Sector Unknown Launches July 16th – 15% Off at Launch!
Just a quick announcement to let people know that Sector Unknown launches on Wednesday, July 16th.
The game will be priced at $24.99 USD, with a 15% launch discount during the first week.
The game is story-complete, so you can play it from start to finish.
I’ll be adding the occasional side quest after launch based on player feedback and ideas, along with Hell’s Gate — a notorious prison facility orbiting a star, planned as a free DLC/update down the road. But as far as the main story goes, the game is in its intended state.

As far as I can see from testing, the game is in a pretty solid state bug-wise, thanks to the amazing feedback from players during the demo. A special thanks goes to Michela for the daily bug reports! There will still be the odd issue to work through, of course — especially with space combat (I’m working on those now) — but overall, I feel very confident going into this launch.
Here are a few of the main things I’ll be working on during Early Access (as mentioned before):
With that said, it's been a long three years of development — but there’s light at the end of the tunnel. I’m excited to see what people think of the full game!
Thanks again for everyone’s continued feedback and suggestions.
The game will be priced at $24.99 USD, with a 15% launch discount during the first week.
The game is story-complete, so you can play it from start to finish.
I’ll be adding the occasional side quest after launch based on player feedback and ideas, along with Hell’s Gate — a notorious prison facility orbiting a star, planned as a free DLC/update down the road. But as far as the main story goes, the game is in its intended state.

As far as I can see from testing, the game is in a pretty solid state bug-wise, thanks to the amazing feedback from players during the demo. A special thanks goes to Michela for the daily bug reports! There will still be the odd issue to work through, of course — especially with space combat (I’m working on those now) — but overall, I feel very confident going into this launch.
Here are a few of the main things I’ll be working on during Early Access (as mentioned before):
- Combat – It’s fully functional, but I’ll be tightening it up based on player feedback throughout Early Access.
- Space Combat – Also working, but I’ve got additional plans here. I’ll be expanding it with new abilities and skill tie-ins, especially related to your pilot (whether that’s you or a companion).
- Armor Sets – Right now, space suits and clothing come with baked-in armor stats. I’d like to introduce proper armor sets for planets that don’t require environmental protection.
- Performance Optimization – Always ongoing. I’ll keep tuning things for better performance as we go.
- And More – Controller support, facial hair colors, a detachable camera, romance options, criminal background options in dialogue, weapon swapping, and some other community requests are all on the radar as well.
With that said, it's been a long three years of development — but there’s light at the end of the tunnel. I’m excited to see what people think of the full game!
Thanks again for everyone’s continued feedback and suggestions.
