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Sector Unknown News

Version 1.5.8

Updates:

  • Refactored the save system to save much faster; the game now saves 50–70% faster, and all old saves still work.
  • Resolved an issue where the resolution dropdown didn’t work in Windowed mode; the game also no longer forces fullscreen when opening the Graphics tab.
  • Fixed an issue on Helfyr where players could not kill the Gunt in the vent when playing in languages other than English.
  • Fixed a bug causing Custy to use his old dialogue tree after being recruited.
  • Fixed a bug where the Gunts being tormented by Skitters in the Sunscarred camp were not showing up in their cages.
  • Fixed a bug with the water and the mini-map on Sjo.


Thanks again for the bug reports and feedback. Thanks!

Version 1.5.7

Updates:

  • Added expanded descriptions to quest log entries for better clarity.
  • Introduced a respec option (available in new games only) for skills.
  • Added clearer visual cooldown indicators on combat action buttons.
  • Added a rollover to the Jump Gates (current jump gate and destination).
  • Changing conviction or origin during character creation no longer resets attributes and skills.
  • Quest markers are now enabled by default for new games.
  • Quest markers now stay visible on NPCs despite their distance from the player.
  • Replaced the old fullscreen toggle with a drop-down for Fullscreen, Windowed, and Borderless modes.
  • Refactored the resolution drop-down to include all common PC, ultrawide, and legacy resolutions, matching modern CRPG standards. The system now automatically detects and defaults to the player’s current display resolution.
  • Fixed an issue with the quest advance slider appearing sometimes while the character screen was still open.
  • Fixed field-of-view inconsistencies across resolutions — the camera now dynamically adjusts FOV when resolutions change.
  • Fixed startup distortion caused by certain resolutions; the camera now correctly initializes with the proper aspect ratio.
  • Fixed an issue where UI sounds could still trigger in windowed mode when the other windows are open in front of it.
  • Fixed a bug on Linux where the graphics menu displayed an incorrect placeholder resolution of 320×200.
  • Fixed the version number so that it moves to the right side of the screen on wider resolutions.
  • Fixed an issue where, in windowed mode at 1280×1024, UI screens such as Character and Party were displayed too large (it's not perfect at that resolution, but it's much better than before.)
  • Added a resolution check for the Party and Character Windows so that the models always stay in view depending on the resolution.


More to come! Thank you again for all your feedback!

Version 1.5.6

Update:

  • Performed another optimization run on the game, attempting to squeeze out every last bit of FPS for players. Was more aggressive with the light maps and shadows, noticed another good jump on my end.
  • Fixed a bug with enemies standing where they last died during game reloads.
  • Fixed a few minor dialogue grammar errors.


More to come. Thanks again for all your support and feedback!

Version 1.5.5

Updates:

  • Stringfellow and Moses can now wear helmets, though they will show as invisible.
  • Key bindings now display on top UI button tooltips instead of using hard-coded bindings.
  • Fixed a bug with resources sprites sometimes being overwritten with another sprite when deconstructing items.
  • Fixed a bug with a Null crafting option appearing on the base fabricator.
  • Added the ability to sort helmets and armor plating in inventory.
  • Fixed a bug where it was possible to speak about the robot with Kamal before speaking with Lena Franklin.
  • Fixed a bug where some missions could be turned into Torque, despite working for Elliot.


More to come! Thanks again for your support and feedback.

Version 1.5.4

Updates:

  • Options – Split the Controls portion into its own section and added key mapping for camera panning.
  • Options – Fixed an issue where the camera recenter binding was not resetting correctly.
  • Eremtera – Updated highlight and movement icon colors; the previous white highlights and orange icon were difficult to see against the snow.
  • Character Screen – Adjusted the Perks panel width to match the Stats panel for a consistent layout.


More to come! Thanks again for everyone's feedback so far.