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  3. This 2D minimalist soulslike perfectly understands why the genre works

This 2D minimalist soulslike perfectly understands why the genre works

Since Dark Souls exploded, adding a whole new chapter to the RPG playbook in 2011, soulslikes have been a dime a dozen. Every man and his dog has taken a swing at the formula - where the game world's friction goes against the player any way it can, with no care for how they'll react - and quite a few games have done a decent job. Lords of the Fallen, Nioh, and Lies of P are just some of the bigger examples. But when we talk about soulslikes, we're almost always looking at them through a lens of third-person action roleplaying games. So what would happen if we removed an entire dimension from the genre: how would it play, and would it even work? This is a question Void Sols wants to answer, and it's the most unique spin on soulslikes I've ever played.


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