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Netherworld Covenant News

[Next Fest] On Board!


Steam Next Fest, we are coming!

After the game's exposure last year, we've received quite a bit of feedback and have iterated a lot of content based on it. Fortunately, the development progress is holding up, and we expect to officially meet everyone in the first half of this year.

For this Next Fest version, we've prepared the first chapter of the official release (not the final version). We welcome everyone to give it a try. If you're interested, feel free to visit our community and wishlist us — you’ll be a spiritual shareholder!

Btw, here are some of the recent developments. We hope you will enjoy them:



MadGoat Game Studio

New Demo Version Release Note

This version is the final update before the February Next Fest version.

[h2]New Additions[/h2]
[h3]Multi-language Support[/h3]
- Added Turkish.
[h2]Out-of-Run Content[/h2]
1. Weapons
- Three categories: Fast, Medium, and Slow, each with unique attack animations.
- Unlockable weapons with various attributes.
2. Lamp Skills and "Suppress" Mechanic (Off-Hand Weapons)
- Introduced 4 distinct Lamp Skills, enhancing offensive options and enabling stronger combos.
- Use Lamp Skills to trigger Suppress and defeat powerful enemies.
3. Revamped General Enhancements
4. New "Manual" (Wiki)
- Added a guide for in-game help and mechanics explanation.
5. Attack Alerts
- Added alert types (Yellow, Red, and Crimson) to indicate interruptible attacks based on skill type.
6. Blueprint Unlocks
- Amulets, weapons, and Lamp Skills can now be unlocked by collecting blueprints.
7. New Thief Skills
- Time Rift: Actively slows time.
- Knife Barrage: Launches a flurry of spinning knives, attacking enemies around you.
8. Boss Health Bar Enhancements
- Added status effect indicators and an immunity alert for Resilience Damage.
9. Item Notifications
- Added prompts for acquired items.
In-Game Content
1. Weapon Room Update
- Replaced Weapon Rooms with Relic Rooms.
- Players now have two Relic Slots. Relics provide multiple attributes, including a general effect and a passive skill enhancement.
2. Aura Adjustments
- Rebalanced Auras and added new ones tied to Lamp Skills.
3. Black Stone Room Update
- Converted into a non-combat room with an altar for replenishing Health Potions.

[h2]Adjustments and Fixes[/h2]
[h3]Gameplay Adjustments[/h3]
1. Sound Effects
- Fixed low volume and disappearing audio issues.
2. Recall Ghost
- Extended invincibility duration compared to Ethereal Walk, improving usability.
3. Ghost Skill Balancing
- Adjusted balance and usability for several Ghost Skills.
4. Energy Gain Adjustment
- Reduced energy gain from Melee Attacks; reallocated some to Lamp Skills.
5. Attack Alerts Timing
- Alerts now appear earlier to give players more time to react with "Suppress."
6. Attack Detection Optimization
7. Wall Transparency
- Improved semi-transparency for obstructed views.
8. Melee Attack Animation Improvements
9. Monster Turn Speed
- Reduced to give players an advantage in backstabbing opportunities.
10. Time Stop Adjustment
- Significantly weakened.
11. Block Skill
- Easier to trigger.
12. Health Potions
- Potions are consumed only when their effects are activated.

[h2]Bug Fixes[/h2]
1. Fixed issues causing bosses to freeze.
2. Resolved player positioning errors when appearing at incorrect map locations.
3. Improved scrolling functionality for lists.

Upcoming Demo Update: New Off-Hand Weapon System & More!

In the coming weeks, we will be rolling out updates to our Netherworld Covenant demo, introducing the exciting new Off-Hand Weapon System. Alongside this, we’ve made improvements to various out-of-camp upgrade systems, enhancing the overall gameplay experience. We encourage everyone to try out these new features once they’re live and share your valuable feedback with us!
[previewyoutube][/previewyoutube]

Latest development progress October

Latest development progress October


我们添加了各种武器,每种都有自己的特点
[previewyoutube][/previewyoutube]

New weapons


In addition to the initial weapons

The heavy sword has a larger attack range and stronger toughness damage, and can quickly stun the enemy.


The stiletto has a faster attack speed, but the toughness damage is relatively low

New Core System


New Core System: Off-Hand Weapon (Assisted Attack)

You can use your secondary weapon to consume stamina in exchange for performance advantages and extra energy.
If you hit a monster when the monster attacks, it will trigger a "counterattack" to interrupt the enemy's attack.

Development Progress and Upcoming Updates for "Netherworld Covenant"

It's been a while since our store page launch. Today, I'd like to showcase some of the new features we've recently developed and discuss our plans for upcoming demo versions. We anticipate that the game will be available in Early Access this winter.

[previewyoutube][/previewyoutube]

Before the official release, we plan to launch two major demo versions (Demo1 and Demo2).

Demo1 is expected to be released by the end of June. This version will primarily showcase the combat gameplay and some in-game progression, including 8 regular levels, 1 elite monster battle, and 1 boss battle.

Demo2 is expected to be released by the end of August. This version will further refine the combat and progression systems and introduce out-of-game progression features.

We are also seeking publishing partners for our game. If you are interested, please contact us via email at: [email protected].