Version 1.5.7
Updates:
More to come! Thank you again for all your feedback!

- Added expanded descriptions to quest log entries for better clarity.
- Introduced a respec option (available in new games only) for skills.
- Added clearer visual cooldown indicators on combat action buttons.
- Added a rollover to the Jump Gates (current jump gate and destination).
- Changing conviction or origin during character creation no longer resets attributes and skills.
- Quest markers are now enabled by default for new games.
- Quest markers now stay visible on NPCs despite their distance from the player.
- Replaced the old fullscreen toggle with a drop-down for Fullscreen, Windowed, and Borderless modes.
- Refactored the resolution drop-down to include all common PC, ultrawide, and legacy resolutions, matching modern CRPG standards. The system now automatically detects and defaults to the player’s current display resolution.
- Fixed an issue with the quest advance slider appearing sometimes while the character screen was still open.
- Fixed field-of-view inconsistencies across resolutions — the camera now dynamically adjusts FOV when resolutions change.
- Fixed startup distortion caused by certain resolutions; the camera now correctly initializes with the proper aspect ratio.
- Fixed an issue where UI sounds could still trigger in windowed mode when the other windows are open in front of it.
- Fixed a bug on Linux where the graphics menu displayed an incorrect placeholder resolution of 320×200.
- Fixed the version number so that it moves to the right side of the screen on wider resolutions.
- Fixed an issue where, in windowed mode at 1280×1024, UI screens such as Character and Party were displayed too large (it's not perfect at that resolution, but it's much better than before.)
- Added a resolution check for the Party and Character Windows so that the models always stay in view depending on the resolution.
More to come! Thank you again for all your feedback!
