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  3. Sector Unknown Updates (June 8 - June 11)

Sector Unknown Updates (June 8 - June 11)



Version 1.2.7

Some updates that just went live (thank you again to the Prologue community):

  • Combat: Reduced spacing for unarmed/melee (could sometimes hit a target from two squares away)
  • Combat: Fixed a bug where combat sometimes gets stuck when pressing the spacebar to end your turn and at the same time as clicking to attack
  • Combat: Fixed a bug where player can sometimes walk in a cell occupied by a Gunt if you click slightly outside its hitbox
  • Combat: Fixed small bug/exploit with clicking just slightly beyond current grid square to gain a move for free
  • Combat: Can no longer evade attack if attacker is lucky in initiating a hit
  • Accessories now use the finance adjustment for prices
  • Fixed bug with loot window closing and sometimes not opening again when looting a corpse
  • Fixed bug with opening map while loot button is open
  • Fixed bug where injectors that were grayed out (cannot use) would become usable after using another consumable
  • Fixed bug with accessories sometimes showing wrong stat when rolling over if accessory already equippped
  • Fixed bug with narcotic showing wrong stat when rolling over if accessory already equippped
  • Fixed bug with Lil Pecker pistol allowing a second shot despite not having enough Action Points
  • Fixed bug where injector and narcotics bonuses were reversed
  • Fixed dialogue bugs on Sjo (this is for the full version of the game)
  • Fixed research screen bug for Biology adding a space between boxes
  • Fixed bug with quest hud occassionally disappearing
  • Fixed bug with Options menu not opening Graphics tab
  • Fixed bug with human meat being sold on vendors (may see some with a current save until vendors have time to refresh stocks)
  • Fixed bug with only main character luck being used in looting, not highest in party
  • Fixed bug with Weapon Master perk bonus calculating only off of the base stat only
  • Fixed bug with Unarmed level not contributing to damage (and changed Unarmed damage 2% every level, not 1%)
  • Fixed bug where wall in pirate base could be climbed via rock
  • Fixed bug where player can fall down behind landing pad terminal (though companions can still wander past the guard rails, working on that)
  • Fixed bug in journal where elements could accidentally be dragged and moved
  • Fixed issue with visors not showing on female space suit models


More to come!