Netherworld Covenant - Major Update No.1
[p]Netherworld Covenant is now live with its first major update since the Early Access launch! Enjoy a 10% limited-time discount from August 4th to August 18th! Check out the update highlights below. We welcome both new and veteran players to experience it![/p][previewyoutube][/previewyoutube][p][/p][h2]1 Chapter V: Ruins[/h2]
- [p]Final Boss: Chaos Before Creation[/p]
- [p]Elite Boss: Burning Bone Demon Ursok[/p]
- [p]Minions: The Lost Seeker of Knowledge, Curtain Wanderer, Curtain Believer, Curtain Attendant, Soulless Ancient Guardian[/p]
- [p]Blessing of Fireworks: Gain 1 layer of Warm Flow for 7 seconds after using a skill. Each layer of Warm Flow increases Stamina recovery speed by 25%[/p]
- [p]Ice Shield: Periodically gain a protective Ice Shield that blocks damage[/p]
- [p]Thunder-Charged Body: For every 1 point of Stamina recovered, release 1 Lightning Chain to the nearest monster and apply Palsy, dealing 45 lightning damage[/p]
- [p]Time Rift: Ghost Stamina - triggered Lantern Skills hitting enemies activate Time Stop[/p]
- [p]Phased Flying Blade: Ethereal Walk applies 2 stacks of Rend to monsters it hits. Increases monster critical hit chance by 3%. Reduces 1 stack every 1.5 seconds and deals 14 damage[/p]
- [p]Doom Approaches: Ghost attacks apply Doom to enemies. When Doom expires, it deals 40 damage.[/p]
- [p]New Slaughter: At the end of each battle, the protagonist gains 1 stack of Slaughter, increasing your damage, up to 10 stacks. At 10 stacks, attack power increases by 23. All Slaughter stacks are removed upon taking damage[/p]
- [p]Relic draw mechanics optimized: Now considers player's current aura setup[/p]
- [p]Relics can no longer be sold, but can be used to upgrade existing relics[/p]
- [p]Add 40 new relics.[/p]
- [p]Midas' Endless Treasure: Every 30 Gold grants 1 damage to both you and your Ghost[/p]
- [p]Church's Blood Oath Bottle: Every 15 maximum health grants 2 damage to both you and your Ghost[/p]
- [p]Church's Endless Relic: Using a Health Potion may not consume charges but reduces single healing by 30%[/p]
- [p]Flame Siphon: Fire Blast restores 1 point of Stamina for each enemy hit[/p]
- [p]Blazing Soul Echo: When a ghost naturally disappears, the hero gains 1 point of Stamina[/p]
- [p]Doom Penetration: Enemies affected by Doom receive increased damage if they are in Super Armor state[/p]
- [p]Doom Heavy Attack: Charged Attacks deal increased damage to monsters afflicted with Doom[/p]
- [p]Slaughter Regeneration: Regains HP after completing each battle[/p]
- [p]Rend: Increases monster critical hit chance. Reduces 1 stack every 1.5 seconds and deals damage[/p]
- [p]The updated auras now feature the following effects:[/p]
- [p]Fire Summon: Ghost damage is converted to Fire damage and increased. Applies Burn effect on hit targets[/p]
- [p]Flame Guardian: After Ethereal Walk ends, a Fire Blast is triggered around, dealing Fire damage to nearby enemies. The protagonist gains 1 layer of Warmth lasting for 7 seconds[/p]
- [p]Lantern Burst: Lantern Skills can trigger Burn; successfully suppressing increases the resolved damage[/p]
- [p]Burning Space: Warm Flow continuously deals flame damage to nearby enemies during its duration (+20% per stack)[/p]
- [p]Overheated: Increases all Fire-type damage while in Warm Flow state[/p]
- [p]Chill Summon: Ghost damage is converted to Frost damage and increased. Applies Freeze effect on hit targets.[/p]
- [p]Frost Protection: Every 5 critical hits dealt by the ghost apply an Ice Shield on the protagonist, lasting 30 seconds. The Ice Shield can block one incoming damage instance[/p]
- [p]Frost Burst: After Otherworld Traversal ends, generates a Frost Nova that deals Frost damage to surrounding enemies and applies 1 layer of Freeze[/p]
- [p]Ice-Lantern Energy Return: Lantern Skills deal %HP damage to Deep Frozen enemies[/p]
- [p]Ice Storm: An Ice Storm appears within a 3-meter radius around the Ghost, increasing one stack of Freeze to enemies in the area every 1 second, dealing damage[/p]
- [p]Frost Shatter: Enemies affected by Freeze will trigger a Frost Nova upon death, dealing Frost damage to surrounding enemies and applying 1 layer of Freeze[/p]
- [p]Revenge Nova: When losing the Frost Shield, a Frost Nova will explode, dealing Frost damage to surrounding enemies and applying 1 layer of Freeze[/p]
- [p]Frost-shattering Shield: Using a Ghost Skill will detonate the Frost Shield (removing one stack of Frost Shield) and increase Ghost damage[/p]
- [p]Freeze Damage Boost: Monsters gain 1 stack of Vulnerability for a duration under Deep Freeze[/p]
- [p]Lightning Summon: Ghost damage is converted to Lightning damage and increased. Applies Palsy to enemies and triggers Lightning Chain[/p]
- [p]Static Field: Each Ethereal Walk grants a static layer causing the protagonist’s next Lantern Skill to release a massive electric arc, greatly increasing damage (+X% damage per stack)[/p]
- [p]Temporal Weakness: Time Stop applies one stack of Elemental Vulnerability every 0.3 seconds to all enemies on the field, lasting 5 seconds[/p]
- [p]Doom Attack: Your attacks have a 50% chance of applying Doom to enemies[/p]
- [p]Deathly Doom: Enemies afflicted by Doom apply Doom to another monster on the field upon death[/p]
- [p]Doom Burst: Perfect Dodge triggers Doom Explodes, dealing damage. Enemies with Doom have the effect removed instantly, causing damage[/p]
- [p]Slaughterlust: The protagonist gains 1 stack of Slaughter when enemies die[/p]
- [p]Slaughter Flight: After Ethereal Walk, you immediately gain 1 stack of Slaughter[/p]
- [p]Rending Strike: Heavy Attack triggers Rending Demonblade and applies Rend; Rending Demonblade damage equals the protagonist’s[/p]
- [p]Soul Rebirth: Enemies affected by Rend restore 1 point of Stamina to the protagonist upon death[/p]
- [p]Soul Wound: Ghost always critically hits enemies affected by Rend and immediately triggers one stack of Rend[/p]
- [p]Heavy Strike: Heavy Attack consumes 1 Stamina and deals additional damage[/p]
- [p]Fearless: Increases damage dealt by 30%; each stack of Rend further increases damage, but your damage taken is also increased by 100%.[/p]
- [p]Seize the Moment: Ghost applies 1 stack of Vulnerability for 5 seconds to stunned enemies with each attack[/p]
- [p]Energy Aftershock: Each time a skill or Ethereal Walk is used, gain a stack of Energy Residue lasting 5 seconds, stacking; each stack increases Ghost damage[/p]
- [p]Coldhearted: Your and your ghost's base Critical Damage is increased[/p]
- [p]Agile Positioning: After Dodge, the protagonist’s next hit’s critical chance increases[/p]
- [p]Full of Energy: Ghost attack damage increases when Energy is full[/p]
- [p]Soul Jitter: When the ghost kills an enemy, the protagonist briefly enters Soul State[/p]
- [p]Class Preview: Mage and Berserker (The Class System will be implemented in Update No.2)[/p]
- [p]Out-of-Combat Movement Speed increased[/p]
- [p]New Environment: Church[/p]
- [p]New Boss: Siren Nera, the Drowning Chanteuse[/p]
- [p]Controller optimization[/p]
- [p]Bug fixes[/p]
- [p]Blood Sacrifice Mark (Warmth): Each stack of Slaughter increases Burning Space damage[/p]
- [p]Blood Sacrifice Mark (Ice Shield): Each stack of Slaughter boosts damage when Ice Shield breaks[/p]
- [p]Blood Sacrifice Mark (Static Field): Each stack of Slaughter enhances Static Field damage[/p]
- [p]Fighting Belt (Rending Demonblade): Each point of Stamina increases Rending Demonblade damage[/p]
- [p]Fighting Belt (Time Stop): Each point of Stamina extends Time Stop duration[/p]
- [p]Ancient Ice (Doom): Deep Freeze deals %HP damage to enemies with Doom[/p]
- [p]Ancient Ice (Rend): Deep Freeze deals %HP damage to enemies with Rend[/p]
- [p]Ancient Ice (Slaughter): Deep Freeze deals %HP damage while in Slaughter state[/p]
- [p]Elemental Sword Oil (Fire Blast): Fire Blast deals bonus damage based on Rend stacks[/p]
- [p]Elemental Sword Oil (Frost Nova): Frost Nova deals bonus damage based on Rend stacks[/p]
- [p]Space Orb (Burn): Every 0.3s during Time Stop, applies 1 stack of Burn to all enemies[/p]
- [p]Space Orb (Freeze): Every 0.3s during Time Stop, applies 1 stack of Freeze to all enemies[/p]
- [p]Space Orb (Palsy): Every 0.3s during Time Stop, applies 1 stack of Palsy to all enemies[/p]
- [p]Disaster Statue: Upon Doom resolution, each stack of Burn, Freeze, and Palsy deals additional damage[/p]
- [p]Spacetime Pointer: When Time Stop Attack triggers, each stack of Burn, Freeze, and Palsy causes additional damage[/p]
- [p]Lightning Rod: Thunder Strike has a chance to stun Doom-afflicted enemies for 1 second[/p]
- [p]Sin Dagger: Each Ice Shield stack increases Slaughter Blade damage[/p]
- [p]Elemental Dagger: Wound Rend deals additional damage to enemies afflicted with Burn, Freeze, or Palsy[/p]
- [p]Hellfire Seed: Lantern Blast can now trigger Doom and Rend effects[/p]
- [p]Iron Gauntlets: The more Resilience Damage on Rend-afflicted enemies, the higher their Critical Damage taken[/p]
- [p]Lightning Core: Thunder-Charged Body triggers Lightning Chain even at full Stamina and increases its damage[/p]
- [p]Iron Flail: Lightning Chain can attack targets that have already been jumped over; Lightning Chain damage is increased[/p]
- [p]Ember Extinguishing Prayer: Lantern Blast increases damage dealt when Suppressing[/p]
- [p]Liquid Fire: Fire Path can apply Rooted[/p]
- [p]Heart of Eternal Freeze: Grants HP recovery when gaining Ice Shield[/p]
- [p]Arcane Blade: Each stack of Elemental Vulnerability also increases physical damage taken by 20%[/p]
- [p]Demonic Potion: Doom Explosion creates a Doom Pool that damages and slows enemies[/p]
- [p]Demonhide Boots: Dodging can trigger Doom Explosion with increased damage[/p]
- [p]Stone Heart: Slaughter’s End grants the character Super Armor and increases Critical Hit Damage[/p]
- [p]Everfree Droplet: Frost Nova has a chance to instantly Deep Freeze enemies[/p]
- [p]Soul Essence: Increases damage dealt while in Soul State[/p]
- [p]Bladed Armor: Upon being hit, immediately deals damage to the attacker and applies 1 stack of Vulnerability[/p]
- [p]Heart of Flames: While in Warm Flow state, when Slaughter is removed, restores half the stacks immediately; Slaughter also provides an additional attack power[/p]
- [p]Savage Amulet: Energy gain reduced by 50%, while main character damage increased by 50%[/p]
- [p]Strength Amulet: Grants Strength Blessing after killing monsters[/p]
- [p]Lucky Coin: Increases gold dropped by monsters[/p]
- [p]Revival Dew: Restores HP when entering recovery rooms[/p]
- [p]Titan Fragment: Charged Attack deals increased damage but consumes 1 point of Stamina[/p]
- [p]Spell Pendant (Fire Blast): Each Soul Fury Stone increases Fire Blast damage[/p]