1. Sector Unknown
  2. News
  3. Version 1.5.7

Version 1.5.7

Updates:

  • Added expanded descriptions to quest log entries for better clarity.
  • Introduced a respec option (available in new games only) for skills.
  • Added clearer visual cooldown indicators on combat action buttons.
  • Added a rollover to the Jump Gates (current jump gate and destination).
  • Changing conviction or origin during character creation no longer resets attributes and skills.
  • Quest markers are now enabled by default for new games.
  • Quest markers now stay visible on NPCs despite their distance from the player.
  • Replaced the old fullscreen toggle with a drop-down for Fullscreen, Windowed, and Borderless modes.
  • Refactored the resolution drop-down to include all common PC, ultrawide, and legacy resolutions, matching modern CRPG standards. The system now automatically detects and defaults to the player’s current display resolution.
  • Fixed an issue with the quest advance slider appearing sometimes while the character screen was still open.
  • Fixed field-of-view inconsistencies across resolutions — the camera now dynamically adjusts FOV when resolutions change.
  • Fixed startup distortion caused by certain resolutions; the camera now correctly initializes with the proper aspect ratio.
  • Fixed an issue where UI sounds could still trigger in windowed mode when the other windows are open in front of it.
  • Fixed a bug on Linux where the graphics menu displayed an incorrect placeholder resolution of 320×200.
  • Fixed the version number so that it moves to the right side of the screen on wider resolutions.
  • Fixed an issue where, in windowed mode at 1280×1024, UI screens such as Character and Party were displayed too large (it's not perfect at that resolution, but it's much better than before.)
  • Added a resolution check for the Party and Character Windows so that the models always stay in view depending on the resolution.


More to come! Thank you again for all your feedback!