New Demo Version Release Note
This version is the final update before the February Next Fest version.
[h2]New Additions[/h2]
[h3]Multi-language Support[/h3]
- Added Turkish.
[h2]Out-of-Run Content[/h2]
1. Weapons
- Three categories: Fast, Medium, and Slow, each with unique attack animations.
- Unlockable weapons with various attributes.
2. Lamp Skills and "Suppress" Mechanic (Off-Hand Weapons)
- Introduced 4 distinct Lamp Skills, enhancing offensive options and enabling stronger combos.
- Use Lamp Skills to trigger Suppress and defeat powerful enemies.
3. Revamped General Enhancements
4. New "Manual" (Wiki)
- Added a guide for in-game help and mechanics explanation.
5. Attack Alerts
- Added alert types (Yellow, Red, and Crimson) to indicate interruptible attacks based on skill type.
6. Blueprint Unlocks
- Amulets, weapons, and Lamp Skills can now be unlocked by collecting blueprints.
7. New Thief Skills
- Time Rift: Actively slows time.
- Knife Barrage: Launches a flurry of spinning knives, attacking enemies around you.
8. Boss Health Bar Enhancements
- Added status effect indicators and an immunity alert for Resilience Damage.
9. Item Notifications
- Added prompts for acquired items.
In-Game Content
1. Weapon Room Update
- Replaced Weapon Rooms with Relic Rooms.
- Players now have two Relic Slots. Relics provide multiple attributes, including a general effect and a passive skill enhancement.
2. Aura Adjustments
- Rebalanced Auras and added new ones tied to Lamp Skills.
3. Black Stone Room Update
- Converted into a non-combat room with an altar for replenishing Health Potions.
[h2]Adjustments and Fixes[/h2]
[h3]Gameplay Adjustments[/h3]
1. Sound Effects
- Fixed low volume and disappearing audio issues.
2. Recall Ghost
- Extended invincibility duration compared to Ethereal Walk, improving usability.
3. Ghost Skill Balancing
- Adjusted balance and usability for several Ghost Skills.
4. Energy Gain Adjustment
- Reduced energy gain from Melee Attacks; reallocated some to Lamp Skills.
5. Attack Alerts Timing
- Alerts now appear earlier to give players more time to react with "Suppress."
6. Attack Detection Optimization
7. Wall Transparency
- Improved semi-transparency for obstructed views.
8. Melee Attack Animation Improvements
9. Monster Turn Speed
- Reduced to give players an advantage in backstabbing opportunities.
10. Time Stop Adjustment
- Significantly weakened.
11. Block Skill
- Easier to trigger.
12. Health Potions
- Potions are consumed only when their effects are activated.
[h2]Bug Fixes[/h2]
1. Fixed issues causing bosses to freeze.
2. Resolved player positioning errors when appearing at incorrect map locations.
3. Improved scrolling functionality for lists.
[h2]New Additions[/h2]
[h3]Multi-language Support[/h3]
- Added Turkish.
[h2]Out-of-Run Content[/h2]
1. Weapons
- Three categories: Fast, Medium, and Slow, each with unique attack animations.
- Unlockable weapons with various attributes.
2. Lamp Skills and "Suppress" Mechanic (Off-Hand Weapons)
- Introduced 4 distinct Lamp Skills, enhancing offensive options and enabling stronger combos.
- Use Lamp Skills to trigger Suppress and defeat powerful enemies.
3. Revamped General Enhancements
4. New "Manual" (Wiki)
- Added a guide for in-game help and mechanics explanation.
5. Attack Alerts
- Added alert types (Yellow, Red, and Crimson) to indicate interruptible attacks based on skill type.
6. Blueprint Unlocks
- Amulets, weapons, and Lamp Skills can now be unlocked by collecting blueprints.
7. New Thief Skills
- Time Rift: Actively slows time.
- Knife Barrage: Launches a flurry of spinning knives, attacking enemies around you.
8. Boss Health Bar Enhancements
- Added status effect indicators and an immunity alert for Resilience Damage.
9. Item Notifications
- Added prompts for acquired items.
In-Game Content
1. Weapon Room Update
- Replaced Weapon Rooms with Relic Rooms.
- Players now have two Relic Slots. Relics provide multiple attributes, including a general effect and a passive skill enhancement.
2. Aura Adjustments
- Rebalanced Auras and added new ones tied to Lamp Skills.
3. Black Stone Room Update
- Converted into a non-combat room with an altar for replenishing Health Potions.
[h2]Adjustments and Fixes[/h2]
[h3]Gameplay Adjustments[/h3]
1. Sound Effects
- Fixed low volume and disappearing audio issues.
2. Recall Ghost
- Extended invincibility duration compared to Ethereal Walk, improving usability.
3. Ghost Skill Balancing
- Adjusted balance and usability for several Ghost Skills.
4. Energy Gain Adjustment
- Reduced energy gain from Melee Attacks; reallocated some to Lamp Skills.
5. Attack Alerts Timing
- Alerts now appear earlier to give players more time to react with "Suppress."
6. Attack Detection Optimization
7. Wall Transparency
- Improved semi-transparency for obstructed views.
8. Melee Attack Animation Improvements
9. Monster Turn Speed
- Reduced to give players an advantage in backstabbing opportunities.
10. Time Stop Adjustment
- Significantly weakened.
11. Block Skill
- Easier to trigger.
12. Health Potions
- Potions are consumed only when their effects are activated.
[h2]Bug Fixes[/h2]
1. Fixed issues causing bosses to freeze.
2. Resolved player positioning errors when appearing at incorrect map locations.
3. Improved scrolling functionality for lists.