pip showing on character screen for attributes
  • Adjusted weapon critical damage to +1% every 5 levels
  • Added Unarmed as a combat skill that can be leveled
  • Fixed bug with skillpoints being spent at 5 when skill needed less than 5 to increase
  • Fixed bug with side panel showing only player character information
  • Fixed research bug where Weapons Experimentation Three was not showing
  • Adjusted price bonuses to make sure vendors are never selling something for less than what they are buying it for
  • Cannot use action during combat if already attacking or moving
  • Fixed bug with Steam Achievements not working when going back to menu and loading/starting another game
  • Fixed several combat grids with no movement areas
  • Fixed bug with several characters on combat grid moving into same grid square
  • Fixed bug with Chalk not being recruited after auto save on prison transport
  • Fixed bug where taking Chalk's shiv and then reloading would have him possessing the shiv again
  • Fixed bug where looting the corpse of B-Rod with the mining facility datapad and then reloading would not trigger the loot dialogue a second time
  • Increase aggro range of Gunts so that player doesn't have to run so close to activate combat
  • Fixed bug where damage % bonuses were being derived from just the weapon damage rather than the character's weapon damage + weapon damage bonuses
  • Fixed Last Stand damage
  • Fixed bug with Underdog and Favored Odds (was attributed to attacker instead of defender)
  • Fixed bug where Surge Strike didn't contribute to damage
  • Fixed bug where Staunch Surge didn't deduct from critical damage
  • Fix added to prevent spamming spacebar
  • Fixed bug with Scaling Fortitude
  • Fixed bug with helmet contributing to armor twice
  • Fixed Bulwark Bond tooltip to be for Evasion 14%
  • Fixed Weapon Master, Blade Master, Ranged Master bonus to be of weapon and base attribute stat
  • Fixed bug with broken checkmark tooltip on Perk Boxes (no tooltip for that)
  • Fixed bug with Surge Strike applying only to maximum ranged damage
  • Fixed bug with Hard Swing, Charged Blast, Hard Stab damage


More to come!