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Sector Unknown Launches July 16th – 15% Off at Launch!

Just a quick announcement to let people know that Sector Unknown launches on Wednesday, July 16th.

The game will be priced at $24.99 USD, with a 15% launch discount during the first week.

The game is story-complete, so you can play it from start to finish.
I’ll be adding the occasional side quest after launch based on player feedback and ideas, along with Hell’s Gate — a notorious prison facility orbiting a star, planned as a free DLC/update down the road. But as far as the main story goes, the game is in its intended state.



As far as I can see from testing, the game is in a pretty solid state bug-wise, thanks to the amazing feedback from players during the demo. A special thanks goes to Michela for the daily bug reports! There will still be the odd issue to work through, of course — especially with space combat (I’m working on those now) — but overall, I feel very confident going into this launch.

Here are a few of the main things I’ll be working on during Early Access (as mentioned before):

  • Combat – It’s fully functional, but I’ll be tightening it up based on player feedback throughout Early Access.
  • Space Combat – Also working, but I’ve got additional plans here. I’ll be expanding it with new abilities and skill tie-ins, especially related to your pilot (whether that’s you or a companion).
  • Armor Sets – Right now, space suits and clothing come with baked-in armor stats. I’d like to introduce proper armor sets for planets that don’t require environmental protection.
  • Performance Optimization – Always ongoing. I’ll keep tuning things for better performance as we go.
  • And More – Controller support, facial hair colors, a detachable camera, romance options, criminal background options in dialogue, weapon swapping, and some other community requests are all on the radar as well.

With that said, it's been a long three years of development — but there’s light at the end of the tunnel. I’m excited to see what people think of the full game!

Thanks again for everyone’s continued feedback and suggestions.